Divinity: Dragon Commander
Dragon Commander Multiplayer Review
DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
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Divinity: Dragon Commander
Dragons with Jetpacks
Kalniel reviews Dragon Commander to find out how the different styles mix and blend while strapping on his dragon's jetpack.
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Recent info pages and articles
Poll WatchDo you play Original Sin - Early Access?
Yes, I am
Thinking about it
No. Only on release
Never. Early access sucks
Not now, not on release
What's Original Sin?
Planescape: Torment - One Of Dragon Age’s Big Influences?
Rock, Paper, Shotgun has a new article about Planescape: Torment, and it's influence on Dragon Age.
If you looked at the two games side-by-side, you wouldn’t necessarily know it. Dragon Age dresses in prim and proper fantasy garb while Planescape Torment slips into gnarled, otherworldly skin and acts like its magnificent eccentricity is as normal as a stroll in the park. And sure, Planescape’s personality is utterly brilliant, but it’s hardly all that defines it.
“I mean, we’re not gonna have a Modron wandering around in Dragon Age,” Laidlaw qualifies. “It won’t fit the world. But we can still look at our characters and say, ‘Are they intriguing enough? Do they offer wildly different perspectives?’”
Perhaps even more exciting, however, is the prospect of choices heavily inspired by Planescape’s exceedingly multifaceted approach. That, claims Laidlaw, is the real meat of this Dragon Age-Planescape sandwich, and he’s quite happy to offer variety and choices with real consequences – even if that means many players won’t see a fourth of the game on their first playthrough. He continues, growing ever more animated:
“The big thing Torment brought to the table was offering a lot of solutions to problems – really cool solutions. Not everything was fighting. Oftentimes being persuasive or having certain stat checks might take care of it. It was like, ‘I have a wisdom stat of 25, so let’s shortcut the entire ending.’ I really like that kind of stuff. It also did a great job of acknowledging the path you chose in the game.”
Information aboutPlanescape: Torment
Dragon Commander - Review @ EuroGamer
EuroGamer has a new review for Dragon Commander giving the game a 7/10.
Everything in Dragon Commander (aside from these bosoms) is slightly underdeveloped. Still, what Larian has created is a coherent and idiosyncratic game that's remarkably enjoyable if you're a strategy fan who wants something less po-faced than the Total War series. None of the individual elements is particularly good but, together, they form something that's a lot more entertaining than you might expect; perhaps more entertaining than it deserves to be. Avoid the boring battles and instead focus on grand strategy and gay rights, and you'll find fun, imperfection, character, lovely visuals and occasional plot surprises in this ridiculous and very colourful game.
RPGWatch Feature: Dragon Commander Multiplayer Review
DArtagnan checked out Dragon Commander as well and focussed on the multiplayer part of the game. So enjoy our second review of Dragon Commander.
Dragon Commander is self-published and it's not a game with massive production values, so don't expect Starcraft 2 or Total War here.
But I think it's fair to say that the game is attractive and it pulls of the charm I think they went for. Especially during the Raven singleplayer segment - where the characters are quirky in just the right way, without necessarily winning any voice acting awards. But I'll let Kalniel's review go into that.
The campaign map looks like a real game board, armies look like board game pieces, cards look exactly like CCG cards and all in all, I think this game nails the atmosphere it's going for and it has a tangible feel like a real board game would have.
The real-time strategy combat looks decent enough, but it's not something that will make a big impression on a lot of people. I don't particularly care for the unit models - as they're too fickle and lack personality. They remind me of the units in Supreme Commander - though not quite that indistinct. But the terrain looks good - with nice water, and we all know that water should be pretty.
Dragon Commander - Review @ PC Gamer
PC Gamer posted a new review for Dragon Commander and gave it a score of 85/100.
What jets Dragon Commander into the realm of games-you’ll-remember- ten-years-from-now isn’t the nitty gritty of battles, it’s the plethora of characters and choices that swirl around them. The lulls between bloodbaths teem with decisions, few of which are trivial or dull. That conscription policy you nodded through a couple of turns ago? It wasn’t popular with the elves so, during the coming engagement in the elven province of Romentell, your pop cap will be far from ideal. You built a tavern in Thornburg on Turn 3 rather than a goldmine? That means you’ve now got a hand full of useful mercenary cards, but can’t afford to employ Edmund or Scarlett to lead your hirelings in the unanticipated Bhargandium battle.
