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In the news - May 09, 2008 (Servertime: 16:49) |
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May 2008
And now for a lovely rumour from industry blogger Surfer Girl:
Propaganda Games' forthcoming PCS360 action-RPG is due out in 2010, "an original open world title" and I hear Oblivion is the game to beat/ inspiration/ reference/ party hat supplier.
| | Source: Surfer Girl Reviews Star Wars |
Games Radar has an amusing 3 pager looking at Games trends reduced to a series of charts and graphs. Topics include such things as:
Figure 1-2. Identification of Sandbox Games
If you want to understand the immensely popular sandbox genre, there’s no better way than to study a carefully constructed flowchart. Figure 1-2 will aid you in the identification of most sandbox crime games. Try it on your friends – it’s 123% accurate.
You can find the piece Here | | Source: Games Radar |
Diablo 3 - Blizzard acquires diablo3.com
(PC: Single- & Multi-Player RPG) | Posted by Lydias @ Thursday - May 01, 2008 - 09:25 - Top  Add a comment | Game Info |
So thats the big news - and we can only guess if it means that Diablo 3 is in the works. Meanwhile the site formerly known as diablo3.com has become Diablofans.com
Well, there's no point in beating around the bush any longer, so let's get right down to it. A few months ago we were contacted by Blizzard in regards to the Diablo3.com domain name. While they appreciate all the work that's been put into running this big Diablo fan community over the years, they still want the domain name. Hmm, I wonder why? Now before you get all up in arms about it, allow me to explain a few things.
First off, this fan site isn't going anywhere, it's just getting a new name: Diablofans.com! Blizzard is actually being really cool about it, giving us all the time we need to make it a smooth transition before we hand the old domain over to them. So be sure to update all of your bookmarks and point 'em to diablofans.com instead. Your user accounts will all still be perfectly functional and, along with this new site name, we'll soon have a big site redesign up and running as well. A new name, a new look. Huzzah!
Secondly, while Blizzard is indeed acquiring the diablo3.com domain name, they told me that this shouldn't be considered an announcement for the Diablo 3 game we've been waiting for all these years. They acquire new domains all the time. While this is true, I personally can't help but think that this is a confirmation of sorts that they're working on the next Diablo game. Sure, they can claim it's because they want to protect their intellectual properties 'n what have you, but I can't imagine they would all of a sudden be so interested in the diablo3.com domain if they weren't working on a new Diablo 3 game behind the scenes.
Read the rest Here | | Source: Diablofans.com |
April 2008
Dungeons & Dragons: 4th Edition - Comes to PC @ GameSpy
(PC: Pen & Paper) | Posted by Lydias @ Tuesday - April 29, 2008 - 11:14 - Top  Add a comment | Game Info | Homepage |
GameSpy delve into the 4th edition of Dungeons & Dragons and the on-line Insider service. The game is due this summer:
From a design perspective, the most shocking change to 4th Edition is its explicit resemblance to MMOs -- specifically, World of Warcraft. Classes now explicitly fill one of five roles in combat, mimicking the MMO trinity of healer, tank and damage guy. Powers are being designed to be usable more often so that you don't have to call a halt to the adventure for the wizard to sleep eight hours. And enemies are being designed with a more careful eye to the hit points and damage relationship.
Read the rest of the preview Here | | Source: GameSpy |
Gamasutra have the story:
Following the company's recently reported expansion into Europe, Bethesda Softworks parent company ZeniMax has announced that it has founded ZeniMax Asia, a new Tokyo-based subsidiary to publish both its own titles and others throughout Asia.
The new division is to be headed by general manager Tetsu Takahashi, and is currently slated to bring Star Trek: Conquest, Star Trek: Legacy, and Fallout 3 to the region from its own slate, as well as 2K's Major League Baseball 2K8 and both the PS2 and Xbox 360 versions of Rockstar's Bully.
Read the rest Here | | Source: Gamasutra |
The State and Future of Boss Battles @ Next-Gen
Posted by Lydias @ Tuesday - April 29, 2008 - 11:05 - Top  Add a comment | Game Info |
Next-Gen have an interesting article looking at the role of the boss battle in a wide range of games and asking what the future might hold:
This grandeur intersects with gatekeeping, a function felt most consistently in RPGs and shoot ’em ups, but regularly occurs elsewhere. Bosses are a plump full stop to bring a stage to an end, open up a new area or provide the next widget fragment in your quest to reunite the mystic widget medallion. They’re the reason to conserve medikits, special attacks and fancy-pants ammo, and hone your skills. When the beast topples and the chaos settles, it’s a definite crescendo-closure that lets you breathe out a heavy sigh before hungrily breathing in whatever fresh treats await around the next corner.
