Divinity: Original Sin II
Divinity: Original Sin II Review
Maylander played through Divinity: Original Sin 2 twice, before penning down his findings
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Divinity: Original Sin II
Divinity: Original Sin II Preview
Finally at Gamescom we were shown the Undead.
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Divinity: Original Sin II - Patch 184.108.40.206 is live!
A new patch for Divinity: Original Sin II adds some improvments and fixes many bugs.
We've just released a new patch for you.
With this patch we have delivered some minor tweaks and changes to the game. We've added localization modding support, something a lot of you have asked for. Also, certain characters that were overreacting before, will give you fair warning when reacting to criminal behaviour.
Last but not least, we have added the Game Master Journal feature that will allow the GM to plan a campaign with notes and descriptions of events (visible only to the GM).
For more details about what's in the patch, please check out the patch notes below, and enjoy the game!
Changes and improvements
- Crippling blow no longer hits allies
- Can now force formation when entering combat (formation UI)
- Listening in on another player's dialogue now autoscrolls
- Made puzzle maze portals interactable so that you can click both them and the gargoyle
- Improved physics on pipes and cogs in imp level in COS
- Improved a JumpToTurn story call so it doesn't cause loss of turns in combat
- Improved sound fx on sand storm
- Teleporting party characters outside of combat unchains them
- Certain characters that used to overreact to stealing will now first warn you
- Without pet pal, animals now animate and play sound fx when talked to
- When a character triggers a "stop stealing" dialog, another character can no longer rob the NPC blind without a reaction
- Followers and summons can now use the toggle actions button to perform certain actions
- Fixed the memorised skills interface not updating immediately upon learning new skills
- Fixed an issue related to skills not showing up on the second skillbar depending the used resolution
- Fixed items being added to the skillbar twice when moving them between containers inside the inventory
- Fixed error messages regarding innate skills when pressing the Reset All button in the skills screen
- Fixed overlapping text in the Runes screen for certain items
- Fixed selection of items that have Rune slots when using a controller
- Fixed being able to see items from several players in the Crafting panel under certain conditions
- Fixed an issue related to unequipping two-handed weapons via context menu when using a controller. You can now immediately equip other weapons after doing this
- Added player feedback when trying to start an arena game with only one active team
- The skill bar lock is automatically unlocked when opening the skills panel
- Fixed summons being able to interact with crafting screen, allowing them to use, equip or pickup items
- Fixed sorting functionality in pickpocket interface when using a controller
- Fixed being able to drag other player's portraits around
- Fixed dialog options overlapping in some cases
- Fixed missing recipes after leaving party
Divinity: Original Sin II - RPG Codex Review
The RPG Codex have reviewed Divinity: Original Sin II.
The man with very few cheeses
The character system in DOS1 was one of the more often criticised parts of the game. It had clear problems when it came to the relative usefulness of various statistics, and it just wasn't very interesting or deep. Let us see how DOS2 compares.
Character creation is very basic. You get to create a single character (or a party up to 4 if you're playing in coop with other folks), assign a bunch of stats, pick a talent and three starting skills. Selecting your background is probably the biggest choice, because there's a total of 14 to choose from. 4 of them are basic races (human, dwarf, elf, lizardman), then there are 4 "undead" versions of the basic ones, and finally there are 6 pre-made "origin" characters, with their own additional in-game stories and quirks. Each background also varies in terms of two unique racial abilities. The last thing to choose are your two character "tags" - such as "noble", "scholar", "soldier", etc. - that you can use to further flesh out your protagonist. The tags are primarily used to unlock new dialogue options, but they have a few other uses as well. Tags for origin backgrounds are pre-set and can't be changed.
A word on origin characters - their implementation is a neat idea. Being able to adjust their stats at the start while keeping the potential quest and story benefits given by their pre-written backgrounds is the best of both worlds. It encourages you to dive in for the additional content they may bring without scaring you away with badly-made or unappealing stat profiles. Also, even though you only create one character (if playing solo), you will still be able to add three more to your party, and the odds of them being origin characters are high, since you get them before you are able to create new custom ones. Their builds can be tweaked to your liking even at the point when they are recruited, which lets you adjust your party profile as you see fit, without making story-related concessions.
This is roughly where the positives end when it comes to the character system.
Sadly, Larian's response to criticism regarding character building was making the system even more shallow and uninteresting than it was in the first game. Almost everything in DOS2, every attribute and ability, has been degraded to 5% damage bonuses and hardly anything else.
