Divinity: Original Sin
Divinity: Original Sin Review
Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
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Divinity: Dragon Commander
Dragon Commander Multiplayer Review
DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
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Recent info pages and articles
Poll WatchWill You Be Playing DA:I In November?
Yes Already Pre-ordered
Maybe It Depends on Reviews
I'll Wait For a Cheap Sale
No I will Not Be Playing DA:I in November
Never Played Any Dragon Age Game
Larian Studios - New RPG Tease
Swen Vincke of Larian Studios posted a short message on Twitter about a new RPG.
So excited about what we just came up with - if we pull it off, our next RPG is going to be too cool. Can't wait to play!
So speculate away. WHAT do you think their next RPG will be?
Larian Studios - The Halo Effect
Larian Studios Swen Vincke has a post on his blog where he talks about the decline of kickstarter, and mentions he is open to the idea to doing crow-funding once again.
Not so long ago, in fact, just a few weeks ago when I posted my last blog entry, I said that Kickstarter might not be the right route for our future projects. I argued that it’s a limited pool and that it would be wrong for us to fish in it if our games are earning sufficient money for us to invest in our future projects.
I immediately received a few strong reactions, both publicly but also privately about how I got it all wrong, and that in fact I should steer Larian back to Kickstarter. The reasoning is that successful crowdfunding projects send more people to the crowdfunding scene and that benefits the smaller projects. This is referred to as the “halo effect” and one particular bright person compared it to “a restaurant sitting alone or on a block with many others. They all do better with more traffic”.
And he ends his post with the following quote.
Crowd funding is a wonderful invention and something that has changed the lives of many independent developers. It has rekindled innovation in an over-consolidated market where the traditional powers now have you pay extra to fight the coolest bosses. It should be cherished and protected at all costs and gamers would do well to prefer buying their games via crowd funding lest they find themselves playing games designed by whoever talks best at some marketing meeting.
So, if it indeed is the case that a return to crowd funding by past success stories helps boost the scene then I’m all pro. Only fools and dead men don’t change their minds.
I would very much appreciate hearing your thoughts about this, especially if you’re somebody who crowd funded before. Is it ok for a company who’s enjoyed a certain level of success thanks to a crowd funding to return to crowd funding? Is it something that should be encouraged so that more people discover crowd funding? Or is something that should be discouraged because the pool of crowd funding is limited?
Original Sin - Minor Update for 1.0.177
Larian Studios released a new hotfix patch on Steam for Divinity: Original Sin that fixes a few problems from the last patch. Anyway here are the small changes.
If you see any update flash by today, we fixed two missing dialogs for French, Russian and German. We also removed "zero width space" characters from all text in the game because our font does not support it and would show a square.
RPGWatch Feature - Divinity: Original Sin Review
With everything that has been said about Divinity: Original Sin in the reviews that have appeared over the last months, what is there left to say?
Not that much, so Corwin penned down a review focusing on some elements of the game, leaving the rest for yourself to discover.
Where would an rpg be without combat? Here there is plenty and fortunately, it's one of the outstanding strengths of the game. Everything is tactics, EVERYTHING. From your use of the terrain, the choice of weapons, spells, order, focus and various combinations of all of the above, you have to be continually aware of everything that is happening and plan ahead how you will deal with every eventuality. Let me offer a simple example. While a summoned water elemental will do good damage against a fire creature, it won't last long, but on the other hand, a summoned fire elemental won't do much damage in the same situation, but it will last a long time and perhaps prevent the fire creatures from attacking your main characters while they deal with someone (or something) else. Some enemies are healed by elemental attacks, while others are totally invulnerable to all attacks and must be avoided. The good news is that anything you can do to them, they can do to you and the AI is usually quite effective.
Divine Divinity - Inspired Marketing Edition
The Rampant Coyote's latest post gives his opinion on the unreleased Divinity: The Sword of Lies. It was the original name for Divine Divinity that was changed.
