Divinity: Original Sin
Divinity: Original Sin Review
Corwin checked out Divinity: Original sin at his own pace and came back with a fine article about the game.
» Continue reading...
Divinity: Dragon Commander
Dragon Commander Multiplayer Review
DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
» Continue reading...
Recent info pages and articles
I can't choose
I don't do franchises
I don't like Bioware
Forum WatchSteam curation by HiddenX
What I've Been Watching: The Catch-All Film Thread by JDR13
Agonizing Witcher 3 decision. by zahratustra
Pricewatch! by Gorath
Divinity: Original Sin - Two New Reviews
Divinity: Original Sin was released last week and I have to say there are barely any reviews on most major sites. Still I found at least two more today.
MMO RPG - 8.2/10
Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.
Mousenjoypad - 92/100
Divinity: Original Sin is already a contender for the title of the RPG of the year. It’s the indie RPG that could. A definitive recommendation to everybody who appreciates a good role-playing game, including those who yearn for the likes of Baldur’s Gate. You just might be nicely surprised by what’s waiting for you in this package. As if that’s not enough, we’ll have complete access to mod tools and Steam Workshop in a couple of weeks, plus additional party members and some more fluff to go with the usual array of patches that are bound to fix the few bugs the game currently sports around. Perhaps the prolonged loading screens will be looked upon, too.
Original Sin - Impressions @ Gametrailers
Ben Moore from GameTrailers has played this game. He likes it. And calls it Skyrim mashed together with Baldur's Gate. His conclusion: don't miss this game. You can view the videointerview with Ben Moore here.
Divinity: Original Sin - Update 1.0.53 Released
Larian Studios has released a new new patch on Steam today. Here are the details.
Enjoy your weekend! Here is update v1.0.53
As we enter the weekend, here's an update that should solve several problems some of you have been experiencing.
- Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
- Local chat is auto-enabled
- Greatly reduced memory usage for Win32 systems. This should lead to more stability.
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed low-res terrain textures
- Fixed crash in multiplayer menu
- Disabled casting a skill when another is busy
- Teleport will now ignore the teleported item for AI grid checks
- No combines anymore in the trade window
- Added Staff of Magus to all henchman
- Fixed rare crash when summoning
- Better feedback for item combinations
- Fixed fleeing with a summon
- Changed font color in dialogs for better readability
- Added missing people to the credits
Divinity Engine Toolkit changes
- Fixed some exceptions
- Fixed terrains not showing up when loading levels from the main game
We also posted 7 tutorial videos on the Larian forums that will help you understand the things you can do with the toolkit. More videos are incoming.
Before I forget Gorath also sent in a link to a new review from a German site called GamersGlobal.de. They gave the game a 9/10.
Original Sin - Impressions @ Kotaku
Kotaku's Kirk Hamilton has played this game and he is given his impressions about it.
He does so in an article called I'm glad they're still making games like Divinity Original Sin.
Here's a quote about how the two protagonists solve differences of opinion:
Later in town, we met a mage who wanted to join our party. His only condition: That we foreswear any allegiance to any sort of demon. Obviously that could be a problem down the road, but while Sabetha enthusiastically agreed, I decided that Locke had some doubts. He and Sabetha tried to hash it out, but eventually settled the decision with a game of rock, paper scissors.
Here's a quote about the combat:
Combat in Original Sin is turn-based and tactical, and positioning and environmental factors play a huge part in determining the victor. All of the elements-fire, water, electricity, poison, etc.-interact with one another, as well as with characters. That means that you can break a water barrel to make a huge puddle, then electrocute anyone standing in it for extra damage.
And in conclusion:
Divinity: Original Sin is a rare kind of a thing, a throwback CRPG that conjures equal parts Ultima VII, Neverwinter Nights, and Baldur's Gate while still managing to show up with a bunch of new ideas of its own. It gracefully joins other nouveau-retro RPGs like Wasteland 2 and the upcoming Pillars of Eternity at the vanguard of what I can only hope is a bona-fide CRPG renaissance. I'll almost certainly have more on the game as I continue to play, but for now: I really like it.
Divinity: Original Sin - News Roundup
The Bitpulse has a new article with a look at Divinity: Original Sin from it's humble beginning all the way to it's official releases a few days back.
