Divinity: Original Sin
Divinity: Original Sin Review
Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
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Divinity: Dragon Commander
Dragon Commander Multiplayer Review
DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
» Continue reading...
Recent info pages and articles
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Divinity: Original Sin - Patch 1.0.72 Released
Larian Studios has released a massive patch on Steam for Divinity: Original Sin. The biggest addition is the new AI Personalities they promised to add later.
Patch V1.0.72 - Introducing AI PersonalitiesHello everybody!
We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.
During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.
In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.
You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.
The full change list is too large to post as an announcement, but you can check it out on our .
Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"
Original Sin - Interview with David Walgrave
You can listen to a podcast from 5 by 5's DLC with Larian Studios David Walgrave, who talks about understanding what a game developer does, the EVO 2014 fighting game championships, Raiden joining Mortal Kombat X, Tekken 7 announced, Hearthstone: Curse of Naxrammas pricing info, and more.
Then in The Playlist, Jeff goes a little crazy praising Divinity: Original Sin, which he calls one of the best games of ever. Christian tries to manage the slurping, but Jeff loves loving the throwback CRPG in all of its glory. Christian has some memories of Aladdin Genesis that he's revisiting himself, too.
For Tabletop Time, David talks about destroying his friends at Dominion, and Jeff is excited to play the newly announced Spiel des Jahres winners.
Original Sin - Review Roundup #3
Here is a new set of reviews for Larian Studios' Divinity Original Sin.
Front Towards Gamer, 9.5
Although the balance if Divinity: Original Sin sometimes feels a bit askew – for example, Wizards are so utterly paramount that to not have one almost spells game over; Magic is flat out OP – Divinity: Original Sin is probably the most fun I’ve had in an RPG since Baldur’s Gate, and I don’t have to search my screen for a single pixel concealing a hidden ring in Divinity: Original Sin either!
Despite all this, it is worth drawing attention to a handful of flaws. Larian Studios is not a behemoth developer, and there are issues in how the game plays outside of its core ruleset.
Inventory management, for example, requires clicking on arrows in the menu rather than a character’s profile icon – making swapping items around unnecessarily frustrating.
Some longer quests can be fairly loose in their descriptions, requiring you to accidentally happen across a solution through exploration – or just resort to Googling it.
Requiring you to drag an ability to the spell bar to use its explicitly stated number of action points is frustrating too.
Overall, I can say that despite its flaws and a punishing learning curve, there is fun to be had with Divinity: Original Sin. It’s just a matter of how much you’re willing to deal with to get to it. If you want the old school feel and challenge, then you should grab it without hesitation. Everyone else should study up and see if it’s right for you.
Video Game Writers, 4/5
Divinity: Original Sin is not an easy game. It assumes familiarity with the RPG genre and banks on players’ ability to read text and sleuth out their next move. This isn’t an isometric, turn-based version of Dark Souls, but it does get challenging pretty fast. Followers of the Divinity franchise will attest to the games’ technical quirks and failings, which are far less pronounced this time around and that, coupled with outstanding visuals and copious hours of well-designed story and gameplay, mean that Original Sin could steal many of your summer hours.
My only real issue with Divinity: Original Sin is also one of its strengths. The conversation. On one hand you have these great moments of dialogue between your two main characters that can reveal a lot about their personalities and back story and reward you with in game bonuses. On the other hand dialogue with random citizens is the same thing over and over. I would have preferred that there be no conversation option with the background players because they all pretty much have the same dialogue options which tend to be pretty jarring and pulls me out of the immersion of the game.
Divinity: Original Sin isn’t perfect. There are some core problems with the game that need to be ironed out plus the normal fun glitches and bugs that most games suffer from. Overall this is a very pleasing addition to the rebirth of CRPGs and with the way it is designed could keep players entertained for quite some time. Larian Studios has done old school gamers a huge favor with this release. Will you love this if you loved Skyrim? I can’t guarantee that. But if you are open minded, love RPGs, a challenge, and want to play the next big thing then I believe Divinity: Original Sin won’t be something you regret. With around 60+ hours of time in the base game, it’s above the average RPG scope. With content creation and just overall fun factor I can see this game lasting a player thousands of hours of enjoyment.