As I’ve become a little bit of a Larian fanboy, I found myself looking up more information on the Divinity series. It was years before I tried the original game. Try as I might, the name “Divine Divinity” sounded absolutely ridiculous, and in a totally lame display of judging a book by its cover, I assumed that the stupid title revealed a foreign company that had poor grasp of English, and a poor grasp of what would make a good game.
Now, I should know better. I’ve worked with publishers before. I’d heard how the publishers had dictated many elements of the gameplay to Larian. Going back recently and doing a tiny bit of research, I discovered this story, from Larian itself:
“Long story short – contract had Divinity: The Sword of Lies in it. Publisher revised it to Divinity: The Sword of Lies (working title). The day the contract was signed, we were informed the new name was going to be Divine Divinity, courtesy of the CEO who just made tons of cash with Sudden Strike and now figured that any new title needed to have an alliteration in it, or so we were told.
“We told them that was a stupid idea. They didn’t like us telling them it was a stupid idea and they were also the ones checking our milestones so eventually we had to shut up, especially when inevitably we were late with a particular milestone. End of story, the person who came up with it indeed had poor taste in names and I agree that it probably cost us a lot of sales – most people thought it was a porn game.”
Divinity: Sword of Lies would have been a pretty cool title. Maybe not one that attracted me to the game, but certainly not one that would make me dismiss it. I can’t say the title cost them a sale, but I can’t say it didn’t.
But now you know the secrets of 80% of the game marketing gurus out there. I’ve known a handful of pretty sharp ones, but at least in the 90s when I was more closely involved in that side of things, this was exactly how things ran. One more reason to be happy about the indie revolution. Sometimes its nice, in the midst of the crap we have to deal with now, to remember just how much crap we left behind.
So now, I’m sorry, Larian, for assuming you were responsible for the crappy title. I knew you had to make compromises based on publisher demands and budgetary constraints in other areas, so I should have given you the benefit of the doubt.
Information aboutDivine Divinity
Divinity: Original Sin - Polish Now Available
Larian Studios released a short post on Steam for Divinity: Original Sin with information you can now play the game in Polish. Here is the short update.
For those of you that speak Polish: rejoice! You can now play Original Sin in Polish!
For those of you that do not speak Polish: you can also try to play it in Polish, but it's one tough language, let me tell you. In any way, we fixed a couple of small issues in English, French, German and Russian as well. (E.g. typos, magically generated items in English...)
Divinity: Original Sin - Update 1.0.177 Released
Original Sin - The Bear and The Burglar
In-case you missed the news this week Larain sent out more information about the next DLC for the game called The Bear and The Burglar.
Divinity: Original Sin Gets Two New Companions in free The Bear and the Burglar DLC
Larian Studios is delivering some great new content to Divinity: Original Sin players today in the form of a juicy update. “The Bear and the Burglar” DLC pack, available for free via Steam, not only improves co-op dialogue by streamlining lengthy discussions, but adds two brand new companions with unique story arcs who can join your party as you set off to save Rivellon.
Bairdotr, a curious and loyal ranger, has gotten herself into some trouble at the Legion barracks, while the silent rogue Wolgraff has found himself a nice hustle stealing coins from the wishing well in the Cyseal hinterlands (accessible through the graveyard tunnel).
Check out their concept art and a short description of each companion below:
"You seem strong as mother, though your chest is not quite so hairy. Your sword may come in handy when we find who I seek."
Armed with her bow on her back and her claws at the ready, Bairdotr refuses to fail: She must navigate your world - a world of wonder and mysteries both fantastic and terrible - if she's to save Homeforest. The druid of the forest has been kidnapped, and Bairdotr must follow a scant trail of clues if she's to bring him back - clues that take her to the very heart of Rivellon's Source conspiracy.
*Wolgraff gives you a knowing look. He seems to think the mayor is a few arrows short of a quiver.*
Dark Sourcery deprived Wolgraff of his voice when he was but a kid, and with it his dream of becoming a Source Hunter. Refused by the Order, he grew up to become a rogue, stealing from the rich and giving to... just himself actually. His is a world of silence, but if need be he lets his dagger do the talking for him.