To start with attributes - there are six of them: Strength, Finesse, Intelligence, Constitution, Memory and Wits. Strength gives +5% melee damage per point and increases weight carrying capacity. Finesse gives +5% ranged damage per point. Intelligence gives +5% magic damage per point. Constitution grants +7% max health per point! How amazing. Memory at least is something different, because it increases your skill memorisation cap - the higher your Memory, the more skills you will be able to use at once without swapping them out of combat. Last we have Wits, which increases crit chance by 1% and initiative by 1 per point. Looks fairly important, but you have no idea how wrong you are, though I will come back to this in the combat chapter.
And that's it. You might be asking yourself, "hey, where's my chance to evade hits? Movement range? Action points? Damage reduction? Saving throws? Hello?" The answer is "just forget them", because they either do not exist at all, or are attached to specific "class" abilities (like Scoundrel) and increase by 1% per point.
Divinity: Original Sin II - Designing Drama
Gamasutra talked to the Systems Designer behind Divinity: Original Sin II's combat system.
The trouble with armor
DOS2’s combat design is a close evolution from 2014’s Divinity: Original Sin, but Larian Studios knew the original had some issues. The team liked the depth of its combat, but felt that it tipped the balance too far towards chaos. The problem was with its armor system.
Armor had the chance of blocking status effects, meaning that if you planned to knock a bunch of enemies out with a stun attack, you didn’t know for sure it’d work in every case. “The good part about this was that every encounter felt different, so when you started a fight it felt fresh. Things went wrong and right in very different ways,” says Pechenin. “But at the same time it really prevented long-term planning, because you didn’t know how many people you’d stun, so you couldn’t predict what you’d do next turn, and because of this you just wouldn’t think about the next turn.”
So one of the big changes to DOS2’s combat design was to its armor system. Rather than absorbing a proportion of incoming damage, armor completely negates it. There are two armor types: physical and magic, which negates any magical attack, including negative status effects. But as these values take damage they’re whittled down, and once gone, the character is left open to losing HP and vulnerable to status effects.
So far, so deterministic, but Larian wanted attacks to retain a ‘spicy’ feeling. The solution was a small variability in incoming damage which may entirely knock armor out, or it may not. “So there’s still some RNG there and you don’t know exactly how things will turn out, but you have a high chance that things will go as you want them to,” says Pechenin. “But at other times the game will throw a curve ball at you and make you scramble to find a new plan.”
Divinity: Original Sin II - Review @ GiN
GiN has reviewed Divinity: Original Sin II:
Divinity: Original Sin 2 is Best PC RPG in Years
I realize that I am really late with this review, given that Larian Studios released Divinity: Original Sin 2 in late September. I have an excuse, though it’s a poor one. I started with this series playing the original Divinity title, and was very underwhelmed. With that one, the first town was extremely confusing as to which direction you were supposed to travel, with certain death and overpowered monsters in every other direction. Plus, the characters were flat, and the story was forgettable. So when I started playing Obsidian Entertainment’s Pillars of Eternity, it was so good that I forgot to go back and give Original Sin 2 a try.
Only, here is the thing, as good as Pillars of Eternity is, Divinity: Original Sin 2 is so much better. In fact, having dived deeply into the main campaign, I can confidently say that I know how I’m voting for RPG game of the year. Divinity: Original Sin 2 captures the magic of PC RPG gaming in a fantastic way. The world is gorgeous. The combat is balanced and extremely tactical. And the storyline is interesting, with engaging main characters and even a great supporting cast.
Divinity: Original Sin II - Patch v220.127.116.116
Divinity: Original Sin II has received a large patch that makes over 500 changes and improvements.
We've just released a new patch, and it's a big one!
How big? Well, patch 18.104.22.1686 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.
So check out the patch notes, check out the game, and let us know what you think!
Changes and improvements
- Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
- Added map markers for sub-region entrances and exits
- Added a "Toggle Screenshot Mode" button to hide the UI (default: F10)
- Added range value to ranged skill and ranged skill book tooltips
- Added sorting to the trade window
- Added "Sell all wares" option to the controller trade window
- Added highlighting of new recipes to the crafting window
- Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
- GM mode: GM can now set XP gained from monsters
- Updated and fixed several journal entries
Divinity: Original Sin II - Divinity: Into The Abyss
@DSOGaming A new mod has been announced by Abyss Team for Divinity: Original Sin II called Divinity: Into The Abyss. This mod is based upon the events of the main game and may contain spoilers.
The Abyss Team has just detailed a new ambitious mod for Divinity: Original Sin 2, called Divinity: Into The Abyss. Divinity: Into The Abyss is a new campaign that will take the player to a whole new land, add some new systems to the game, improved and customized AI and above all a new R.T.S.(Real Time Strategy) mode where the player gets to create a faction and lead it across the new and some old maps.