Chalgyr's Game Room, 9.25
I was not a big fan of Divinity II: Ego Draconis, so this is not a series I necessarily gravitate towards. I feel that this makes what Divinity: Original Sin has done so much more impressive. Larian Studios feels as though they have found a new direction to take this franchise, and it has plenty of room to grow and improve upon in the future, while still being a compelling offering here and now. Not just an early contender for RPG game of the year, but the current leader in 2014.
Overall, Divinity: Original Sin is one of the truest RPGs ever made, not only one of the truest in a long time. Larian Studios deftly put a world in place for you to just interact with in any way you see fit. The only places that Divinity: Original Sin lacks are those that do not facilitate player autonomy. Their greatest efforts were put into parts of the game that allow for you to do whatever you want.
And here is a tech review by Rage3D.
Divinity: Original Sin is a quality role-playing game with excellent PC optimization to match. It does host a few minor issues, but these could be easily fixed in future patches (of which I expect there will be many).
Divinity: Original Sin - Review Roundup #2
Here is the next round of reviews for Divinity: Original Sin that I could find this week.
PCGamesN - 9/10
When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.
Eurogamer - 9/10
I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.
PC Gamer - 87/100
One of the joys of playing Divinity: Original Sin is rediscovering things that RPGs used to do well and eventually lost—creating new experiences in an old mould. That's the nostalgic sentiment that drove it to success on Kickstarter. But what's really exciting about the game is that it proves that traditional RPGs have a lot to teach present-day designers. Freedom, simulation, depth, and respect for the player's choices. There's power in that old blood.
Hooked Gamers - 9.5/10
Long in the making, Divinity: Original Sin offers the beautifully deep intricacies of an old-school RPG that does not in any way feel old-fashioned. What a great and unique experience.
Rock, Paper, Shotgun - No Score Given
The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.
Divinity: Original Sin - News Roundup
Geekparty has a new article for Divinity: Original Sin about the games difficulty.
Most of the time, this difficulty is welcome. It prolongs the life of the game and, seeing as Original Sin brings little in the way of randomness to the table (its world, and every encounter therein, has been painstakingly crafted by the developers), this means of extending your stay in the gorgeous and compelling world of Rivellon is certainly welcome.Except, sometimes, it can just be mean.
I’m going to spoil a fairly early (optional) encounter in the game, so be warned: If you have not yet explored the nooks and crannies outside the gates of Cyseal, this may make you unduly aware of what lies ahead. Given the context, though, that might be welcome.
Next Noobfeed talks about how the game was sold for the wrong price on GOG.
Allow me to make this news post personal, because it’s not often we have a direct impact on anything. You may know me as a stickler for pricing points and wanting to have the best and fairest deal for you the consumer, as well as developers and other companies. It’s as such that when Divinity: Original Sin launched on GOG.com on July 9, I sent the online store a question about their pricing.
And for last Larian Studios has released another patch on Steam.
Update v1.0.67Hi everybody! Some fixes weren't ready in time for yesterday's update but they are ready now:
- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat
Please, don't forget to check the integrity of your game cache whenever an update is released.
To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".
Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback
Divinity: Original Sin - Update 1.0.63 Released
Larian Studios has released another patch on Steam today for Divinity: Original Sin. As usual here are the details of what has been fixed.
First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:
- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations
Divinity: Original Sin - Two New Interviews
I managed to roundup two more interview with Larian Studios Swen Vincke about his recently released game Divinity: Original Sin. The first interview is on Gamasutra.
"We always wanted to make an old-school PC RPG with multiplayer," says Swen Vincke, the founder of Larian Studios. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."
I've called him to ask after Divinity: Original Sin, Larian's recently-released isometric cooperative PC RPG. It's proven remarkably successful despite -- or perhaps because of -- its nostalgia-tinged design, which draws inspiration from German pen-and-paper roleplaying games as well as '90s-era PC RPGs like Baldur's Gate.
The Belgian studio Kickstarted Original Sin (to the tune of just under $1 million) last April despite competition from prominent, concurrent Kickstarter campaigns for isometric RPGs like Richard Garriott's Shroud of the Avatar and inXile's Torment: Tides of Numenara.
Larian managed to beat them both to market, launching Original Sin on Steam's Early Access service in January before bringing it to retail at the end of June. Now it's the top-selling title on Steam and Larian's fastest-selling retail release to date; the studio is well on its way to recouping the roughly $4 million it spent on the game's development.
