Divinity: Original Sin
Divinity: Original Sin Review
Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Continue reading...
Divinity: Dragon Commander
Dragon Commander Multiplayer Review
DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
» Continue reading...
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Original Sin - Ten Tips for New Players
Leviathyn editor Eric W. offers ten tips for first time players of Divinity:Original Sin.
After two months and over 50 hours I’m finally reaching the end game for Divinity: Original Sin. I can safely say it’s my current Game of the Year and many of my fellow Leviathyn writers feel similarly. Divinity is an old-school tactical RPG and although it makes some wonderful advancements in the genre and utilizes many modern conveniences, it can still be a daunting game to tackle. Making assumptions on the game flow and mechanics can be a big mistake; to that end I’ve compiled a list of ten helpful tips for new players wanting to jump into Larian’s masterpiece and be better prepared in their journey around Rivellon.
Divinity: Original Sin - Review @ Destructoid
Destructoid has posted the next review for Divinity: Original Sin. They awarded the game with a final score of 8.5/10, and called it an amazing RPG experience.
Divinity: Original Sin is an amazing RPG experience. It falls a bit flat on characterization and writing on occasion, but nails just about everything else. It does a great job of compelling players to roleplay their on-screen characters, putting the "RP" back into RPG. This is a game that any fan of the genre will adore, and is sure to suck in new players and teach them what the genre is all about. It's a love letter, and deserves to be loved back.
Thank You Ovenall for the submitted link.
Original Sin - Interview @ Gamespot
Gamespot has a new interview with Swen Vincke about the success of Original Sin, and talks about how their next game won't need to use kickstarter.
Being PC-exclusive was a good thing
Although some games in the Divinity series have made it onto console in the past, Original Sin was developed exclusively with the PC and Mac in mind. Vicke said the omission of a console release lifted a lot of restrictions in the development phase and allowed the team to make alterations on the game "until the very last moment," which would not have been possible for a console release.
"It puts a lot of constraints for you as a developer if you work for console. At the end phase of a project deadlines are very rigid, and you need to go through the procedures at Microsoft or Sony with the dreaded [certification] checks." Vincke said, adding that the costs involved in making a console game were "much higher" than that of developing a PC-only game.
No more Kickstarter please
Divinity: Original Sin's Kickstarter campaign was met with generous support, amassing $944,282 in funding by the end of its run and allowing Larian Studios to self-publish the game.
Vincke was grateful for the support from the Kickstarter community, but hesitant about utilizing such a model again.
"I hate to think what the game would've been if we didn't have Kickstarter… if you asked me before Original Sin was released I would've said yes… I don't think it would be correct to go and fish in the pool of crowdfunding investment again, I think that there's others that could use that investment," he said. However, he expressed a desire to harness community involvement once again in the development process, dubbing the community which the Kickstarter campaign brought as "invaluable."
"I think that is a very great positive for the gameplay experience that results at the end of the day," he said.
Original Sin - Hotfix 1.0.132 Released
Larian Studios released a hotfix patch on Steam for Divinity: Original Sin.
We kept a close eye on your feedback on the latest patch and have put the following hotfixes live:
- HP Bug on loading
- Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)
We apologize for the inconvenience and if you have any more issues directly linked to the patch, please let us know.
Original Sin - Review Roundup #6
Well here are a few more reviews for Original Sin from the last two weeks.
Pixelgate - No Score
Original Sin’s production values are pretty slick. The visuals are vibrant and reflect the tones of the game nicely. Character modes and environments are packed with detail consistent with the world. When the spells are flying, the visuals take on a new life. Explosives colours burst into life, the audio sings proudly, it all feeds into the end experience.
The Koalition - 94/100
It is indeed, a “Old-school CRPG with new ideas and modern execution.” If you can get excited about any part of that phrase, I recommend Divinity: Original Sin as a game that you will truly love and I hope that it sets a trend for future titles.
MMO Games - 3.5/5
The beautiful isometric artistic styling and complex turn-based mechanics pay a great homage to the games of old, but there are plenty of newer RPGs that simply do everything better.