Read the rest of the article Here | | Source: Next-Gen.biz |
Dungeons & Dragons: The Pen and Paper Video Game @ GamaSutra
(PC: Pen & Paper) | Posted by Lydias @ Thursday - April 24, 2008 - 13:12 - Top  Add a comment | Game Info | Homepage |
GamaSutra argue that Gary Gygax was the father of the video game:
Still, players needed something to generate the experience -- where do the "forest" or "castle" come from? Gygax and Arneson's answer was another human brain: the Dungeon Master's. The DM of a D&D campaign runs and arbitrates the game, doing everything from designing the world and describing it to his players to providing goals and obstacles to controlling the actions of NPCs.
Contemporary video games also have a Dungeon Master, but there he's much harder to pin down, because his job is spread across many people: dozens of programmers, artists, and designers all lend a hand in creating a game's challenges and rewards, visuals and atmosphere. Hardware and software also share some DM responsibilities, by for example controlling NPCs and by drawing the game world on TV screens.
Read the interesting article Here | | Source: GamaSutra |
Dungeons and Dragons: 4th Edition - The Game That Started It All @ Ten Ton Hammer
(PC: Pen & Paper) | Posted by Lydias @ Wednesday - April 23, 2008 - 16:18 - Top  Add a comment | Game Info | Homepage |
Ten Ton Hammer have posted a NY Comicon overview of Dungeons & Dragons 4th Edition and Dungeons & Dragons Interactive with Chris Perkins:
We were also lucky enough to get a sneak peak at Dungeons & Dragons Interactive while at NY Comicon. The D&D Insider gives players a lot of interactive tools to help run their game and make life easier. The days of the never ending notebook are over. Now many of these resources can be found online. D&D Insider hosts digital version of Dragon Magazine and Dungeon Magazine as well as helping with organized play, community efforts, and utilities.
The character visualizer allows you to make a very customized 3D version of your character to use in the online Game Table program. There are loads of armor, skins, weapons, and styles to make your character look unique. This model is similar to an MMO character creation screen, however it allows for tons of options. The D&D game table gives players a place to move their virtual miniatures on the game board. The game table is designed by the DM in advance with some very easy to use tools.
Check out the rest Here | | Source: Ten Ton Hammer |
Well are they?
Take the phenomenal Planescape: Torment. The game has the text compositions of many novels over, all carefully detailed to compliment the artistically designed ambiance. This is a game which combines literary brilliance, an amazing script, with a rather weak but carefully crafted game-engine - meaning the player can use both their imagination and their vision to pull together the world within their mind.
The enjoyment I derived from this masterpiece, yes - masterpiece, and the artistic meaning and merit which I attribute to this game is far superior to that which I would give to any book or painting.
Interactivity helps a lot, but with free choice aside the mere nuts and bolts, the expression, of PS: T is worth a couple of Mona Lisas in its own right. It's unfortunate you can't hang videogames on the wall. But who do you know with a van Gogh original in their hallway anyway? And books aren't asked to fulfil this requirement, either.
Read the whole article Here | | Source: Play.tm |
Diablo 3 - Rumour Clarification
(PC: Single- & Multi-Player RPG) | Posted by Lydias @ Tuesday - April 22, 2008 - 10:53 - Top  Add a comment | Game Info |
Fansite Diablo3.com attempt to clarify their previous teaser related announcement:
In the past days there have been a lot of activity in the network sites after the countdown teaser. A few forum threads keep continuous debate between Diablo fans of what this announcement will be. I have given a few responses of what it is not, to make sure fans won't be thinking the wrong thing. We have made no claims and expect fans to not get caught up with the wave of speculations and rumors in the forums and the web to the point to believe them.
With that said, I will mention some of those I have ruled out since it seems fans haven't thoroughfully read all the forum posts in said thread.
Things the May 1 Announcement are not:
1. It is not an official announcement of Diablo 3
2. It is not about an upcoming Diablo novel
3. It is not a Network merge
thanks Brother None for the link, and let's hope it is still something remotely interesting... | | Source: GameBanshee |
CVG plays Devils Advocate in a feature about the importance of story in games:
A few years ago, a lovely chap writing a thesis on gaming visited PC Gamer to chat about what they believed made a great game. I remember incoherently trotting out the usual buzzwords: story, characterisation, freedom. In my head flickered Planescape, Deus Ex, System Shock 2... I really believed that story is all.
What a fool I was. How could I not see that story is what's holding games back from true greatness? Show me your finest cutscene, your most shocking twist, your most moving endgame cinematic, and I will give you exactly the same response as I would to the worst, the most predictable, the most leaden. All it does is rub in my face all the things the game won't let me do myself.