"We never expected it to be this successful," says Vincke. "It's all due to Kickstarter and Early Access."
The second interview is on PC Gamer.
PC Gamer: How do you guys feel post launch? You said you're still working on the game, but what's the vibe at Larian right now?
Swen Vincke: It's funny because everybody's still so focused on doing the patching that we haven't had time to celebrate yet. Everybody took some breaks to get some sleep, and most of us took a long weekend, but now we're focusing on the patch, and we're going to have our first [release] party next week. It will be a big one, and then we're going to go on a big holiday and then there's going to be a huge party. Right now, actually, everybody's like, "Okay, we released, so we continue to work on it." It's a rather funny feeling to be honest. We're very happy obviously.
PCG: It's the only project that Larian has right now, right? You're not working on anything else.
Vincke: No. This was all-in for us, so we said, "We have one shot at making a good RPG. This is going to be the one, so we'd better not fuck it up." That was basically the attitude, so it was stressing. But we're happy now of course.
PCG: What kind of things are you looking at in the big update?
Vincke: We basically have two types of things. We're doing hotfixes where we see problems that we can fix right away for people, and then the patch will contain some extra content. Balancing fixes. We'll introduce the AI personalities—that was one feature that didn't make it fully for release. [Right now] you only have no personality or random personality, which is rather clunky to play with, or the loyal personality which basically does everything you do. We will add five or six AI personalities, and they have distinct opinions about things, and so it's basically your partner. [And] people will be able to create their own personalities.
They make decisions based on certain type of personality, and it makes the game quite different, actually, because then it's really like playing with a human being, to a certain extent.
Divinity: Original Sin - Two More Reviews
Here are two more positive reviews to add this week for Divinity: Original Sin.
Strategy Informer - 8.5/10
While in my opinion it has a few flaws that hold it back from true all-time-classic status Divinity: Original Sin is an excellent, beautifully designed and engaging RPG that absolutely never gets boring.
Game Informer - 9/10
The experience is not without a few minor quibbles, such as disastrous misclicks that can occur from enemy/camera positioning and the inability to always have items show up on the ground. The complete freeform gameplay in Divinity: Original Sin can be quite daunting and frustrating, especially as a player navigates the minefield of the early game without any real direction. Embrace the lack of handholding and complete freedom, and you have an incredible title that provides many hours of entertainment.
Divinity: Original Sin - New Article & Patch
Incgamers Larian’s new RPG game Divinity: Original Sin. Here is a short sample.
Larian’s partially-crowdfunded RPG Divinity: Original Sin has been out for a week, and has rarely left the upper reaches of the Steam best sellers list. You won’t find many full reviews of the game out there right now though. Partly because review code was only available on the day of release and partly because the game is something like 80 hours long. Anybody who has reviewed it at this point most likely didn’t finish it (or binged through 15 hour chunks at a time, which would actually be quite understandable with this game.)
I’ve not finished it myself, but there’s already plenty I want to write about the game. I’m normally extremely cautious about gushing over games, particularly because this industry suffers from a dangerous excess of unmerited hype, but Original Sin deserves major plaudits. Most of them can be summarised as “Holy crap, Divinity: Original Sin is an outstanding RPG.” Here’s why you should play it.
Larian also released the next patch on Steam.
New Monday, New Update ! Version 1.0.57Hi everyone,
Our latest (small) update brings you the following fixes:
- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)
We are currently working on finding the causes for more critical issues.
To those still having issues, thank you for your patience. We are trying to weed out the most important issues as soon as possible.
If you still have trouble playing the game, do not hesitate to contact us!
Original Sin - Review Roundup
Here is a set of reviews for Larian Studios Divinity Original Sin.
Gambit Magazine, 5/5
In conclusion, Divinity Original Sin is an amazing game that manages to merge the brilliant PC RPG’s of old and infuse it with many modern-day elements. It’s not a perfect game, but it sure has a lot less bugs and glitches that plagued Skyrim and critics showered that game with needless praise. I can’t recommend Divinity Original Sin enough and I just hope that other publications also take note of what I hope doesn’t end up as a hidden gem for the PC
Not everything is great, though. While the graphics aren't bad, the models used for characters within the game are all very similar. I was disappointed by how difficult it can be to find specific npcs for quests and often frustrated by trying to figure out where I could find merchants that sell specific spells or skills. Certain items are only obtainable through specific spells or skills which can make the player frustrated that they didn't begin with this class or another.