IllGaming - 9.5/10
Divinity: Original Sin is an exceptional RPG that brings quite a few new things to the table and gets its formula perfect to keep you hooked for hours on end. It’s one of those games that have all the markings of a Classic.
Gamebanshee - No Score
Still, while you shouldn't necessarily believe that Original Sin is the best thing since sliced bread, it's still a worthwhile purchase. The campaign offers 100 hours of content (which will only grow larger once modders sink their teeth into the game), there are some good puzzles and fun quests, and the combat engine is unique and interesting.
Larian also released patch 1.0.130 today on Steam.
This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated. We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.
Divinity: Original Sin - Video Review @ Matt Chat
This episode features a review of Larian Studios' Divinity: Original Sin game. This project was funded by Kickstarter last year and represents one of the first great achievements of that funding method.
Divinity: Original Sin - Review @ RPG Codex
The RPG Codex has posted a new review for Divinity: Original Sin. Overall they enjoyed the game, and sing praises about it. Here is the conclusion.
Despite much of the obligatory Codexian nitpicking, I have to say that I loved the time I spent with Original Sin. Sure, it has some flaws, but overall, it is exactly what I wanted from it - or in fact more. Focusing on the flaws is like missing the forest behind a couple of trees. The game is amazing, and the sum of its parts is far greater than the parts themselves – and that’s not said to diminish the parts. Divinity: Original Sin is a great package filled with amusing stories, great combat, satisfying exploration and many hours of general amusement. Plug in a co-op partner that you’re well compatible with, and the fun you’re likely to have will be greater than following the Codexian Bioware thread – and this is taking into the account the fact that Original Sin actually costs money.
Briefly put, Original Sin is what gaming is supposed to be about: it’s about having fun. It’s a game I hoped for but didn’t quite expect. It’s a game that gives hope for the genre, that it does not have to be split between the AAA-type mass-appeal titles and niche 2D sprites. It gives hope that Kickstarter RPGs will end up at least as good as they were promised to be without involvement of third-party publishers and other hidden strings.
It was a great ride, and I’m looking forward to the mods that will follow. Not the nudity mod though, thank you very much.
Original Sin - Patch 1.0.107 Released
It seems Larian Studios released another patch on Steam for Divinity: Original Sin this week. As usual here are some of the changes, and updates from the patch.
We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin.Expect new companions, plenty of quality of life improvements (in the game at least ;) ) and more from us in the coming weeks.
Today's update includes a number of fixes and also introduces UI scaling.
Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.
Here is the list of other changes:
Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows
AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce
Original Sin - Named Game of the Month
Gamespot picked Divinity: Original Sin as it's game of the month for July in a new video.
July 2014 has come and gone, and it wouldn't have made much of a mark on video game history if not for a few standout games, especially the one we picked as Game of the Month.
Thanks for the link HiddenX.
Planescape: Torment - Retrospective Review
PC Gamer has posted their old review for Planescape: Torment back from March, 2000.
Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.
We recently named Planescape: Torment the best RPG of all time, and our original review confirms that we felt much the same way 14 years ago. Torment was good then, and remains great—and lucky for us, it's available on GOG. Thank you, you beautiful Polish preservers of PC gaming history.
Here is a small sample from the review.
While the game foregoes the multiplayer aspects of Baldur's Gate, this is no great loss. With so many different ways to get through the game, it's likely that many players will go back through just to see the alternate solutions and discover some of the secrets they may have missed. When it comes right down to it, this game is a masterpiece of roleplaying—the dialogue is some of the most well-written of any RPG, the environments are varied and downright enthralling, the spell effects are mindblowing, and the story contains some of the most inventive, unique characters players will ever have in a party. Whether or not you're a hardcore fan of RPGs, this Torment is a must-have.
Planescape: TormentSP/MP: Single-player
Original Sin - Review Roundup #5
I know I said I wouldn't post another roundup of reviews for Divinity: Original Sin, but I lied. Here is the next round of reviews everyone they just keep being posted.