Read the piece Here | | Source: CVG |
Dungeons and Dragons: 4th Edition - Video Interview @ G4TV
(PC: Pen & Paper) | Posted by Lydias @ Monday - April 21, 2008 - 13:19 - Top  Add a comment | Game Info | Homepage |
| G4TV's the Feed MMO Report has an interesting video interview with Bill Slavicsek, D and D Research and Development director, about the upcoming 4th Edition ruleset and new online component, D&D Insider. Watch it Here | | Source: G4TV |
In a two part feature, Boomtown looks at the history of Downloadable Content and how games have ceased to be finite entities. This is a snippet about the Oblivion horse armour incident from Part 2:
After spending hours hacking your way through the (truly brilliant) game we all wanted more. Bethesda obliged, promising DLC for us to enjoy. Then it hit. The Horse Armour. It was released onto the Xbox Live Marketplace for 200 Microsoft points (£1.70 - a price it remains even today), as a way of judging what the right price point for DLC was. Ignoring my personal opinion that charging for ‘Themes’ and ‘Gamer Pictures’, essentially free publicity, for upcoming games seems ludicrous, the Horse Armour upset quite a few people.
Read Part 1 Here | | Source: Boomtown |
Next-Gen has a report on the final session at MI6 which brought together an industry panel to consider the marketing aspects of the games crop of 2020:
Alex St. John: “In the 1940s you went to the movie theatre to watch a film and also to watch serials and news. When TV came, the model changed completely. We still go to the movies to watch Titanic, but we watch the news and serial entertainments on TV, with an ad-supported model. The game industry is going through the same process now. $60 boxes will still be with us but online will be the model, heavily supported by advertising. It will be a community-dominated market.”
Read the rest Here | | Source: Next-Gen.Biz |
US WifeSwap looking for Roleplaying families!
Posted by Lydias @ Sunday - April 13, 2008 - 16:11 - Top  Add a comment | Game Info |
American roleplaying families; here's your chance to make a quick $20k! According to an email received:
The premise of Wife Swap is that one parent from each household swaps places for a week to experience how another family lives. It is an incredible family experience and opportunity to both learn and teach different family values.
Wife Swap is a fascinating story of what happens when two couples see themselves and their partners in a whole new light. The New York Post says, "It should be called 'Life Swap' because it's not just the wives who learn something here. It's the families."
Potential families can live anywhere in the United States, but we ask that families applying for the show consist of two parents and have at least one child, age 7 or older, living at home. Specifically, I'm looking for families whose lives have been transformed by the world of RPG! If your family loves spending time together by playing fantasy role play, I want to hear from you! To submit for the show email a family photo and description to: gaby.wifeswap@gmail.com.
Families featured on the show will receive a $20,000 honorarium. If you refer a family that is selected you receive $1,000.
If you are a family unit (two parents and children between the ages of 7 and 17) who love an adventure, and live in the continental US,
I would love to hear from you today!
More information is available at: http://abc.go.com/primetime/wifeswap
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How MMOs are Killing the Single Player RPG @ MMO Crunch
Posted by Lydias @ Monday - April 07, 2008 - 18:46 - Top  Add a comment | Game Info |
MMO Crunch has an article assuming that MMOs have taken over the RPG Market...
Single player RPGs are few and far in between these days. Even those RPGs that do come out, most now have online game play, which it seems is where gamers want to be. So what’s an RPG do? Unfortunately there isn’t much that can be done. The online revolution is in full swing and has been for some time. Gamers not only want an immersive storyline, but they want to be able to interact with real people while playing and single player RPGs just can’t deliver.
Read the whole article Here | | Source: MMO Crunch |
I've been outside. It's overrrated - Reviewing Real Life @ Metafilter.com
Posted by Lydias @ Friday - April 04, 2008 - 12:36 - Top  Add a comment | Game Info |
7/10 for real life in a very amusing review from Metafilter user Aeschenkarnos:
In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game's social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.
Read it all Here | | Source: Metafilter.com |
Analysis: The Value of a Good Writer @ Next-Gen
Posted by Lydias @ Wednesday - April 02, 2008 - 13:35 - Top  Add a comment | Game Info |
Next-Gen has a new Analysis article looking at the role of the writer in games. This is a bit about Bioshock:
Bioshock
Let’s consider Bioshock. It’s safe to say that Bioshock was one of this year’s best-written games.
***Spoiler Alert****
If you haven’t played Bioshock and you’ve read this far into this article, you really should just put this down and go play it...
****************
The basic question in Bioshock is, “Is Randian Objectivism a valid real world concept?” The dialogue in the game is cleverly crafted to present both sides of this question. Initially the writing team even presents the player with two characters who appear to represent different sides of this question. In the end the player discovers that the characters are really just two sides of the spectrum (pragmatism vs idealism) and then they are left to decide for themselves what the true value of Objectivism is.