When Larian Studios started the Kickstarter campaign for its expansive, turn-based RPG Divinity: Original Sin in March 2013, there was little precedent for how a crowdfunded game’s development was supposed to go.
Games like Double Fine’s Broken Age and Wasteland 2 legitimized the platform as a viable means to raise money without needing a publisher, but both games were not yet finished.
While Double Fine works to release the second half of Broken Age this year and InXile Entertainment attempts to meet its new August release date for Wasteland 2, Divinity: Original Sin is out.
After two years of development, over $1 million, and a few delays, the game Larian Studios pitched 15 months ago to potential backers is finally finished. It’s one of the first handful of games that made it through the crowdfunding process, and could be an example future developers look to before they decide to crowdfund their games.
BitPulse went through the history of Divinity: Original Sin’s development, it’s promises and it’s mistakes, and compared that to the finished product that is available today.
Next Larian Studios released another update for the game today.
We just updated the game to version 1.0.51.
+Fixes for German/French
+Fixed crash on talking to summoned pet (KS reward)
+Optimised terrain textures so they take less memory
+Modified loading code for 32 bit systems.
About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this, we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.
Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.
And for last Larian also released a video a few days back for the games editor.
A short overview of how to get started on making your own RPG of the Divinity Engine Toolkit. Ships for free with Divinity: Original Sin.
Original Sin - Quickest Selling Game for Larian
Divinity: Original Sin has sold 160,000 copies since its release on June 30th 2014. In the words of Swen Vincke, the leader of Larian Studio:
It's doing pretty well," Vincke said. "We're very happy about it. And to be honest we didn't expect it. We thought it was going to do well but not this well. "It's definitely the fastest-selling game we've ever published. The last figures I saw we were at 160,000. For us that's pretty good. We're definitely going to break even and hopefully we'll make sufficient profit for our next game."
Swen Vincke concludes:
It's word of mouth that is driving Original Sin right now," Vincke said. "We were late with our game, working on it until the last day, so we don't even have reviews out there.
Original Sin - Update 1.0.47 Released
Larian Studios has been busy releasing a few patches this week for Original Sin. They released a new new patch on Steam today. Here are the details.
What a game USA-Belgium was!!!! Also, Update V1.0.47Congratulations Belgium Red Devils on a well deserved victory! And congratulations USA for making it an offensive game and showing such fighting spirit, what a keeper! !
Today's update contains a number of hot fixes for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.
-Zandalor's Trunks will now talk
-Fixed the repeating voice problem that drove everybody bananas
-Muted banter voices while in dialog or trade
-Fixed crash with open inventory/skill tree on level swap
-Removed Intro Movie loading jitter
-Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
-Fixed problem with UI and save games
-Fixed Silverglen bad script crash
-Fixed problems with preview window in editor
-Fixed problems with game not starting after changing main campaign data with editor
Have fun! And thanks again for spreading the word about Divinity:Original Sin!
Planescape: Torment - Five Reasons It's Great
Twinfinite posted what they think is the top five reasons why Planescape: Torment is great. So give it a read and see if you agree with them.
As Steam´s Summer Sale fades away, slowly, as a pleasant and confusing period, some people seek statistical comfort and explanation as to why wallets are wasted, while many of us remain wondering other things.
Among many titles, Baldur’s Gate II Enhanced Edition came up as an important offer. People agreed and assured themselves that it was a great buy, and while we awed in nostalgia and greatness concerning one of the most important D&D titles in PC gaming history, I remembered another game that deserved a lot of (and maybe even more) praise – Planescape: Torment.
Here are 5 reasons why this 1999 Black Isle Studios release should be removed from under the shadows of its siblings.
Planescape: TormentSP/MP: Single-player
Original Sin - Release Day
Larian Studios bring us news in Kickstarter update numer 63 that many things being wrapped up today (or shortly thereafter) for Original Sin.
Today is an extremely exciting day here at Larian. After years of developing a game we truly love, we get to release the full version of Divinity: Original Sin to both our amazing backers and to the rest of the gaming world.
It is at once thrilling and nerve-wracking; this vast world will now, for the first time, be explored in its entirety by the public. We can only hope you all have as much fun growing your Source Hunters and solving Rivellon's mysteries as we had developing them.
Without your support via Kickstarter and Early Access, this game would never have reached the level of polish and complexity present in its current form. Your contributions added a world of colour, secrets, enhancements, and depth to the game that has made this what we consider our best game to date.
