Divinity: Dragon Commander
Dragon Commander Multiplayer Review
DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
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Divinity: Dragon Commander
Dragons with Jetpacks
Kalniel reviews Dragon Commander to find out how the different styles mix and blend while strapping on his dragon's jetpack.
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Recent info pages and articles
Poll WatchDo you play Original Sin - Early Access?
Yes, I am
Thinking about it
No. Only on release
Never. Early access sucks
Not now, not on release
What's Original Sin?
Original Sin - Release Date News @ Gamereactor
Gamereactor has news on the planned release date for Original Sin is April 25.
The German publisher of Divinity: Original Sin has confirmed to Gamereactor that they're planning a slightly later than expected release date for Larian Studios' crowdfunded isometric-RPG. The game, which is currently available in an unfinished state on PC via Steam Early Access (there's currently no Early Access version for Mac owning gamers), will get its official launch on April 25.
Sounds incorrect to me. What do you all think?
Icewind Dale 2 - