Divinity: Original Sin II
Divinity: Original Sin II Review
Maylander played through Divinity: Original Sin 2 twice, before penning down his findings
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Divinity: Original Sin II
Divinity: Original Sin II Preview
Finally at Gamescom we were shown the Undead.
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Larian Studios - How Divinity Almost Didn't Happen
Gamespot interviewed Swen Vincke about how the Divinity games almost didn't happen.
Leading up to the release of Divinity Original Sin 2: Definitive Edition, we visited Larian Studios to speak to CEO and designer Swen Vincke about the rough start the series had, their brushes with bankruptcy, and the risks the studio had to take to release Divinity Original Sin.
Larian Studios - Interview @Invision Community
Invision Community has an exclusive interview with Larian Studios Kieron Kelly, product manager at Larian Studios and Edouard, Senior game designer.
On a personal level, I love Divinity: Original Sin 1 / 2, I also love Divinity 2, I played it loads and loved the action-packed game and story, will you ever come back to that genre? Or it too much of a risk?
We’re glad you loved it! I wouldn’t say its too much of a risk, but we’re enjoying making these types of rpgs right now. And the success of Divinity: Original Sin 2 is just showing more and more people that they like this type of game too. SO while we won’t rule anything out for the future, we think its fair to say that this type of RPG is growing its audience, and we’re not done with it yet.
Divinity: Original Sin II - The Zelda of Roleplaying Games
Techquila is stating that Divinity: Original Sin II is to Western RPGs what Zelda is to JRPGs and then describes why the author feels it is one of the best RPGs.
The Legend of Zelda is often hailed as one of the best Japanese games (if not the best game) of this generation. While it may be one of the finest Eastern adventure games, I don’t quite believe that there aren’t any Western RPGs out there that don’t have anything better to offer. In my opinion, one such game is Larian studios’ Divinity Original Sin II.
JRPGs have a niche but vocal audience, many of whom tend to be reviewers and critics. The reason for the relatively smaller fan-base of JRPGs can be attributed to multiple reasons. Firstly, being limited to only one or two consoles (for Zelda that would be the Nintendos). Secondly, having childish, cliched settings and lastly, the absence of a localized English version for some.
Gamers tend to have varied tastes which makes it even harder to rate games. Most RPG fans prefer games with darker themes like Dragon Age and The Witcher 3, while the rest opt for JRPGs having colorful visuals and light-hearted stories. In this post, seeing as it’s coming to current-gen consoles in the coming days, I would like to discuss Divinity Original Sin II and why it’s one of the best RPGs ever.
Divinity: Original Sin II - Interview with Michael Douse
Metro interviewed Larian's director of publishing Michael Douse about Divinity: Original Sin II and the marketing angle is explored also.
GC: It is always about the marketing. I’m a big fan of turn-based strategy games, especially XCOM – which your combat has something in common with, and I foolishly imagined it was going to be a big mainstream hit when they got it working so well on consoles. But of course it was a mild hit at best. But it seems with your games they should be much more successful than they are too, much better known…
MD: We’ve done a lot of data crunching, so we know what our market cap is on each console and PC. I think we’re about halfway through our market cap on PC, we can get another one-and-a-half to two-and-a-half million players I think on PC. But it’s true. And these kind of challenges, on how to communicate the game on many, many different levels, and dealing with the fact that people think it’s a CRPG when it’s really a co-op board game. All of these kind of things are a challenge.
And we’re growing, we’re successful, we’re not desperate. So working these things out with this kind of safe level of iteration, and growing as a publishing team and growing as a developer, it’s really a privileged place to be in. Because we’re not scrambling, we’re just listening and we’re watching and sort of growing. So I completely agree.
An interesting point about XCOM compared to CRPGs is we actually have more people who are XCOM players than we do that are Pillars Of Eternity players. So those parallels are really there, the data shows us that those parallels are there. But the most difficult thing, and I’ll tell you this, is trying to explain to publishing people why the game is such a success. It’s not the players.
The players, if you put it in their hands they have a great time, but people who look at this and go, ‘Well, why is this a success?’ They can’t work it out, and they don’t realise that it’s closer to a game like XCOM than it is Pillars and all of these kinds of things. So these are the greatest challenges. It’s more on the business side than it is on the community side.
The community really have our back. It’s really, really fun to work with everyone on that.
Divinity: Original Sin II - Sir Lora & Quercus Video
A new video that introduces Sir Lora and Quercus which will feature in Divinity: Original Sin II: Definitive Edition.
Meet Sir Lora, a squirrel fleeing the Knights of Drey - an apocalyptic order of furry knights who believe in the coming of the Great Acorn. He’ll join you in Fort Joy (along with Quercus - his undead cat mount) and follow you through your adventure, sharing his wit, wisdom, apocalyptic warnings, and even some skill-crafting secrets.
Divinity: Original Sin II - Interview: Definitive Edition
RPGsite interviewed Michael Douse about Divinity: Original Sin II: Definitive Edition.
RPG Site: One of my few personal hangups was that I felt that game, especially later on, had so many overlapping spell effects and battlefields would end up 'swampy' with fields and fire and smoke here and ice there. Is this something that's been addressed at all?