Larian understand that playing an RTS doesn’t have to mean spending days as That Incorporeal Dude Who Choreographs Combat And Clicks Through Cutscenes. Jawing with generals, ambassadors and aides in the handsome interior of your mothership, the Raven, instils a palpable sense of self. You’re a bastard prince with dragon blood singing in his veins. Surrounded by quirk and colour, and free to campaign in whatever fashion you choose, it’s bally easy to overlook DDC’s lack of tactical temerity.
Dragon Commander - Review Roundup #7
Well here we go I have another round or reviews for Dragon Commander. I'm happy that most of the reviews have been positive.
Gamebanshee - No Score
At $40 USD, Divinity: Dragon Commander is priced well, though in my opinion the real sweet spot to get people to take notice would have been $30, especially with indie games offering better and better value and replayability every week. That said, for any fan of Larian's past games, I think it's well worth the money. It might not do much to impress fans of strategy games who are expecting more depth, but for RPG fans who want a game that incorporates a wide variety of gameplay styles into a cohesive, and most importantly, fun package, I don't think you can go wrong with Divinity: Dragon Commander.
Venturebeat - 80/100
Divinity: Dragon Commander came out of nowhere to become one of my favorite games of the year. Swift, brutal dragon combat paired with large RTS battles works way better than I ever expected it to. And though the plot never deviated from its main arc — unifying the world as the new emperor — I spent a lot of time thinking about the many decisions it presents you with. My choices gave me a personal stake in the matter and made the repercussions feel meaningful, even if they were just a handful of opinions and some numbers on a board.
Gamingtrend - 83/100
At the end of the day it manages to stand out as a unique and fun jack-of-all-trades strategy game, marred only by some hit-or-miss decisions in its policymaking portions, a seemingly dead-on-arrival multiplayer community, and the fact that it’s too busy being solidly good at too many things to be downright amazing at any of them in particular. For people who live fantasy-world strategy games looking for something new, and who don’t mind some soap-boxing in their games, Divinity: Dragon Commander is a game worth a serious look.
Select Button - 7.8/10
Divinity: Dragon Commander tries to juggle several balls at the same time. To give it fair credit, it manages to provide an entertaining, albeit simplistic experience. Each part of the 3 main game styles intersect with the other styles well. The biggest issue is that the carefully devised real-time strategy section, with lots of options and gameplay styles, is mainly rendered useless in single-player by the ease of winning with your overpowered dragon. You rarely use all the wonderful options, simply because you don’t need to. Plus there are no enemy dragons to provide a challenge. Attacking the enemies is usually like using a sledgehammer to crack a walnut. The squidgy remains are tasty, but you feel like a bully for being so forceful. But there is plenty of life to be had from the multiplayer, so do be sure to invest in it, especially as you get 3 games for the price of 1!
RPGWatch Feature: Dragon Commander Review
Kalniel has taken a look at the single player version of Dragon Commander to find out how the different styles mix and blend and ended up writing this review.
Much of the game takes place aboard the Raven, your command air-ship with its own dark secret. And it's a stunning place to be - you switch between beautifully animated, rendered (in real time) and musically-scored rooms via a StarCraft 2 style selection bar and can find characters waiting for your interaction in different locations. A bar hosts your generals, a throne room your advisors, the bridge your strategy/campaign map etc.
These interactions aren't just for flavour however. Decisions about governance directly affect both the wider strategy side of things (gold income, popularity with the various races who live on the lands you occupy etc.) and the relationships with the individuals aboard the Raven. As well as these governance decisions (which are resolved via majority decision if you chose to ignore them) there are a multitude of decisions that come up in individual conversations, often of the sort where you are choosing to agree with one general over another in a dispute for example. While these may have less obvious consequences in terms of your campaign, they progress and develop the stories of the characters around you and you will find yourself starting to care about some of the characters and eagerly wanting to see how events turn out. I really enjoyed the latter, helped by the really interesting character writing and excellent voice acting.
Note that we will have another review focussing on multiplayer soon.