Below, Swen explains just how grateful we are for your support:
Besides that there is information that Original Sin will be integrated in GOG's Galaxy, that the toolkit is live, translations are a bit delayed and they will be streaming on Twitch twice tonight, first at 18:00 Brussels time with Eurogamer (9 a.m. Los Angeles, 12 p.m. New York, 20:00 Moscow) on Larian's channel: http://www.twitch.tv/larianstudios and secondly at 20:00 with Swiftor on his channel: http://www.twitch.tv/swiftor
There are many hints and tips on how to deal with your rewards, so you better go read them before firing up Original Sin.
I also noticed that no changes can be made anymore by backers to their rewards (with the exception of the source of your keys).
For those who participated in our Original Sin raffle, be patient, your rewards will be coming your way, once I have received them.
Original Sin - Bring on the Cows
Update 2014-06-24 - 16:05 CET
Apparently the press release mentioned below wasn't what they want to send out. Here is Swen's comment on it:
Somehow a draft of the press release got released, and so the wrong information spread. We didn't really plan on releasing on cow simulator but now it looks like we'll have no choice Stream is on thursday - bring your notepads, it's going to be a real tutorial.
The stream he mentions is on twitch.tv on the 26th of June at 18.00 CET.
Larian Studios have announced in a press release that the Divinity Engine Toolkit, comes with a cow simulator, just as an example of how you can create mods for the game.
Cow Simulator 2014 announced by Larian Studios, comes with Divinity Engine Toolkit
Larian Studios announced today that the editor for Divinity: Original Sin, will be available as part of the Early Access beta on June 26th.
Not only is the Divinity: Original Sin editor the first multiplayer game editor since Neverwinter Nights, it comes with a sample module called Cow Simulator 2014.
Cow Simulator 2014 is perhaps the finest cow simulation ever released. It serves as an example mod for would-be creators and permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.
The Divinity Engine Toolkit allows players to:
• Make new adventures that you can play in singleplayer or multiplayer
• You can modify the main campaign or create your own
• Manipulate terrain and edit existing models and textures
• Write your own stories and dialogs
• Create behaviors and scripts with easy-to-use scripting language
• Alter existing or add new skills, stats and spells
• 1-click export to Steam Workshop
• Add and manage your mods via Steam Workshop or inside the game
Original Sin - 20% Off On Steam
Divinity: Original Sin is 20% off on Steam for the next 25 hrs. Now is your chance to buy the game if you haven't already, and help support Larian Studios.
Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit.
Original Sin - Post-Funding Update #62
In this update for Larian Studios' Divinity Original Sin we are shown what the boxed version of the game look like.
They als mention that it is time to add your physical address on Larian Vault for those that have physical items to receive (note that this does not apply to those who won a physical item in our raffle last year).
And for backers the Steam early access code will expire.
Everybody who backed us on Kickstarter received a Steam Early Access code. We promised however that you'll be able to select which platform you want to receive your digital download on, so on the day of release, the Kickstarter Early Access codes will stop working and you'll need to log in to the Larian Vault to select which platform you want to play on. You will then get a new code.
If you purchased the game on Steam Early Access, don't worry, your codes will keep on working. This message only applies to the Steam Early Access codes that were given away to our backers.
In addition there is also a new update on Steam.
Original Sin - New Twitch.tv Stream
Larian Studios Swen Vincke hosted a new Twitch.tv Stream a few hours ago where he talked about new areas, and the level editor for Divinity: Original Sin.
Live QA stream! And well done Belgium!
Belgium won its first game in the World Cup today and to celebrate we decided to release a new beta update. Version 1.0.112 already.
Highlights are the new lobby browser which makes it a lot easier to find old and new friends, several quality of life improvements and the mysterious 'b' button. This in addition to plenty of bugfixes and balancing improvements.
The release of Divinity:Original Sin is still scheduled for June 30th which is in 13 days. And in case you're wondering, yes we do still have some surprises up our sleeves.
If you want to know more, come watch our high-level twitch stream tomorrow June 18th at 20:00 CET, 11:00PST, 22:00 Moscow time at http://www.twitch.tv/larianstudios.