Michael Douse: We didn't specifically target that issue, but we did go through every encounter in the game to try to rebalance the fights based on how players actually played each of the game's battles. We have a 'heat map' of sorts that shows us how players ended up playing the maps, and we made tweaks to every encounter to adjust for this instead of the assumptions we made about how the battles would be played.
RPG Site: Original Sin I eventually saw the inclusion of new party members and the like, but in II, the party works a little bit differently. Will the Definitive Edition have any sort of content-like additions in a similar manner?
Michael Douse: Not characters, but the major changes are things like Arx (a location found late in the game) which has been completely remade. We've also recorded 40,000 words of new story moments for different arcs late in the game. For instance, we didn't add new characters, but existing characters like Beast will have new story arcs, and we also have a brand new Epilogue to help wrap up everything at the end of the game.
Divinity: Original Sin II - About the Definitive Edition
Larian Studios brings us more news about the Definitive Edition of Divinity: Original Sin II, some of which is provided by means of a video.
When we decided to bring Divinity: Original Sin 2 to console, we knew we didn't want to just repackage the same game and put it on a store shelf. We wanted to take the opportunity to improve it and craft an even better experience than what we delivered in 2017. Divinity: Original Sin 2 - Definitive Edition, available in August will come with 1000s of changes that take into account all the feedback we've received. Check out our latest Kickstarter update to see Swen quiz the team about what some of these changes are.
Divinity: Original Sin 2 - Definitive Edition will be completely free to everyone who owns Original Sin 2! Without the support of everyone who bought the game already, and without all the feedback we’ve received from you, we couldn’t have made this new and improved edition of Divinity: Original Sin 2. As a little "thank you" to you all, we’re ensuring you'll get to enjoy all of the improvements without spending a cent more! Because we know some of our will want to still play the original version, both versions will remain available on PC and you'll be able to select which one you want to play.
What follows in the update is an incomplete overview of changes, including this one about the changes made for console support.
We didn't make any significant graphical, UI, gameplay or story changes for the PS4 or Xbox One but the one thing we didn't manage to port to console is the Game Master mode. This will come as a disappointment to some of you but will probably be no surprise to those who've played with it. The number of menus present in Game Master mode and the speed with which a GM needs to be react to the antics of a party made it impossible to make a port that would be fun to play with. All other online modes are available however and playing in split-screen with two controllers is a blast! We've also included a new hot-seat arena mode which is loads of fun!
Divinity: Original Sin II - E3 Trailer
Divinity: Original Sin II Definitive Edition will launch for Xbox One and Playstation 4 August 31st.
Experience one of the most immersive RPGs of all time when Divinity: Original Sin 2 Definitive Edition arrives on Xbox One and PlayStation 4 on August 31st, 2018!
Divinity: Original Sin II - Definitive Edition
The Definitive Edition of Divinity: Original Sin II for consoles will enhance the PC version as well:
Divinity: Original Sin 2 Spotlight | Meet Feedback Billy
Divinity: Original Sin 2 - Definitive Edition is coming to Xbox Game Preview May 16. Meet Feedback Billy, our way of gathering feedback about your experience, that will help us tune the console experience for release in August on Xbox One and PlayStation 4. Thousands of tweaks and changes are coming in the Definitive Edition, and those changes will also be available to PC players!loading...
Divine Divinity - Review
Divine Divinity has been reviewed by our own GabrielMP_19.
The Story of the Marked One
In Divine Divinity, you play as the Marked One. You can create a male or a female character from one out of three classes: warrior, wizard or survivor (rogue), which does not influence almost anything in the story, and only some of the dialogue is changed if you are a male or a female. While you were happily strolling around the village of Aleroth, you are struck by a thunder. That’s when the game begins.
The village of Aleroth is composed of healers and it’s in turmoil because their source of healing magic has been drying and their leader, Mardaneus, has become crazy. After helping the village, you discover that this is only the beginning of your troubles.
Divine DivinitySP/MP: Single-player
Divinity: Original Sin II - Console and Other Stuff
We already knew that a console version of Divinity: Original Sin 2 will be coming to us, so that is not the actual news in this posting, but we can't miss the opportunity of Swen telling us this. Next to that this update and video also shows what they are plannig to change to the journal and inventory. And there is news about PAX and the vinyl soundtrack, we already knew about, so I don't know if it counts as news.
And for completness, this is the official announcement trailer.
And if you don't want to watch the videos, here is some text:
Your feedback has always been invaluable to us, and we’re still listening! Its safe to say that your number one request in Divinity: Original Sin 2 was for a better journal, so we’ve been hard at work on just that. Our new and improved journal still won't hold you by the hand, but it will be a more direct and useful tool.
- We’ve shortened the text to make it clear what you are supposed to do.
- We’ve split multiple paths within the same quest into subdivisions.
- When the journal gives you map markers, you can now jump straight from that journal entry to the specific marker on the map screen.
The second biggest request we’ve received is for better inventory management. While we began by looking for ways to tweak the system, we ultimately decided the best idea was to redo it from the ground up.
You’ll soon be able to see your whole party's inventory at-a-glance, and we’ve also added multi-selecting. This will make it easier to bulk-select items to add to your wares or hand over to your teammates.