Larian Studios - New Blog Post From Swen
Swen Vincke posted on his blog a few days ago that slipped under my radar. The topic was about Dragon Commander which we already know was released.
I want to thank everybody who made this possible, starting with the team who dedicated so much of their time these last months to make it something we could be proud of, all the people who kept on believing in us, even when the going was tough , and of course all the gamers out there who supported us. I’m relieved to see that our initial press scores are positive, most of them being between 8 & 9, and obviously I hope it’ll stay that way. I really wasn’t sure how Dragon Commander was going to be received because it’s one of those cases where you have to look at the whole of the thing rather than individual components. I want to explicitly thank those reviewers who gave the game a second shot when they realised something was broken and contacted us, querying if what they saw was normal. Thanks to them we could fix what would otherwise have been quite a disaster
It’s going to be a busy day today for us so I’m not going to linger here too much, but have fun playing Dragon Commander & spread the word. I’ll be back with a longer retrospective on my experiences developing and publishing Dragon Commander at a later date.
Information aboutLarian Studios
Dragon Commander - Review Roundup #6
It's time for another review roundup for Dragon Commander.
Gamespot - 8/10
Divinity: Dragon Commander is a gem. The flaws are overshadowed by the role playing, the politics, the humor, and of course, the dragon in a jetpack. You may not have ever dreamed of a grand strategy game in which the generals are steampunk dragons, and you can marry a skeleton. Thankfully, someone at Larian did, and the end result is a lot of fun.
Destructoid - 7.5/10
Divinity: Dragon Commander is a prime example of a game being bigger than the sum of its parts. The RTS elements are a bit rough, but at least it's possible to control a dragon with a freaking jetpack to blow stuff up, while the boardgame-esque territory map requires players to think of the big picture. Talking to the colorful cast of NPCs aboard the Raven in between turns in single-player was easily one of my favorite non-dragon parts of the game and really highlights the writing and wit that the Divinity series has come to be known for. The tutorial needs a lot of work and the game isn't very friendly to colorblind players, but Divinity: Dragon Commander will certainly unleash the dragon strategist in all of us.
And Angry Joe has released his video review.
Planescape: Torment - The Power of Narrative
Medium.com has an interesting editorial about the narrative of Planescape: Torment.
The thematic symbolism in the original Torment revolves around the question of predestination, consequences and redemption. It communicates its take on the archetype in a variety of different ways: through quests, allegories, myths, legends, truths and lies.
What makes it unique in its presentation, and serves as a good example of juvenile bravado of the designers, is that it cuts to the chase quickly, dialing down the pathos so prevalent in other RPGs. There is no world to save, no princess to rescue. There is only a character, and his introspective quest to answer a specific, explict question. The game reiterates the phrase many times over, nagging you, with an ever increasing frequency. It reaches a fever pitch in the grand finale:
"What can change the nature of man?"
For me it’s an easy one: a game of Torment.
Information aboutPlanescape: Torment
Dragon Commander - Review Roundup #5
Here is the next roundup of reviews for Dragon Commander.
Incgamers - 8/10
Despite the difficulties associated with embarking on such a genre-hopping title, Larian has created a unique, engrossing combination of strategy, political choice and rapid battlefield command. That they’ve managed to produce something able to compete with the Civilizations and Total Wars of this world on the budget of a much smaller studio makes this game something of a minor miracle. Amidst the wealth of strategic options available to PC players this year, Dragon Commander should not be overlooked.
Edge - 7/10
It’s very silly, Dragon Commander. It’s a game in which you legislate on universal healthcare and fair trade before beating your scaled, leathery wings across a battlefield. But it hangs together because its distinct strands feed into one another just enough, even if that relationship is as crude as a dialogue tree leading to you gaining a stat-altering card that you can play during the campaign phase. Decisions have consequences in Dragon Commander, and that’s something any budding leader, dragon or not, needs to know.
ZTGD - 8/10
Divinity: Dragon Commander is a classic example of the sum of the whole being greater than its individual parts. Separating each part to itself, it feels as though it’s been done better elsewhere. The turn based strategy was a lot more compelling in Civ 5 and the real time strategy was a lot more interesting in Starcraft 2. However, put everything together into one single package and I can safely say that there is no other game quite like it out there. It’s the foundation of something that could be a classic. Like the first person to ever put together peanut butter and jelly, now they just gotta put it on some bread.