Divinity: Original Sin II - Some Mods
PC Gamer made a list of Divinity: Original Sin II mods:
The best Divinity: Original Sin 2 mods
The modding community has just gotten started, but there are already some useful tweaks and add-ons.
Divinity: Original Sin 2 is an exceptional RPG, but that doesn’t mean mods can’t make it even better. With its robust editing tools and intuitive Game Master mode, expect to see lots of tweaks, new features and entire campaigns in the future. We’ll be updating this list over time, but we’ve already found plenty of helpful mods. Here are the best Divinity: Original Sin 2 mods so far.
- Free pet pal
- Expanded party size
- Infinite spirit vision
- Origin and racial skill books
- Artificer and Bard skills
- Tempest skills
- Chronicles of Divinity map collection
- Void Knight
- Crafting overhaul
Divinity: Original Sin II - Modding Tutorial
A new tutorial on exporting and importing models for Divinity Original Sin II.
- Maya exporter setup: https://docs.larian.game/Setup:_Maya_...
- Maya exporter wiki: https://docs.larian.game/Modding:_May...
- Character Modeling explanation/examples: https://docs.larian.game/My_first:_Ch...
- Item Modeling explanation/examples: https://docs.larian.game/My_first:_Item
- Larian Forums: The Modding Dungeon: http://larian.com/forums/ubbthreads.p...
Divinity: Original Sin II - Game of the Year 2017 @ PC Gamer
Divinity: Original Sin II is PC Gamer's Game of the Year 2017:
Game of the Year 2017: Divinity: Original Sin 2
Larian's massive, liberating RPG is a gift to fans of the genre.
Divinity: Original Sin 2 is PC Gamer's overall Game of the Year for 2017, as voted for by our global editorial team. The following commentary comes from the game's biggest supporters on staff. Look out for the rest of our awards and staff personal picks at our GOTY hub as we head towards the end of December.
Phil Savage: Was there ever any doubt? Divinity: Original Sin 2 was the obvious Game of the Year choice. It's a massive, sprawling RPG for one thing. But more than that, it embraces the chaotic, player-driven nature of all of PC Gamer's GOTY picks for the last few years. Original Sin 2's element-focused combat system is a revelation, giving you scope for wildly inventive, unpredictable solutions. Its fights are a test of wit, and often result in bewildering chain reactions. Whether you're electrifying someone's blood, or combining spells to kill a boss by doing an absurd amount of damage to yourself, experimentation is not only allowed, but rewarded.
Larian Studios - People of the Year
GamesIndustry call Larian Studios its people of the year in this interview with Swen Vincke about the success of Divinity: Original Sin II.
Ultimately, that chapter of Larian's story ended well. Divinity: Original Sin was a hit, selling 500,000 units in less than three months, with the studio collecting a larger share of the revenue than with any previous entry in the series. With Divinity: Original Sin II, though, in its 20th year as a studio, Larian achieved an entirely different level of commercial success, hitting that same 500,000 unit milestone in just four days after it launched in September, and passing 1 million sold just over a week ago.
"We had a bumpy ride in our history, and you need to have a bit of luck," Vincke says, speaking to GamesIndustry.biz about the company's selection for People of the Year 2017. "We had a bit with Original Sin, and we had a bit with Original Sin II also.
"Original Sin was a hit, and Original Sin II has sold a lot faster than the first one. But you never know what your competitors are doing. There could have been somebody that came out with the same genre of game, the same type of mechanics, but executed a lot better. You never know about that."
Divinity: Original Sin II - Top of the Mods!
The latest update for Divinity: Original Sin II focuses on the newest patch and other news.
Welcome to Kickstarter Update #45!
Welcome to our very first post-release Kickstarter Update! What a crazy ride it has been. We just hit the million units sold milestone last week, and we simply could not have done that without this awesome community.
We were floored by the response to Divinity: Original Sin 2. Watching everyone play, discover our little surprises and share their feedback over the past three weeks has been an experience like no other.
Thank you so much to everyone who played our game, to everyone who streamed the game and to everyone who took the time to review the game. And, of course, the biggest thank you of all to you, our backers!
Here are some of the games stats since we released DOS2:
- 93% rating on Metacritic
- 94% User Rating on Steam
- 4.5 out of 5 on GOG
- At one point 92,000 people were playing concurrently (RIP Servers!)
- Average play time: 55.5 hours
- Median play time: 35.5 hours
- Review scores such as a 10/10 from GameSpot, 9.75/10 from Game Informer and 9.6/10 from IGN
But we’re not finished yet! We have a Patch and other news to share. Here’s Swen to tell you all about it:loading...
Vote for Us!