To get “The Bear and the Burglar” DLC, just download it from Steam or update the game via GOG.com. You can find both companions in Cyseal when you start a new game, after you’ve downloaded the DLC. The DLC is also localized into German, French and Russian
There’s a lot more coming to Divinity: Original Sin in the coming months!
Original Sin - The Wait Is Over Update
Larian Studios latest kickstarter update for Divinity: Original Sin has information the promised companion patch is now available. Here are the details.
The wait is over: Two new companions have landed in Cyseal!
We may have been a bit quiet over the past two months, but you'll be happy to hear we've spent the time not only recovering from launch, but also preparing improvements and new content for Divinity: Original Sin. We figured: how better to break the silence than with an exciting update chock full of much-asked-after features?
Today, we're launching a content-heavy update to D:OS players, featuring two totally new companions, each ready (if you play your cards right) to help save Rivellon. Also included in the newest update is a big quality-of-life improvement and another coat of polish.
Below, Swen discusses more about the added content, as well as future updates and what the team's been up to since our last update (hint: Divinity: Original Sin isn't the only game we're working on!).
Larian Studios - What Comes Next
Larian Studios Swen Vincke has a post on his blog after the last one a few months back, and he talks about the developers plan now that Original Sin is released.
Ok, let’s do this thing. Lots of people have been asking me for numbers and thoughts on the release of Divinity: Original Sin, so here are a few.
Divinity:Original Sin did pretty well. At the time of this writing its Metacritic critic rating is at 87%, it’s user rating at 89% and it’s been at the top of the Steam charts for most of the summer, occupying the nr. 1 spot for around a month.
It has sold well over half a million units by now– mostly from Steam, with 10% from retail. ”Break even” has been reached, our debts have been paid and we are now in the profitable zone. While not all of the money is for us as we had private investors on board, the game did sufficiently well for us to envision funding our next endeavors with it, meaning we’re pretty happy about its performance.
And here is his conclusion of the post for the TLDR crowd.
In conclusion, developing D:OS was a very rich experience and I think our entire team matured a lot in the process of making it. We do this job because we enjoy entertaining other people with our imaginations, and when it’s successful, it makes us feel all good inside. We’re very grateful for the many thank you messages we received from our players :it’s these shows of appreciation that fuel us when the night is dark and the task list long, and it’s what makes this job so incredibly cool.
Original Sin - Ten Tips for New Players
Leviathyn editor Eric W. offers ten tips for first time players of Divinity:Original Sin.
After two months and over 50 hours I’m finally reaching the end game for Divinity: Original Sin. I can safely say it’s my current Game of the Year and many of my fellow Leviathyn writers feel similarly. Divinity is an old-school tactical RPG and although it makes some wonderful advancements in the genre and utilizes many modern conveniences, it can still be a daunting game to tackle. Making assumptions on the game flow and mechanics can be a big mistake; to that end I’ve compiled a list of ten helpful tips for new players wanting to jump into Larian’s masterpiece and be better prepared in their journey around Rivellon.
Divinity: Original Sin - Review @ Destructoid
Destructoid has posted the next review for Divinity: Original Sin. They awarded the game with a final score of 8.5/10, and called it an amazing RPG experience.
Divinity: Original Sin is an amazing RPG experience. It falls a bit flat on characterization and writing on occasion, but nails just about everything else. It does a great job of compelling players to roleplay their on-screen characters, putting the "RP" back into RPG. This is a game that any fan of the genre will adore, and is sure to suck in new players and teach them what the genre is all about. It's a love letter, and deserves to be loved back.
Thank You Ovenall for the submitted link.
Original Sin - Interview @ Gamespot
Gamespot has a new interview with Swen Vincke about the success of Original Sin, and talks about how their next game won't need to use kickstarter.
Being PC-exclusive was a good thing
Although some games in the Divinity series have made it onto console in the past, Original Sin was developed exclusively with the PC and Mac in mind. Vicke said the omission of a console release lifted a lot of restrictions in the development phase and allowed the team to make alterations on the game "until the very last moment," which would not have been possible for a console release.