Dragon Commander - Review @ Game Informer
Game Informer has posted their review of Dragon Commander and gave it a 7.5/10.
Divinity: Dragon Commander has a lot of layers. I enjoyed the Risk-like strategy of spreading my army across a world map as I sabotaged my opponent’s units using different battle cards, but I dreaded the slog of each RTS battle. If Larian Studios can refine their battle system then it might have a strategy series that appeals to a wider audience, but right now only hardcore strategy fans feel safe under this commander’s wings.
Dragon Commander - Review @ IGN
IGN has posted their review of Dragon Commander and gave it a score of 7.8/10.
As I floated high in the sky, surveying the land while my vast hordes of soldiers marched uncontested towards my foe's final citadel, the occasional control woes and frayed edges I encountered along the way didn't seem quite as glaring as they initially had. For whatever else Dragon Commander is, it's also a game that puts big issues on the main stage, then lets us reap the rewards and shoulder the consequences of their decisions without moral judgment. For that reason alone, it's worth a look.
Original Sin - Post-Funding Update #44
Divinity: Original Sin has a new post-funding update about the Phantom Forest.
It's been a while since our last update, but as you can imagine we've been frightfully busy with communicating about Dragon Commander. That doesn't mean that in the meantime Original Sin hasn't been receiving any love, but our understaffed part-time communication department just couldn't handle talking about two games at the same time.
Some of you were mad about this and rightfully so, but there's only that many hours in a day. Still, Dragon Commander is out of the door now, and that means that we'll start shifting our online activities to Divinity: Original Sin again.
Work in Progress: The lair beneath Phantom Forest
Our very own Axel has been working very diligently with his team on several areas in the game and especially the fabled lair beneath Phantom Forest! Have a look at the video in which he gives you an inside look, deftly manoeuvres around spoilers and explains what exactly 'dummies' are.
Information aboutOriginal Sin
SP/MP: Single + MP
Release: In development
Dragon Commander - Review Roundup #4
Well another day goes by and more reviews have been released on sites I have never heard of for Dragon Commander. So without stalling I give you round number four.
PCGMedia - 93/100
A large amount of well voiced, well acted and well written dialogue. Political decisions directly affect your battle situation. Units are very balanced, themed well. Dragon skills are varied and offer a new layer of strategy. Politics sometimes hilarious, always insightful.
The campaign can be too unforgiving at the early stages, and you're done for without knowing it for up to 20 turns. It takes a while to spot some of the trickier unit abilities which can completely turn a battle round.
PCGamesN - 8/10
Dragon Commander could have benefited from a greater level of fleshing out, but the whole experience remains highly entertaining from start to finish. Rather than merely being a silly break from Larian’s action RPGs, this is one of the studio’s strongest titles. And let us not forget, it features dragons with jetpacks, and that’s just wonderful.
CramGaming - 8.5/10
There’s a neat balance of gameplay styles which makes Divinity Dragon Commander stand out. If you are an RTS fan, then this is well worth checking out as there’s lots to do and a cool game on offer here that will keep you entertained to the end of days.
Gameranx - 7.5/10
Larian Studios has done some wonderful, charming work on Divinity: Dragon Commander. The political and personal decisions made between generals, diplomats and queens create a web of reactions that are fun to follow. It wasn't difficult to become invested with the personalities and stories of those characters.
It's almost worth recommending the game on that content alone. But that's only one portion of the experience, the other two of which aren't nearly as rewarding. Despite its flaws, this is a direction for the franchise I want to see more of, and I can't wait to get back to championing the rights of naked dwarves and undead artists across Rivellon.
Dragon Commander - Review Roundup #3
Here is another round of Dragon Commander reviews.
Indiestatik (single player)
There’s no doubt that there’s room for growth and improvement here, and perhaps even an expansion pack or two, but Dragon Commander pulls off the seemingly impossible anyway. While the gameplay in the final product is a little more pedestrian and down-to-earth than the high-flying concepts put forward in the earliest preview trailers, all the core elements are enjoyable by themselves, but are interwoven well enough as to result in a truly coherent whole.