Original Sin - Early Access Review @ Cliqist
Cliqist has another Early Access review of Divinity: Original Sin. I'm sure it doesn't contain any new information that the other hundred haven't talked about.
While the Early Access covered only the (reasonably extensive) issues of one city, the final release promises more zones and many hours of gameplay when it’s released later this month. The game started Beta with some major holes—if there are no quest markers, it’s extra problematic when those quests are also bugged. As testing progressed, however, the developers have made a huge number of changes, major and minor; to smooth out the game as it nears release. The developers have promised full voice acting upon release, which will give the game a lot more life. Divinity: Original Sin now feels polished and comprehensive, with extremely attractive graphics; if it’s not quite AAA quality, it’s definitely sitting at the high end of the quality and creativity independent games can offer.
Original Sin - Post-Funding Update # 61
Larian Studios has released another lengthy update for Divinity: Original Sin about the delay, and has three new videos. I'll try to break it bown, and keep it short.
A video summary, featuring the fantastic snowman
In this Kickstarter update, Swen talks about the voice recordings and how they will be implemented in Divinity: Original Sin, the reasons for the (small) delay, how a setback Kirill incurred resulted in this game having one of the biggest soundtracks ever, backer rewards, and more.
The Voices of Original Sin
We had to rob a bank to be able to bring you this news, but our getaway car was swift and drove us directly to a recording studio in London
Right now the studio responsible for Divinity: Dragon Commander is recording voices for Divinity: Original Sin. That means you can once again expect AAA quality voice acting with a fantastic cast.
If you’re not familiar with the voice acting quality of Dragon Commander, check out the following video. It’s bound to get your excitement meter up. We certainly can’t wait to hear the voices of the characters we’ve been working on for so long
The Music of Original Sin
Over 130 songs are going to be included in Divinity:Original Sin and several of them are now ready and polished. To give you a taste of what’s coming, here’s one of the completed tracks with live instruments. Listen on big speakers, it’s never sounded this good!
June 20th becomes June 30th
Because of the voice recordings (and a few other things which will become clear soon) we have to delay the release of Divinity: Original Sin by 10 days.
This is going to give us the time we need to get everything integrated. We know we’re testing your patience, but you can rest assured that we’re as keen as you to release-- it's high time we get this game out of our hands and into yours!;) Those extra days, are strictly necessary; we promise!
If you’re entitled to a physical reward, please fill in your address via your Larian Vault Kickstarter account. No address means no goodies (or delayed goodies).
Mark the date!
On June 18th we’ll be doing another twitch stream, showing off some of the later areas in Divinity:Original Sin as well as crossplay between PC & Mac.
This is going to be stuff that you haven’t seen before and by definition it will be slightly spoilerish.
But it will be cool and we’ll be doing plenty of questions and answers.
When: June 18th, 20:00 CET, 11:00 PST, 22:00 Moscow time
Early Access update – changes 49703 to 50719
We’re planning to do another Early Access update later today, featuring once again several things you’ve been asking for in addition to yet another truckload of bugfixes and balancing updates. Since the last EA update over a 1000 updates were done here at Larian. Full changelist coming once the new version goes live.
Expect things like further tweaks to spell specialization, a lobby which allows you to find other people to play with, much needed balancing changes to the surfaces & a fitting rewarding for eating that annoying shell. Coming soon, very soon ;)
Original Sin - Delayed a Bit More
The release date for Original Sin has been pushed back 10 days and is now set for June 30th according to this press release:
Larian Studios has announced that the release date for the upcoming, co-op fantasy RPG, Divinity: Original Sin, has moved back slightly, from June 20 to June 30.
While Divinity: Original Sin has been going through rigorous testing thanks to a huge community playing on Steam Early Access, there are still a few more finishing touches required before launch. The team wants to deliver the best possible game at release, rather than a game they're not 100% happy with, and will use the extra time to add voice-overs for a range of characters, as well as a number of bug fixes to make for a well-polished experience.Players who have purchased a copy of the game via Steam Early Access will still be able to enjoy it until release, and Larian apologizes for any inconvenience this may cause players who have been patiently waiting for Original Sin's release
Original Sin - Source Hunter DLC Pack
I believe I mentioned this last week but just for those that missed it here we go. Larian Studios has released a new DLC pack called Source Hunter.
Here are the details.