We are nominated for Best RPG in The Game Awards! We’re truly honored by this nomination, and darn it: we want to win!!! So please consider voting for us, either through the official The Game Awards site or by Googling “The Game Awards”. This second method is great if you don’t have a Facebook account. You can vote daily until Wednesday, December 6th!
Patch 5 is Ready to Go!
On the fifth day of Christmas, Larian Studios gave to thee: Patch number five… whoopee? Sorry, that was harder to rhyme than we anticipated.
We’ve been hard at work creating this latest DOS2 patch which includes a host of new usability features as well as fixes for some of the rarer bugs. For example, if you are playing with a controller, you now have an easier time selecting doors. If you are playing Game Master Mode, characters can be re-rolled. Lucky Charm now works no matter which party member checks the barrel. And much more!
Check the Patch Notes here for all the delicious details this latest patch brings!
It’s Modding Time!
One of our favorite joys about being a game developer is seeing the creativity of our players. We released our first Modding Tutorial Video to help you create your own mods to DOS2!
We currently have close to 900 unique mods, including class mods, GMM campaigns and story campaigns.
A quick list of some of our favorites:
- Change party size - Play with all of the companions at once. Swen hates it!
- Crafting overhaul - Everything in Rivellon now has a recipe!
- Class mods - Play as a Void Knight, Dragon Knight, Druid, Tempest or Bard Class.
- Divinity Ball - We’re now a sports game!
- Arena Challenges - A new story campaign for those looking for more challenges.
- Chronicles of Divinity - A big campaign that looks to add content within the story and post story of DOS2. In the meantime, the creator is currently releasing the maps he creates as GMM maps!
- Noisy Crypt - Fun story campaign created by Windemere and Nimue
- An Ultima Style Mod - Includes character creation in which you must talk to a gypsy to create your character
Divinity: Original Sin II - One Million Copies sold
One million copies of Divinity: Original Sin II have been sold - Congratulations!
ONE DOES NOT SIMPLY SELL A MILLION COPIES...
... at least, not without the best fans in the world! In just a couple of months we've roared past this huge landmark, and it's all down to you!
Divinity: Original Sin II - Review @ PC PowerPlay
PC PowerPlay reviewed Divinity: Original Sin II:
Review: Divinity: Original Sin 2
Yet another game of the year contender arrives!
WILDGOOSE: I took your advice, Wilks. When I levelled up I took the Pet Pal talent. You said it would let me speak to animals and I’d reveal a bunch of new quests I couldn’t otherwise access. I knew I’d regret this choice as soon as I met the baby bear. I’d just met its mother moments earlier, you see, and I knew I’d have to tell its child what had happened. Tears welled in the baby bear’s eyes. It sobbed. I didn’t kill the mother - it was those cruel Magisters, and I made them pay, believe me - but I had now made a baby bear cry. And it’s all your fault.
WILKS: I couldn’t be the only miserable one. For every crying bear though, there’s a very good dog, an overly officious fire slug, a crab that thinks he’s the greatest sourcerer (the whole kludging of source into words does grate a bit) in the land or a rat that wants you to come back and visit often so you can tell it the stories of your adventures and it can co-opt them as its own stories. It’s these little moments that make Original Sin 2 for me. The overall plot is a bit naff but the moment to moment events and the characters you interact or travel with make it constantly engrossing and often very funny.
Old-school charm with modern mechanics makes for one of the best RPG experiences in ages.
Divinity: Original Sin II - Patch v22.214.171.124
Larian fixed a lot of bugs and made some enhancements for Divinity: Original Sin II:
Patch Notes v126.96.36.199 - The demon's in the details...
Our latest update is filled to the brim with updates and fixes reported to us by the community. We want to stress how much we appreciate your feedback. We are doing our best to get as many fixes out you as we possibly can.
We’ve updated the story to include Tarquin’s questline update for existing savegames, and we’ve added many journal updates for the more creative solutions some of you have found. It never ceases to amaze us what some of you can accomplish with system mechanics and a dash of creativity.
Next to a long list of bug fixes, several issues that you reported via our support channels and feedback tool have been fixed.
We’ve also included updates to gameplay, balancing, modding, GM mode, and the Editor (your handy dandy modding tool).
Keep reading for a full list of changes to the game, and follow this link[larian.com] to see what’s new in the Editor.
Some of the highlights for this patch include:
- A “Pick up and send to wares” and “Steal and add to wares” option in the context menu of world items.
- Several journal entries have been made clearer to the player when the quest is automatically ended for whatever reason.
- Added several items and related journal updates to improve links between certain NPCs and story lines.
- A bunch of new effects to ensure certain important dialog options stand out more.
- You can now examine an enemy, even when it’s not your turn!
- Multi-region levels now supported in the GM mode.
The Larian Team