RPGFan - 89/100
Divinity: Original Sin will test your patience, skill, and the limits of your love for flawed creations. If you can get past the brutally difficult and mechanically confusing opening, you'll find a rewarding experience created in the tradition of old computer RPGs. One that, for all its wonders, manages to be maddening at times and soporific at others. If you're tired of hand holding and exclamation points above NPC heads, if you want a challenge, if you grew up playing classic computer RPGs and haven't been properly sated in years, you might find a new addiction with Original Sin. Just be warned that its enchantment grows dim at times, though any brush with wonder is worthwhile.
GamingBolt - 8/10
If there's ever been a time to throw out the words "Indie" or "Developed on a budget" then now is the time. As it proves that time, effort, fan feedback, and passion, are more important than high budgets, annual recycling, scripted Hollywood aesthetics, and glorified tech demos.
GodisaGeek - 7/10
A game that does well as a single-player RPG, and does well as a vast, exploration-based semi-open-world adventure, but excels at neither. Better than many of the RPGs in its ancestry, it nonetheless suffers from frustrating NPC engagement and lacks the intelligent storyline required to make it a classic of the genre.
Denkiphile - 4.5/5
Divinity: Original Sin is a surprising gem in modern PC releases not only because of how niche the actual gameplay is but also of the overall quality of the game. I honestly have no idea how it has been so well-received and successful considering the average person probably isn’t into cRPGs, but it does give me hope for the future that games can be successful without requiring the need to dumb down the gameplay, and that is probably the biggest thing to come out of this title.
And before I forget the Russian version is now available.
I know we're supposed to be on a two week holiday, but we couldn't let this slide: thanks to the hard work of the fine people at 1C, you can now play the game in Russian!
Please note that we aware of some minor issues: because of the latest patch we did before our holidays, some UI text is still in English (e.g. names of personalities in the New Game screen, names of some graphical option settings), but we will fix these as soon as possible.
Original Sin - Diablo HD Remake Mod
The Cinema Blend website has news of a promising mod being made with the Divinity: Original Sin Engine. The mod is a remake of the classic Diablo. Here are the details.
The first Diablo is getting an unofficial HD remake thanks to one devoted fan. He's rebuilding the game from the ground up on PC and Mac using Divinity: Original Sin's engine.
Reddit user docalypse started the remake, called Diablo: Original Sin, about four days ago. In that short period of time, he's managed to do a far amount of work. The first screenshots, seen in the gallery below, show the fruits of his labors. He's recreated the doomed town of Tristram, the surrounding countryside, and the cathedral.
His ultimate plans for the game include 26 levels based on the base Diablo game and its expansion Hellfire. Players will be able to venture beneath Tristram with a party of up to 4 characters. The mod will incorporate music from D1 and possibly its sequel as well. The story will be told with
While it will retain the look of Diablo, Diablo: Original Sin will have very different gameplay. The environments will be hand-crafted instead of randomized, with unique items placed throughout the game. Though 4-player co-op is possible, a lone player can control the full party if they'd rather go it alone. Traps can wipe out parties unwilling to let their rogue scout ahead (you brought a rogue, didn't you?). Secret areas can be reached with lockpicking and high perception ratings. Furthermore, docalypse says, Original Sin has turn-based battles instead of the usual "clickfest" Diablo combat.
The creator will add even more features to the game once the Divinity: Original Sin toolset is expanded. His to-do list includes new enemies, items, crafting recipes, and hirelings with backstories. He also wants to introduce new magic schools like Necromancy, Holy Magic and Cryomancy.
Divinity: Original Sin - Patch 1.0.81 Released
Larian Studios released another small hotfix patch on Steam for Divinity: Original Sin.
Changelist version 1.0.81
A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.We also added a truckload of new tutorial movieswhich will teach you how to script.
-Fix for error 117 (during saving with unicode profile/user names)
-Fix for floating camera
Divinity Engine Toolkit changes
-Added "templates folder" with source data for main campaign (Divinity engine toolkit)
-Stability fix in resource manager
Original Sin - Review Roundup #4
Another set of reviews, of which one isn't that positive, so let's start with that one.
Kill Screen, 6.8
Dragon Commander was a strange idea, but it was clearly an idea. I’m not sure Original Sin has a clue what it’s about, beyond “feeling like an old game.” It gets more strung out as you go along, introducing towns that feel curiously bereft of quests and dungeons padded out with tedious switch hunts. There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.
Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.
Divinity: Original Sin is one of the most rewarding RPGs to come along in years. Its quests and combat compelled me to think hard about my actions and choices, which is more than I usually get to say about contemporary RPGs. Its depth, personality, and combat challenges easily allow it to hold its own against the likes of heavyweights like Dragon Age: Origins. These systems invite constant experimentation throughout dozens of memorable hours of combat and cheeky storytelling, and its rich modding toolkit provides the framework for enjoyable player-made adventure for years to come.
Divinity: Original Sin is a masterpiece, it really is. It's an unashamedly old-school RPG that prizes player freedom over heavy-handed storytelling and leading people by the nose, and it goes about its business extremely well. Games this ambitious and expansive in scope will always have their flaws, and there are flipsides to the design decisions that Larian have taken here. It might not necessarily be a game that you look back on five years from now and pronounce one of your favourites of all time, but for however many tens or hundreds of hours you put into Divinity: Original Sin, you're still going to have a fantastic time.
Quarter to Three, 5/5
Divinity: Original Sin has a lot of secrets to stumble over. Hidden rooms and sidequests are just part of the story. It’s a joy to find new ways to interact with the world Larian has created. From getting a dog’s help in tracking a killer, to crafting voodoo dolls by putting together a wooden figurine with a needle and pixie dust, you’ll be doing new things all the time. The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming. Plus, the game has something important to say about life: “No one has as many friends as the man with many cheeses.”
Much of the time, when dealing with epic RPGs like Skyrim or Dragon Age, it’s easy and accurate to talk about how their ambitions are somewhat thwarted by interlocking systems that don’t entirely work but how the entirety of the game makes up for the weakness of certain individual parts. Divinity: Original Sin is the surprising reverse of this: it has dozens of components, all of which seem to work on their own. It's when these systems combine that the game struggles a bit, particularly in terms of quest and progression systems.
Still, that’s a minor price to pay for a game that manages to combine the best of 1990s RPGs with the best of today and even take its own steps forward. Divinity: Original Sin is a worthy embodiment of the past, present, and future of video game RPGs.
And a video review by HaasGaming:
Original Sin - Patch 1.0.78 Released
Larian Studios released a small hotfix patch on Steam for Divinity: Original Sin. They say it should fix a few problems from the last patch.
Patch V1.0.78 - Hotfixes
We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.
Because of that, we have just uploaded version 1.0.78:
- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)
We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.
Divinity: Original Sin - Patch 1.0.72 Released
Larian Studios has released a massive patch on Steam for Divinity: Original Sin. The biggest addition is the new AI Personalities they promised to add later.
Patch V1.0.72 - Introducing AI PersonalitiesHello everybody!
We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.
During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.
In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.
You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.
The full change list is too large to post as an announcement, but you can check it out on our .
Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"
Original Sin - Interview with David Walgrave
You can listen to a podcast from 5 by 5's DLC with Larian Studios David Walgrave, who talks about understanding what a game developer does, the EVO 2014 fighting game championships, Raiden joining Mortal Kombat X, Tekken 7 announced, Hearthstone: Curse of Naxrammas pricing info, and more.
Then in The Playlist, Jeff goes a little crazy praising Divinity: Original Sin, which he calls one of the best games of ever. Christian tries to manage the slurping, but Jeff loves loving the throwback CRPG in all of its glory. Christian has some memories of Aladdin Genesis that he's revisiting himself, too.
For Tabletop Time, David talks about destroying his friends at Dominion, and Jeff is excited to play the newly announced Spiel des Jahres winners.
Original Sin - Review Roundup #3
Here is a new set of reviews for Larian Studios' Divinity Original Sin.
Front Towards Gamer, 9.5
Although the balance if Divinity: Original Sin sometimes feels a bit askew – for example, Wizards are so utterly paramount that to not have one almost spells game over; Magic is flat out OP – Divinity: Original Sin is probably the most fun I’ve had in an RPG since Baldur’s Gate, and I don’t have to search my screen for a single pixel concealing a hidden ring in Divinity: Original Sin either!
Despite all this, it is worth drawing attention to a handful of flaws. Larian Studios is not a behemoth developer, and there are issues in how the game plays outside of its core ruleset.