"It puts a lot of constraints for you as a developer if you work for console. At the end phase of a project deadlines are very rigid, and you need to go through the procedures at Microsoft or Sony with the dreaded [certification] checks." Vincke said, adding that the costs involved in making a console game were "much higher" than that of developing a PC-only game.
No more Kickstarter please
Divinity: Original Sin's Kickstarter campaign was met with generous support, amassing $944,282 in funding by the end of its run and allowing Larian Studios to self-publish the game.
Vincke was grateful for the support from the Kickstarter community, but hesitant about utilizing such a model again.
"I hate to think what the game would've been if we didn't have Kickstarter… if you asked me before Original Sin was released I would've said yes… I don't think it would be correct to go and fish in the pool of crowdfunding investment again, I think that there's others that could use that investment," he said. However, he expressed a desire to harness community involvement once again in the development process, dubbing the community which the Kickstarter campaign brought as "invaluable."
"I think that is a very great positive for the gameplay experience that results at the end of the day," he said.
Original Sin - Hotfix 1.0.132 Released
Larian Studios released a hotfix patch on Steam for Divinity: Original Sin.
We kept a close eye on your feedback on the latest patch and have put the following hotfixes live:
- HP Bug on loading
- Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)
We apologize for the inconvenience and if you have any more issues directly linked to the patch, please let us know.
Original Sin - Review Roundup #6
Well here are a few more reviews for Original Sin from the last two weeks.
Pixelgate - No Score
Original Sin’s production values are pretty slick. The visuals are vibrant and reflect the tones of the game nicely. Character modes and environments are packed with detail consistent with the world. When the spells are flying, the visuals take on a new life. Explosives colours burst into life, the audio sings proudly, it all feeds into the end experience.
The Koalition - 94/100
It is indeed, a “Old-school CRPG with new ideas and modern execution.” If you can get excited about any part of that phrase, I recommend Divinity: Original Sin as a game that you will truly love and I hope that it sets a trend for future titles.
MMO Games - 3.5/5
The beautiful isometric artistic styling and complex turn-based mechanics pay a great homage to the games of old, but there are plenty of newer RPGs that simply do everything better.
IllGaming - 9.5/10
Divinity: Original Sin is an exceptional RPG that brings quite a few new things to the table and gets its formula perfect to keep you hooked for hours on end. It’s one of those games that have all the markings of a Classic.
Gamebanshee - No Score
Still, while you shouldn't necessarily believe that Original Sin is the best thing since sliced bread, it's still a worthwhile purchase. The campaign offers 100 hours of content (which will only grow larger once modders sink their teeth into the game), there are some good puzzles and fun quests, and the combat engine is unique and interesting.
Larian also released patch 1.0.130 today on Steam.
This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated. We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.
Divinity: Original Sin - Video Review @ Matt Chat
This episode features a review of Larian Studios' Divinity: Original Sin game. This project was funded by Kickstarter last year and represents one of the first great achievements of that funding method.
Divinity: Original Sin - Review @ RPG Codex
The RPG Codex has posted a new review for Divinity: Original Sin. Overall they enjoyed the game, and sing praises about it. Here is the conclusion.
Despite much of the obligatory Codexian nitpicking, I have to say that I loved the time I spent with Original Sin. Sure, it has some flaws, but overall, it is exactly what I wanted from it - or in fact more. Focusing on the flaws is like missing the forest behind a couple of trees. The game is amazing, and the sum of its parts is far greater than the parts themselves – and that’s not said to diminish the parts. Divinity: Original Sin is a great package filled with amusing stories, great combat, satisfying exploration and many hours of general amusement. Plug in a co-op partner that you’re well compatible with, and the fun you’re likely to have will be greater than following the Codexian Bioware thread – and this is taking into the account the fact that Original Sin actually costs money.
Briefly put, Original Sin is what gaming is supposed to be about: it’s about having fun. It’s a game I hoped for but didn’t quite expect. It’s a game that gives hope for the genre, that it does not have to be split between the AAA-type mass-appeal titles and niche 2D sprites. It gives hope that Kickstarter RPGs will end up at least as good as they were promised to be without involvement of third-party publishers and other hidden strings.