Divinity: Original Sin is not perfect by any means, but it attempts to reach perfection nonetheless and offers one of the most complex role-playing game experiences currently available. Developer Larian still has a lot of work ahead, primarily in the form of patches that iron out its various kinks, mainly of technical nature, but it’s definitely a very polished experience as it stands.
Overall, Divinity: Original Sin is a massive RPG in scope which takes on our usual tendencies for RPG's and smashes them high and wide. The combat is a massive breath of fresh air, the story is enjoyable and expansive, the music is fantastic while the length of play is large. If you enjoy RPG's of any kind, you'll love Divinity: Original Sin.
Now, I’ve had quite a lot to say about Original Sin, both good and bad, but I don’t want you to come away from this thinking that I didn’t enjoy my romp through the world of Rivellon. Overall I actually think that this is a very solid game and most of the problems I mentioned only show up enough to remind you that they’re there but don’t stick around. The intricate combat is a blast to use and the world is vibrant and full of life, both hostile and friendly. It’s available on the Steam store for $40 and you’ll certainly get your money’s worth in terms of content. The game even features an easy difficulty if you’re not sure you’re capable of handling the challenge, as well as a hard difficulty for those who aren’t challenged enough.
Divinity: Original Sin - Two New Reviews
Divinity: Original Sin was released last week and I have to say there are barely any reviews on most major sites. Still I found at least two more today.
MMO RPG - 8.2/10
Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.
Mousenjoypad - 92/100
Divinity: Original Sin is already a contender for the title of the RPG of the year. It’s the indie RPG that could. A definitive recommendation to everybody who appreciates a good role-playing game, including those who yearn for the likes of Baldur’s Gate. You just might be nicely surprised by what’s waiting for you in this package. As if that’s not enough, we’ll have complete access to mod tools and Steam Workshop in a couple of weeks, plus additional party members and some more fluff to go with the usual array of patches that are bound to fix the few bugs the game currently sports around. Perhaps the prolonged loading screens will be looked upon, too.
Original Sin - Impressions @ Gametrailers
Ben Moore from GameTrailers has played this game. He likes it. And calls it Skyrim mashed together with Baldur's Gate. His conclusion: don't miss this game. You can view the videointerview with Ben Moore here.
Divinity: Original Sin - Update 1.0.53 Released
Larian Studios has released a new new patch on Steam today. Here are the details.
Enjoy your weekend! Here is update v1.0.53
As we enter the weekend, here's an update that should solve several problems some of you have been experiencing.
- Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
- Local chat is auto-enabled
- Greatly reduced memory usage for Win32 systems. This should lead to more stability.
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed low-res terrain textures
- Fixed crash in multiplayer menu
- Disabled casting a skill when another is busy
- Teleport will now ignore the teleported item for AI grid checks
- No combines anymore in the trade window
- Added Staff of Magus to all henchman
- Fixed rare crash when summoning
- Better feedback for item combinations
- Fixed fleeing with a summon
- Changed font color in dialogs for better readability
- Added missing people to the credits
Divinity Engine Toolkit changes
- Fixed some exceptions
- Fixed terrains not showing up when loading levels from the main game
We also posted 7 tutorial videos on the Larian forums that will help you understand the things you can do with the toolkit. More videos are incoming.
Before I forget Gorath also sent in a link to a new review from a German site called GamersGlobal.de. They gave the game a 9/10.
Original Sin - Impressions @ Kotaku
Kotaku's Kirk Hamilton has played this game and he is given his impressions about it.
He does so in an article called I'm glad they're still making games like Divinity Original Sin.
Here's a quote about how the two protagonists solve differences of opinion:
Later in town, we met a mage who wanted to join our party. His only condition: That we foreswear any allegiance to any sort of demon. Obviously that could be a problem down the road, but while Sabetha enthusiastically agreed, I decided that Locke had some doubts. He and Sabetha tried to hash it out, but eventually settled the decision with a game of rock, paper scissors.