Read the whole article Here | | Source: Next-Gen.Biz |
Lots of April Fool's stories by and around Blizzard today. The company itself put out no less than four, concerning A Bard class being added to world of Warcraft, WoW itself coming to consoles with Molten core, a projected Diablo Loot Pinata:
The Diablo Loot Piñata provides the same fun and excitement as traditional piñatas while also letting longtime Diablo players relive their epic battles with the Prime Evil. In place of candy, the Loot Piñata’s adorable shell is stuffed with fully functional replicas of iconic Diablo items* and artifacts. Parents will be delighted to know that instead of the empty calories and sugar rushes yielded by typical piñatas, their kids will be getting additional exercise while they re-enact their favorite Diablo moments, such as the burning of Tristram or the slaughter of the Zakarum priesthood, all while using authentic weaponry from the game.
and Tauran Marines coming to Starcraft II.
As if this wasn't enough, Planet Diablo also put out a spoof Press Release about Diablo III:
IRVINE, Calif. - April 1, 2008 -- Overwhelmed by an army of angry and impatient fans, Blizzard Entertainment® today reluctantly unveiled Diablo® III, the third groundbreaking title in its highly acclaimed role-playing game series and sequel to the award-winning Diablo® II: Lord of DestructionTM, at the company's very first surprise press conference at its newly opened headquarters.
The announcement took place in the Blizzard Entertainment campus courtyard, in front of select members of the press who received a startling impromptu presentation that included a ten-second, freshly pre-rendered Diablo III cinematic trailer and a physically re-enacted gameplay demonstration by the development team taken hostage by the gamers.
Under threat of a forum member's taser "of teh win," public relations staff explained that designed to be a revolutionary single-player and online role-playing experience, Diablo III will set players on a multitude of dynamically generated quests on the path to defeat the demonic forces of Diablo and his demon brothers Baal and Mephisto. Eight brand new and re-imagined character classes [zzap! aieee!] will be highly customizable in appearance and abilities, with 20 hero-specific skills per character and 10 shared abilities used to battle over 300 varieties of monsters in and an immersive 3D-graphics world.
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Online Community Management: Communication Through Gamers @ GamaSutra
Posted by Lydias @ Tuesday - April 01, 2008 - 16:29 - Top  Add a comment | Game Info |
GamaSutra has a guest editorial looking at the expanding role of community management in the industry:
In the past, publishers may have thought that the most important task was to sell boxed software. In this age of ubiquitous internet socialization, it would be unwise to release a game without allocating resources to communication with the community.
If the people who play your games feel part of something bigger -- a network with its own rules, its own stars and its own language -- they will be less likely to move to another game, because they will remain loyal to where they belong. Just as it can be difficult for someone to leave their country, it can be hard to quit a community.
Read the whole article Here | | Source: GamaSutra |
March 2008
Is the neverending story of gameplay v narrative over? @ The Guardian
Posted by Lydias @ Friday - March 28, 2008 - 10:17 - Top  Add a comment | Game Info |
Well, is it?
Most games fail to create immersive interactive narratives - they just chuck in a few plot-building scenes and hope for the best. Open-ended titles like Deus Ex and the Grand Theft Auto series point us in the right direction. Now it's time to explore the route further. The dream is that everyone who plays a game gets an entirely different experience. The huge computing power of the current consoles and high-end PCs, together with a new breed of open-minded developers, may turn this into a reality.
Read the article Here | | Source: The Guardian |
Next-Gen [spoke to Dr. Tanya Byron, author of the independent report published yesterday, Safer Children in a Digital World which recommends a shake-up in the Games' Rating system in the UK:
Next-Gen: One of the fears for the games industry or for adult games players is that somehow your recommendations might stop people from playing adult games. Is there any way that this might come out as a result of what you’re recommending?
Byron: Absolutely not. That’s certainly not what I’m recommending. I’ve worked with a lot of gamers throughout the review and I do believe that adults have the right to make decisions about the content that they access, whether it’s viewing or interacting.
There’s a huge moral debate around content in videogames. I’m very clear, that wasn’t the remit of my review to pass judgment on that and I do believe that content for adults is content for adults. It should be rated that way.
I can understand that gamers fear that there will be a ‘you can’t play these games anymore.’ I’ve not said that, I’d never say that, and certainly if I heard people beginning to use my review to try and imply that I will be very quick to say that that was not and will not be a recommendation of mine.
Read the whole interview Here | | Source: Next-Gen.Biz |
The BBC report on The Byron review, published today which calls for an overhaul of the UK system for rating games:
Video game ratings need to be overhauled to make them easier for parents and children to understand, a UK government-backed review has said.
Carried out by psychologist Dr Tanya Byron, it says more games need to be rated by official bodies.
It calls for the creation of a UK body to draw up and oversee a national strategy to keep children safe online.
It also recommends that new PCs be sold with software that will help prevent children seeing harmful online content.
The story can be found Here | | Source: The BBC | |
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