Inventory management, for example, requires clicking on arrows in the menu rather than a character’s profile icon – making swapping items around unnecessarily frustrating.
Some longer quests can be fairly loose in their descriptions, requiring you to accidentally happen across a solution through exploration – or just resort to Googling it.
Requiring you to drag an ability to the spell bar to use its explicitly stated number of action points is frustrating too.
Overall, I can say that despite its flaws and a punishing learning curve, there is fun to be had with Divinity: Original Sin. It’s just a matter of how much you’re willing to deal with to get to it. If you want the old school feel and challenge, then you should grab it without hesitation. Everyone else should study up and see if it’s right for you.
Video Game Writers, 4/5
Divinity: Original Sin is not an easy game. It assumes familiarity with the RPG genre and banks on players’ ability to read text and sleuth out their next move. This isn’t an isometric, turn-based version of Dark Souls, but it does get challenging pretty fast. Followers of the Divinity franchise will attest to the games’ technical quirks and failings, which are far less pronounced this time around and that, coupled with outstanding visuals and copious hours of well-designed story and gameplay, mean that Original Sin could steal many of your summer hours.
My only real issue with Divinity: Original Sin is also one of its strengths. The conversation. On one hand you have these great moments of dialogue between your two main characters that can reveal a lot about their personalities and back story and reward you with in game bonuses. On the other hand dialogue with random citizens is the same thing over and over. I would have preferred that there be no conversation option with the background players because they all pretty much have the same dialogue options which tend to be pretty jarring and pulls me out of the immersion of the game.
Divinity: Original Sin isn’t perfect. There are some core problems with the game that need to be ironed out plus the normal fun glitches and bugs that most games suffer from. Overall this is a very pleasing addition to the rebirth of CRPGs and with the way it is designed could keep players entertained for quite some time. Larian Studios has done old school gamers a huge favor with this release. Will you love this if you loved Skyrim? I can’t guarantee that. But if you are open minded, love RPGs, a challenge, and want to play the next big thing then I believe Divinity: Original Sin won’t be something you regret. With around 60+ hours of time in the base game, it’s above the average RPG scope. With content creation and just overall fun factor I can see this game lasting a player thousands of hours of enjoyment.
Chalgyr's Game Room, 9.25
I was not a big fan of Divinity II: Ego Draconis, so this is not a series I necessarily gravitate towards. I feel that this makes what Divinity: Original Sin has done so much more impressive. Larian Studios feels as though they have found a new direction to take this franchise, and it has plenty of room to grow and improve upon in the future, while still being a compelling offering here and now. Not just an early contender for RPG game of the year, but the current leader in 2014.
Overall, Divinity: Original Sin is one of the truest RPGs ever made, not only one of the truest in a long time. Larian Studios deftly put a world in place for you to just interact with in any way you see fit. The only places that Divinity: Original Sin lacks are those that do not facilitate player autonomy. Their greatest efforts were put into parts of the game that allow for you to do whatever you want.
And here is a tech review by Rage3D.
Divinity: Original Sin is a quality role-playing game with excellent PC optimization to match. It does host a few minor issues, but these could be easily fixed in future patches (of which I expect there will be many).
Divinity: Original Sin - Review Roundup #2
Here is the next round of reviews for Divinity: Original Sin that I could find this week.
PCGamesN - 9/10
When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.
Eurogamer - 9/10
I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.
PC Gamer - 87/100
One of the joys of playing Divinity: Original Sin is rediscovering things that RPGs used to do well and eventually lost—creating new experiences in an old mould. That's the nostalgic sentiment that drove it to success on Kickstarter. But what's really exciting about the game is that it proves that traditional RPGs have a lot to teach present-day designers. Freedom, simulation, depth, and respect for the player's choices. There's power in that old blood.
Hooked Gamers - 9.5/10
Long in the making, Divinity: Original Sin offers the beautifully deep intricacies of an old-school RPG that does not in any way feel old-fashioned. What a great and unique experience.
Rock, Paper, Shotgun - No Score Given
The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.
Divinity: Original Sin - News Roundup
Geekparty has a new article for Divinity: Original Sin about the games difficulty.