Here's a quote about the combat:
Combat in Original Sin is turn-based and tactical, and positioning and environmental factors play a huge part in determining the victor. All of the elements-fire, water, electricity, poison, etc.-interact with one another, as well as with characters. That means that you can break a water barrel to make a huge puddle, then electrocute anyone standing in it for extra damage.
And in conclusion:
Divinity: Original Sin is a rare kind of a thing, a throwback CRPG that conjures equal parts Ultima VII, Neverwinter Nights, and Baldur's Gate while still managing to show up with a bunch of new ideas of its own. It gracefully joins other nouveau-retro RPGs like Wasteland 2 and the upcoming Pillars of Eternity at the vanguard of what I can only hope is a bona-fide CRPG renaissance. I'll almost certainly have more on the game as I continue to play, but for now: I really like it.
Divinity: Original Sin - News Roundup
The Bitpulse has a new article with a look at Divinity: Original Sin from it's humble beginning all the way to it's official releases a few days back.
When Larian Studios started the Kickstarter campaign for its expansive, turn-based RPG Divinity: Original Sin in March 2013, there was little precedent for how a crowdfunded game’s development was supposed to go.
Games like Double Fine’s Broken Age and Wasteland 2 legitimized the platform as a viable means to raise money without needing a publisher, but both games were not yet finished.
While Double Fine works to release the second half of Broken Age this year and InXile Entertainment attempts to meet its new August release date for Wasteland 2, Divinity: Original Sin is out.
After two years of development, over $1 million, and a few delays, the game Larian Studios pitched 15 months ago to potential backers is finally finished. It’s one of the first handful of games that made it through the crowdfunding process, and could be an example future developers look to before they decide to crowdfund their games.
BitPulse went through the history of Divinity: Original Sin’s development, it’s promises and it’s mistakes, and compared that to the finished product that is available today.
Next Larian Studios released another update for the game today.
We just updated the game to version 1.0.51.
+Fixes for German/French
+Fixed crash on talking to summoned pet (KS reward)
+Optimised terrain textures so they take less memory
+Modified loading code for 32 bit systems.
About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this, we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.
Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.
And for last Larian also released a video a few days back for the games editor.
A short overview of how to get started on making your own RPG of the Divinity Engine Toolkit. Ships for free with Divinity: Original Sin.
Original Sin - Quickest Selling Game for Larian
Divinity: Original Sin has sold 160,000 copies since its release on June 30th 2014. In the words of Swen Vincke, the leader of Larian Studio:
It's doing pretty well," Vincke said. "We're very happy about it. And to be honest we didn't expect it. We thought it was going to do well but not this well. "It's definitely the fastest-selling game we've ever published. The last figures I saw we were at 160,000. For us that's pretty good. We're definitely going to break even and hopefully we'll make sufficient profit for our next game."
Swen Vincke concludes:
It's word of mouth that is driving Original Sin right now," Vincke said. "We were late with our game, working on it until the last day, so we don't even have reviews out there.
Original Sin - Update 1.0.47 Released
Larian Studios has been busy releasing a few patches this week for Original Sin. They released a new new patch on Steam today. Here are the details.
What a game USA-Belgium was!!!! Also, Update V1.0.47Congratulations Belgium Red Devils on a well deserved victory! And congratulations USA for making it an offensive game and showing such fighting spirit, what a keeper! !
Today's update contains a number of hot fixes for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.
-Zandalor's Trunks will now talk
-Fixed the repeating voice problem that drove everybody bananas
-Muted banter voices while in dialog or trade
-Fixed crash with open inventory/skill tree on level swap
-Removed Intro Movie loading jitter
-Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
-Fixed problem with UI and save games
-Fixed Silverglen bad script crash
-Fixed problems with preview window in editor
-Fixed problems with game not starting after changing main campaign data with editor
Have fun! And thanks again for spreading the word about Divinity:Original Sin!
Planescape: Torment - Five Reasons It's Great
Twinfinite posted what they think is the top five reasons why Planescape: Torment is great. So give it a read and see if you agree with them.
As Steam´s Summer Sale fades away, slowly, as a pleasant and confusing period, some people seek statistical comfort and explanation as to why wallets are wasted, while many of us remain wondering other things.