If you are already interested in turn-based games like the Civilization series then Divinity: Dragon Commander brings a faster-paced military-oriented game that offers more variety in achieving a combat victory as well as narrative that has humorous characters and, while not spectacular, gives something for the player to think about.
The Good: Beautiful visuals, great voice acting lend to the brilliant game-play. A decent learning curve. Few games in the genre really make you think carefully before hitting the “End Turn” button.
The Bad: Some battles can be very easy or very difficult, depending on placement on the battle map. Maps sometimes seem recycled and don’t always fit with the way a province looks on the campaign map. Though the learning curve is decent, the first few battles will be a strain as you learn to control in both traditional RTS fashion and Dragon mode.
Some aspects of Divinity: Dragon Commander suffer from Larian’s over-ambition. Any of the elements would do well in a combination of two or three, sacrificing just a bit of content for polish in other areas of presentation. Dragon Commander tries to be more than a little bit of everything, and in the end dulls some of the gleaming potential the game’s many layers have on their own. However, the multi-tiered assault on the senses and brain meats of the player make for an experience that’s more immersive than a lot of other modern game offerings and really makes you feel like you’re in the thick of things. Check out Divinity: Dragon Commander if you’re willing to lose yourself in an off-beat fantasy world for a bit and can forgive a game that ends up being okay at a lot of things rather than polishing a small handful of features.
Most notably, you'll have the ability to directly intervene in any real-time battle you're overseeing by transforming into a jet-pack wearing dragon. This turns the game into a kind of third-person arcade-style shooter, letting you spit fiery doom upon enemy forces and cast spells to heal your own troops. While flying your dragon self around is easy and it is an amusing experience to strafe hostile forces with your flame breath, the novelty of transforming into a dragon wears off quickly. The controls to order your troops around in dragon form are clunky to use, and until you research more powerful spells and abilities, you're highly vulnerable to anti-air units. If anything, you'll often resort to transforming into a dragon just to tip the scales slightly in your favor in a fight before retreating to safety, and even then you'll probably find it just as easy to send mass waves of units into combat to win the day.
Rage3D, a tech review
Larian's latest release is consistent with its catalogue to date, which is to say it's finely optimized for PC. Though not perfect, it comes close with respectably good visuals, a strong list of graphics and control options, and excellent performance across the board.
I can almost certainly say that you will never get bored of this if you’re a fan of strategy. Even as a strategy at core this as a lot to offer both to newcomers and long-term fans of the genre. From the great take on politics to the character development of your generals and wife. The turn based strategy of the map, with the use of cards, to the real time strategy of the battles. Everything has combined to make an exquisite package and I unashamedly say that I’m now a fan.
Divinity: Dragon Commander is enjoyable to say the least. The few minor quirks and issues could be easily overlooked by some, while others may find them to be major problems. A dry story line is saved by brilliant characters and gameplay that will no doubt have a dedicated following surrounding it. If you are looking for something different that will last you for some time, I would give Divinity: Dragon Commander a chance.
Some non-English language reviews
And here are some video reviews:
Dragon Commander - Review Roundup #2
It's time for round number two of reviews for Dragon Commander, and most are positive with only one negative one.
Games Radar - 4/5
- Impactful decision-making in almost everything you do
- Fun RTS battles and dragon combat
- Charming characters, visuals, and in-game loreYOU'LL HATE
- Aerial controls make multitasking difficult
- Not enough RPG elements
- High learning curve
Hardcoregamer - 4/5
It’s a shame that so many people are opposed to the idea of a new-direction for the Divinity series. Even if its main story leaves much to be desired and some of its rules aren’t presented particularly well, Dragon Commander is a whole lot of fun. I urge everyone, even skeptical Divinity fans, to give Dragon Commander a shot — especially if they’re amused by the notion of a dragon wearing a jet pack.
Softpedia - 9/10
Divinity: Dragon Commander is a great title in what seems to become a good year for strategy games.
Every piece of the experience works as intended and the mix of grand strategy, tactical battles, card use and resource management creates a huge number of potential paths to success and almost infinite replayability.