This DLC pack contains Divinity Original Sin Design Documents, a Divinity Original Sin Art Pack, the Divinity Original Sin Soundtrack, an in-game item called The Golden Grail (which can turn items into gold) and an in-game item "Zandalor's Trunks", magical underwear that comments on whatever is going on.
Original Sin - FaceBook Updates
Larian Studios has a few new updates I thought some of you might be interested in reading about. The first update is about a new Digital Collectors Edition on Steam.
Busy busy busy times at Larian. We just put the Digital Collectors Edition on Steam as well as the Source Hunter DLC pack everybody has been asking us for. Check it out!
The second update is about the winner of a new caption contest.
Our 10000 likes caption contest thingy is over and lo and behold, the sheep won! Here's the image that got the loudest laughs at Larian but do check out the other contributions too. There were a few close calls.
Well done Nexpes - a Collector's Edition is coming your way. We'll by in touch by mail.
Original Sin - New Beta Update
Larian Studios announces on the Steam forum for Divinity Original Sin that Beta patch 1.0.80 is now live, and should automatically update for you.
Beta V1.0.80 An update with personalityIt's only been 12 days since our last big update, but we're in overdrive at Larian so there's lots to share already. Here's a quick overview of the main changes:
For Mac Owners, there's a special set of fixes
- AI Personalities are here. If you feel up to the challenge, you can give your main protagonists a will of their own, and they'll make their own choices, just like another player would in multiplayer. Currently only random personalities are activated, but it makes for a very different game. Do try it out, it's a lot of fun.
- Primary stats now affect your skill values. This is the next step in the changes we decided to do to improve the amount of class free builds you can make. The tooltips contain all you need to know.
- The system powering the treasure generation has been refined. Loot balancing has been further improved. Disarm trap kits for instance now actually drop.
- We did several modifications to the tutorial dungeon, including a new encounter.
- Surfaces & clouds now have their own level
- The hint system is now operational
- The credits screen now works
- You can now differentiate between stacking items or wanting to craft quantities of items
- Weapons that do elemental damage now have fancy fx
- We added rotate buttons to character creation screen
- Surfaces have sound now
- You can now select your starting skills during character creation (still a few issues)
- Projectiles have an offset above the ground causing less terrain/projectile interference
- We added the Stabbey waypoint in Cyseal
- A lot of effort was done on improving the tooltips (ongoing)
- There have been plenty of fixes to the encounters, the AI and the balancing
- [Mac] To rotate camera on trackpad use Apple built-in rotation gesture
- [Mac] Crashes on game exiting (free() issue mentioned in crash log) are fixed
- [Mac] All physics related crashes (when dragging items around) are fixed
- [Mac] ‘Pink’ issue is fixed for good. Users of GT120/130/8600 and other cards that previously saw only pink background will be able to play.
- [Mac] Shadows lockups are fixed but for now are on manual apply.
- [Mac] Multiple video cards in same Mac are handled more correctly now
- [Mac] Exploding ‘fire’ effect has been fixed
- [Mac] International symbols input won’t cause issues in the game
- [Mac] Mac and Windows are now fully save game compatibleTo see the other 130 fixes and changes, head over to the
Note that old savegames will not work with this update.
Original Sin - Post-Funding Update # 60
Larian Studios has posted the next update for Divinity: Original Sin. The first part of the update shares news the Maxc version is now available to play.
First: Mac users, this one's for you! D:OS is now available for Mac systems through your Steam Early Access code.
Second: Mac players can play together with PC Players. And Steam Cloud saves are activated.
Third: Laptop UI Optimisations are now live. (Good news for you track pad warriors!)
Taken together, these advancements mean you can play D:OS at home at your PC battle station, during your lunch break at work on your Mac, and on-the-go on your laptop of either make. And you can play it with anybody else who has a good taste in RPGs, whether they have a PC or a Mac.
Next we get information on a new Collector Edition.
The Collector's Edition (the same backers in the $95 tier will get) is currently in production and here's what you can expect:
The Collector's Edition includes:
- Four Divinity titles (Two copies of D:OS on two DVDs; Divine Divinity and Beyond Divinity for download)
- Zandalor's trunks & the Golden Grail DLC
- Maradino's Alchemical Cards for in-game crafting
- Cloth map of Andavale
- Collector's Edition Stickers
- Two-sided Poster
- Collector's Edition Soundtrack on CD-ROM
- Game Manual
- Zandalor's Deck of Playing Cards
- Bellegar's RPG dice
How do I get my hands on one of these?