Most of the time, this difficulty is welcome. It prolongs the life of the game and, seeing as Original Sin brings little in the way of randomness to the table (its world, and every encounter therein, has been painstakingly crafted by the developers), this means of extending your stay in the gorgeous and compelling world of Rivellon is certainly welcome.Except, sometimes, it can just be mean.
I’m going to spoil a fairly early (optional) encounter in the game, so be warned: If you have not yet explored the nooks and crannies outside the gates of Cyseal, this may make you unduly aware of what lies ahead. Given the context, though, that might be welcome.
Next Noobfeed talks about how the game was sold for the wrong price on GOG.
Allow me to make this news post personal, because it’s not often we have a direct impact on anything. You may know me as a stickler for pricing points and wanting to have the best and fairest deal for you the consumer, as well as developers and other companies. It’s as such that when Divinity: Original Sin launched on GOG.com on July 9, I sent the online store a question about their pricing.
And for last Larian Studios has released another patch on Steam.
Update v1.0.67Hi everybody! Some fixes weren't ready in time for yesterday's update but they are ready now:
- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat
Please, don't forget to check the integrity of your game cache whenever an update is released.
To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".
Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback
Divinity: Original Sin - Update 1.0.63 Released
Larian Studios has released another patch on Steam today for Divinity: Original Sin. As usual here are the details of what has been fixed.
First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:
- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations
Divinity: Original Sin - Two New Interviews
I managed to roundup two more interview with Larian Studios Swen Vincke about his recently released game Divinity: Original Sin. The first interview is on Gamasutra.
"We always wanted to make an old-school PC RPG with multiplayer," says Swen Vincke, the founder of Larian Studios. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
I've called him to ask after Divinity: Original Sin, Larian's recently-released isometric cooperative PC RPG. It's proven remarkably successful despite -- or perhaps because of -- its nostalgia-tinged design, which draws inspiration from German pen-and-paper roleplaying games as well as '90s-era PC RPGs like Baldur's Gate.
The Belgian studio Kickstarted Original Sin (to the tune of just under $1 million) last April despite competition from prominent, concurrent Kickstarter campaigns for isometric RPGs like Richard Garriott's Shroud of the Avatar and inXile's Torment: Tides of Numenara.
Larian managed to beat them both to market, launching Original Sin on Steam's Early Access service in January before bringing it to retail at the end of June. Now it's the top-selling title on Steam and Larian's fastest-selling retail release to date; the studio is well on its way to recouping the roughly $4 million it spent on the game's development.
"We never expected it to be this successful," says Vincke. "It's all due to Kickstarter and Early Access."
The second interview is on PC Gamer.
PC Gamer: How do you guys feel post launch? You said you're still working on the game, but what's the vibe at Larian right now?
Swen Vincke: It's funny because everybody's still so focused on doing the patching that we haven't had time to celebrate yet. Everybody took some breaks to get some sleep, and most of us took a long weekend, but now we're focusing on the patch, and we're going to have our first [release] party next week. It will be a big one, and then we're going to go on a big holiday and then there's going to be a huge party. Right now, actually, everybody's like, "Okay, we released, so we continue to work on it." It's a rather funny feeling to be honest. We're very happy obviously.
PCG: It's the only project that Larian has right now, right? You're not working on anything else.
Vincke: No. This was all-in for us, so we said, "We have one shot at making a good RPG. This is going to be the one, so we'd better not fuck it up." That was basically the attitude, so it was stressing. But we're happy now of course.
PCG: What kind of things are you looking at in the big update?
Vincke: We basically have two types of things. We're doing hotfixes where we see problems that we can fix right away for people, and then the patch will contain some extra content. Balancing fixes. We'll introduce the AI personalities—that was one feature that didn't make it fully for release. [Right now] you only have no personality or random personality, which is rather clunky to play with, or the loyal personality which basically does everything you do. We will add five or six AI personalities, and they have distinct opinions about things, and so it's basically your partner. [And] people will be able to create their own personalities.
They make decisions based on certain type of personality, and it makes the game quite different, actually, because then it's really like playing with a human being, to a certain extent.