The only real problem with Divinity: Dragon Commander is that it requires a bit of time to learn the most interesting and effective strategies and will then tie up even more of a gamer’s time with its obvious quality.
The version of Divinity: Dragon Commander I have played might differ slightly from the one that gamers get on launch, as the team at Larian Studios continue to improve the game experience.
And for last here is the negative one.
Only SP - 6/10
Overall I’m left rather disappointed by my experiences with this game. I really wanted to like it, as it’s one of the only RTS games I’ve seen recently, but the RTS element was so fundamentally flawed that I ended up just auto calculating almost the entire campaign. It was good for a single play through, but for the little amount of entertainment time that offers, the $40 price tag is rather steep. Dragon Commander definitely isn’t the genre reviving game I was hoping for.
Dragon Commander - Launch Trailer Released
Larian has released a new launch trailer to announce that Dragon Commander will be released tomorrow August 6th.
Larian Studios is proud to announce that the next game in the acclaimed Divinity series, Dragon Commander, will be available in digital stores tomorrow, August 6 th, including Steam, Gog.com and its own digital store, www.larianvault.com
To celebrate the occasion, we released a brand new launch trailer that gives a comprehensive overview of this unique strategy game.
Dragon Commander - Review Roundup #1
Entertainment Buddha - 8.5/10
The Awesome: Political choices echo real-world issues, Three different gameplay elements tied together perfectly, Beautiful character models.
The Not So Awesome: The game can be a lot to handle for newcomers, Long loading times, RTS segment's textures are lacking.
The Controller Online - 8/10
Divinity: Dragon Commander does a great job of mixing styles to create a fresh new take on the strategy game. Purists may feel it doesn’t go deep enough in any one area, but its different layers come together to make for an ultimately fun and complete game. If you’re looking for a truly different strategy game, be sure to grab Dragon Commander.
Games.On.Net - No Score
Dragon Commander is a hearty strategy title that’s both entertaining and challenging. The RPG elements could be a tad better, but ultimately they serve their purpose well by engaging you in the ‘why’ of your bid for world domination, although the single-player doesn’t have much replay value to it. The tactical battles are quick and intense, and they allow you to beat the odds if you’re caught out. The only problem is, you can only fight one battle yourself so choose wisely.
Dragon Commander - Beta MP Video and Contest
Today we have a new video showcasing the MP for the beta version from Beef Jack.
Sean was able to get a build that Larian Studios would allow us to show to you so if you haven’t been participating in the beta, this would be a great chance to check the game out. Judging by the looks of it, it certainly seems intriguing.
Rank top 3 on the Skirmish ladder by Monday August 5th 12:00 GMT and you'll win the prizes as seen in the video. Good luck!
Dragon Commander - Beta Keys Give Away
I'm handing out 5 beta keys for Dragon Commander for those who would like to have a go at it before it is being released.
The only requirement is a reply to this post, stating that you want one. I will randomly select 5 winners today (which for me is in less than 11 hours and 40 minutes).
Dragon Commander - Preview @ Gamegrin
Gamegrin has the latest preview based on the Dragon Commander beta.
I'm very much in love with the dragon inclusion to the RTS format, and can't wait to see it used to its full potential come release day on the 6th August. And this is just one side to the full game – with so many different modes of play all rolled into one, the appeal of DDC is widespread, and by the looks of it, the balance between RTS, RPG, board game and trading card game is spot on.
Imagine the best bits from Mass Effect, Command & Conquer, Risk and Magic: The Gathering all mashed seamlessly together, then throw a dragon into the mix and you're looking at something much greater than the sum of its parts, and a suitable contender for game of the year (even though it will most certainly be GTA V).
Despite some teething problems with a fair few bugs, the developers are working hard with the beta testers to iron out the game-breakers and provide you with a perfect version of a great gaming experience come the 6th August. Watch this space for a full review soon.
Dragon Commander - Reviewing my Own Game
Swen Vincke is reviewing Dragon Commander on Twitch.tv to see if it is ready to be sent out to the press and expressing his opinion on the features of the game. At the very end of the video it turns out that it is not completely ready yet.
The total video is just under 1 hour and 40 minutes and as should be obvious, is filled with spoilers.