The English edition is available worldwide exclusively through the Larian Vault.
IMPORTANT! There are only 1500 English versions of the Collector's Edition available; the rest is reserved for our Kickstarter backers. We aren't planning a re-print (the organisational acumen it takes confuses and frightens we developer-types), so get your loot while it's available.
A limited set of German, French & Polish editions will be available via retail.
In the Benelux, a limited amount of English editions can be found in Game Mania
The rest of the update is about a Beta update & Beta Testers.
We need beta testers!
We've had a secret army of testers combing through the game for us these last months, but we're in need of fresh eyes and fresh perspectives. If you know you've got an upcoming weekday off and are in the vicinity of Gent, Belgium, we'd love to hear from you.
We are looking for two types of testers to join us between now and release.
The Rookies. Testers who have never played D:OS in any form before. We need fresh eyes to help us see where the game can be made more intuitive to new players and to improve our current tutorial.
The Veterans. Testers who have completed all or most of the beta content and are ready to delve into our other, never-before-released mid- and end-game content.
Testers must be available to join us at our office in Gent, Belgium for a day of testing. Send inquiries to firstname.lastname@example.org.
Original Sin - Preview @ Saving Content
Saving Content plays the beta version of Divinity: Original Sin in a new video.
"Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit."
Original Sin - Release Date, Patch and Blog
The release date for Divinity Original Sin has been set to the 20th of June, which as they mention in their Kickstarter update is still spring.
Then there is the news on the new update
- Complete overhaul of loot generation matrix. Expect much cooler treasure.
- Added 135 music tracks, including some all-time favourites from previous Divinity games
- Added skill “Way of the Rogue” and a variety of new Rogue skills
- Full overhaul of your Homestead at the End of Time
- You can create different user profiles, so your little brother or sister can play, too.
- Difficulty settings have been added, so players can pick which sort of experience they prefer.
- Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
- All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
- Added an “Illusionist Mirror” through which you can change your player’s looks in-game
- Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”
- Amended stats of “Way of the Ranger” skill
- Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
- Added plenty of new skill visual effects
- Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
- Full overhaul of all lighting, shading, and zoom. Get up close and personal!
- You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
- Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighbouring objects).
- Journal now tracks the recipes you’ve learned.
- You can switch between party members while trading.
- There is now an interface to assign companions to other players in multiplayer.
- Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.
They are also looking back to the year after the Kickstarter with a video.
And for a more in-depth look at all that can't quite be summarised in 100 seconds (plus a sneak peak at the Collector's Edition), there is the following video:
And finally Swen has made a new blog entry on the power of crowd funding, the release date and the state of the game.
I’m aware that there’s a lot of negative out on the internet regarding Steam: Early Access, but reflecting on my earlier blog entry in which I was pondering whether or not to release Divinity:Original Sin via Early Access, I think the positives for us far outweighed the negatives, and I think our game is an example of Early Access being a boon both for the developer and the players.
Barring a disaster, we’ll be shipping Divinity:Original Sin in 6 to 8 weeks, the target date being the day before the next solstice, June 20th.
I know we lost a lot of credibility in the release date department, but this particular deadline is pretty much set in stone now, if only for the reason that if we postpone releasing again, we’ll be taking turns at the divorce lawyer. Of course there’s also that other reason and that’s that we’re slowly approaching the stage where the game will actually be ready.
It remains hard for me to figure out what the correct deadline is for this game because it is after all an RPG, which means millions of data fields, and it would be easy to continue working on it for ages. Perfectionism is a disease many of us have at Larian, and it’s something the production-minded people over here need to fight constantly.
In my feeling the game is now at a point where, barring a few thousand bugs and balancing changes, it’s good to go. Anything we put on top is icing on the cake. Don’t get me wrong, there still are a lot of extra features I’d still like to see, but I think that what we have now makes for a rich RPG experience already and more importantly, also makes for a lot of fun. I was watching these 2 guys play last night , and the experience they were having was pretty much what I was rooting for when we start out developing this game. Seeing that confirmed my feeling that we’re very close and so I didn’t pull the new release date in panic, but instead confirmed that we were going to communicate about it today.