Among many titles, Baldur’s Gate II Enhanced Edition came up as an important offer. People agreed and assured themselves that it was a great buy, and while we awed in nostalgia and greatness concerning one of the most important D&D titles in PC gaming history, I remembered another game that deserved a lot of (and maybe even more) praise – Planescape: Torment.
Here are 5 reasons why this 1999 Black Isle Studios release should be removed from under the shadows of its siblings.
Planescape: TormentSP/MP: Single-player
Original Sin - Release Day
Larian Studios bring us news in Kickstarter update numer 63 that many things being wrapped up today (or shortly thereafter) for Original Sin.
Today is an extremely exciting day here at Larian. After years of developing a game we truly love, we get to release the full version of Divinity: Original Sin to both our amazing backers and to the rest of the gaming world.
It is at once thrilling and nerve-wracking; this vast world will now, for the first time, be explored in its entirety by the public. We can only hope you all have as much fun growing your Source Hunters and solving Rivellon's mysteries as we had developing them.
Without your support via Kickstarter and Early Access, this game would never have reached the level of polish and complexity present in its current form. Your contributions added a world of colour, secrets, enhancements, and depth to the game that has made this what we consider our best game to date.
Below, Swen explains just how grateful we are for your support:
Besides that there is information that Original Sin will be integrated in GOG's Galaxy, that the toolkit is live, translations are a bit delayed and they will be streaming on Twitch twice tonight, first at 18:00 Brussels time with Eurogamer (9 a.m. Los Angeles, 12 p.m. New York, 20:00 Moscow) on Larian's channel: http://www.twitch.tv/larianstudios and secondly at 20:00 with Swiftor on his channel: http://www.twitch.tv/swiftor
There are many hints and tips on how to deal with your rewards, so you better go read them before firing up Original Sin.
I also noticed that no changes can be made anymore by backers to their rewards (with the exception of the source of your keys).
For those who participated in our Original Sin raffle, be patient, your rewards will be coming your way, once I have received them.
Original Sin - Bring on the Cows
Update 2014-06-24 - 16:05 CET
Apparently the press release mentioned below wasn't what they want to send out. Here is Swen's comment on it:
Somehow a draft of the press release got released, and so the wrong information spread. We didn't really plan on releasing on cow simulator but now it looks like we'll have no choice Stream is on thursday - bring your notepads, it's going to be a real tutorial.
The stream he mentions is on twitch.tv on the 26th of June at 18.00 CET.
Larian Studios have announced in a press release that the Divinity Engine Toolkit, comes with a cow simulator, just as an example of how you can create mods for the game.
Cow Simulator 2014 announced by Larian Studios, comes with Divinity Engine Toolkit
Larian Studios announced today that the editor for Divinity: Original Sin, will be available as part of the Early Access beta on June 26th.
Not only is the Divinity: Original Sin editor the first multiplayer game editor since Neverwinter Nights, it comes with a sample module called Cow Simulator 2014.
Cow Simulator 2014 is perhaps the finest cow simulation ever released. It serves as an example mod for would-be creators and permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.
The Divinity Engine Toolkit allows players to:
• Make new adventures that you can play in singleplayer or multiplayer
• You can modify the main campaign or create your own
• Manipulate terrain and edit existing models and textures
• Write your own stories and dialogs
• Create behaviors and scripts with easy-to-use scripting language
• Alter existing or add new skills, stats and spells
• 1-click export to Steam Workshop
• Add and manage your mods via Steam Workshop or inside the game
Original Sin - 20% Off On Steam
Divinity: Original Sin is 20% off on Steam for the next 25 hrs. Now is your chance to buy the game if you haven't already, and help support Larian Studios.
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Original Sin - Post-Funding Update #62
In this update for Larian Studios' Divinity Original Sin we are shown what the boxed version of the game look like.
They als mention that it is time to add your physical address on Larian Vault for those that have physical items to receive (note that this does not apply to those who won a physical item in our raffle last year).
And for backers the Steam early access code will expire.
Everybody who backed us on Kickstarter received a Steam Early Access code. We promised however that you'll be able to select which platform you want to receive your digital download on, so on the day of release, the Kickstarter Early Access codes will stop working and you'll need to log in to the Larian Vault to select which platform you want to play on. You will then get a new code.
If you purchased the game on Steam Early Access, don't worry, your codes will keep on working. This message only applies to the Steam Early Access codes that were given away to our backers.