It was a great ride, and I’m looking forward to the mods that will follow. Not the nudity mod though, thank you very much.
Original Sin - Patch 1.0.107 Released
It seems Larian Studios released another patch on Steam for Divinity: Original Sin this week. As usual here are some of the changes, and updates from the patch.
We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin.Expect new companions, plenty of quality of life improvements (in the game at least ;) ) and more from us in the coming weeks.
Today's update includes a number of fixes and also introduces UI scaling.
Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.
Here is the list of other changes:
Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows
AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce
Original Sin - Named Game of the Month
Gamespot picked Divinity: Original Sin as it's game of the month for July in a new video.
July 2014 has come and gone, and it wouldn't have made much of a mark on video game history if not for a few standout games, especially the one we picked as Game of the Month.
Thanks for the link HiddenX.
Planescape: Torment - Retrospective Review
PC Gamer has posted their old review for Planescape: Torment back from March, 2000.
Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.
We recently named Planescape: Torment the best RPG of all time, and our original review confirms that we felt much the same way 14 years ago. Torment was good then, and remains great—and lucky for us, it's available on GOG. Thank you, you beautiful Polish preservers of PC gaming history.
Here is a small sample from the review.
While the game foregoes the multiplayer aspects of Baldur's Gate, this is no great loss. With so many different ways to get through the game, it's likely that many players will go back through just to see the alternate solutions and discover some of the secrets they may have missed. When it comes right down to it, this game is a masterpiece of roleplaying—the dialogue is some of the most well-written of any RPG, the environments are varied and downright enthralling, the spell effects are mindblowing, and the story contains some of the most inventive, unique characters players will ever have in a party. Whether or not you're a hardcore fan of RPGs, this Torment is a must-have.
Information aboutPlanescape: Torment
Original Sin - Review Roundup #5
I know I said I wouldn't post another roundup of reviews for Divinity: Original Sin, but I lied. Here is the next round of reviews everyone they just keep being posted.
RPGFan - 89/100
Divinity: Original Sin will test your patience, skill, and the limits of your love for flawed creations. If you can get past the brutally difficult and mechanically confusing opening, you'll find a rewarding experience created in the tradition of old computer RPGs. One that, for all its wonders, manages to be maddening at times and soporific at others. If you're tired of hand holding and exclamation points above NPC heads, if you want a challenge, if you grew up playing classic computer RPGs and haven't been properly sated in years, you might find a new addiction with Original Sin. Just be warned that its enchantment grows dim at times, though any brush with wonder is worthwhile.
GamingBolt - 8/10
If there's ever been a time to throw out the words "Indie" or "Developed on a budget" then now is the time. As it proves that time, effort, fan feedback, and passion, are more important than high budgets, annual recycling, scripted Hollywood aesthetics, and glorified tech demos.
GodisaGeek - 7/10
A game that does well as a single-player RPG, and does well as a vast, exploration-based semi-open-world adventure, but excels at neither. Better than many of the RPGs in its ancestry, it nonetheless suffers from frustrating NPC engagement and lacks the intelligent storyline required to make it a classic of the genre.
Denkiphile - 4.5/5
Divinity: Original Sin is a surprising gem in modern PC releases not only because of how niche the actual gameplay is but also of the overall quality of the game. I honestly have no idea how it has been so well-received and successful considering the average person probably isn’t into cRPGs, but it does give me hope for the future that games can be successful without requiring the need to dumb down the gameplay, and that is probably the biggest thing to come out of this title.
And before I forget the Russian version is now available.
I know we're supposed to be on a two week holiday, but we couldn't let this slide: thanks to the hard work of the fine people at 1C, you can now play the game in Russian!
Please note that we aware of some minor issues: because of the latest patch we did before our holidays, some UI text is still in English (e.g. names of personalities in the New Game screen, names of some graphical option settings), but we will fix these as soon as possible.