In addition there is also a new update on Steam.
Original Sin - New Twitch.tv Stream
Larian Studios Swen Vincke hosted a new Twitch.tv Stream a few hours ago where he talked about new areas, and the level editor for Divinity: Original Sin.
Live QA stream! And well done Belgium!
Belgium won its first game in the World Cup today and to celebrate we decided to release a new beta update. Version 1.0.112 already.
Highlights are the new lobby browser which makes it a lot easier to find old and new friends, several quality of life improvements and the mysterious 'b' button. This in addition to plenty of bugfixes and balancing improvements.
The release of Divinity:Original Sin is still scheduled for June 30th which is in 13 days. And in case you're wondering, yes we do still have some surprises up our sleeves.
If you want to know more, come watch our high-level twitch stream tomorrow June 18th at 20:00 CET, 11:00PST, 22:00 Moscow time at http://www.twitch.tv/larianstudios.
Original Sin - Early Access Review @ Cliqist
Cliqist has another Early Access review of Divinity: Original Sin. I'm sure it doesn't contain any new information that the other hundred haven't talked about.
While the Early Access covered only the (reasonably extensive) issues of one city, the final release promises more zones and many hours of gameplay when it’s released later this month. The game started Beta with some major holes—if there are no quest markers, it’s extra problematic when those quests are also bugged. As testing progressed, however, the developers have made a huge number of changes, major and minor; to smooth out the game as it nears release. The developers have promised full voice acting upon release, which will give the game a lot more life. Divinity: Original Sin now feels polished and comprehensive, with extremely attractive graphics; if it’s not quite AAA quality, it’s definitely sitting at the high end of the quality and creativity independent games can offer.
Original Sin - Post-Funding Update # 61
Larian Studios has released another lengthy update for Divinity: Original Sin about the delay, and has three new videos. I'll try to break it bown, and keep it short.
A video summary, featuring the fantastic snowman
In this Kickstarter update, Swen talks about the voice recordings and how they will be implemented in Divinity: Original Sin, the reasons for the (small) delay, how a setback Kirill incurred resulted in this game having one of the biggest soundtracks ever, backer rewards, and more.
The Voices of Original Sin
We had to rob a bank to be able to bring you this news, but our getaway car was swift and drove us directly to a recording studio in London
Right now the studio responsible for Divinity: Dragon Commander is recording voices for Divinity: Original Sin. That means you can once again expect AAA quality voice acting with a fantastic cast.
If you’re not familiar with the voice acting quality of Dragon Commander, check out the following video. It’s bound to get your excitement meter up. We certainly can’t wait to hear the voices of the characters we’ve been working on for so long
The Music of Original Sin
Over 130 songs are going to be included in Divinity:Original Sin and several of them are now ready and polished. To give you a taste of what’s coming, here’s one of the completed tracks with live instruments. Listen on big speakers, it’s never sounded this good!
June 20th becomes June 30th
Because of the voice recordings (and a few other things which will become clear soon) we have to delay the release of Divinity: Original Sin by 10 days.
This is going to give us the time we need to get everything integrated. We know we’re testing your patience, but you can rest assured that we’re as keen as you to release-- it's high time we get this game out of our hands and into yours!;) Those extra days, are strictly necessary; we promise!
If you’re entitled to a physical reward, please fill in your address via your Larian Vault Kickstarter account. No address means no goodies (or delayed goodies).
Mark the date!
On June 18th we’ll be doing another twitch stream, showing off some of the later areas in Divinity:Original Sin as well as crossplay between PC & Mac.
This is going to be stuff that you haven’t seen before and by definition it will be slightly spoilerish.
But it will be cool and we’ll be doing plenty of questions and answers.
When: June 18th, 20:00 CET, 11:00 PST, 22:00 Moscow time
Early Access update – changes 49703 to 50719
We’re planning to do another Early Access update later today, featuring once again several things you’ve been asking for in addition to yet another truckload of bugfixes and balancing updates. Since the last EA update over a 1000 updates were done here at Larian. Full changelist coming once the new version goes live.
Expect things like further tweaks to spell specialization, a lobby which allows you to find other people to play with, much needed balancing changes to the surfaces & a fitting rewarding for eating that annoying shell. Coming soon, very soon ;)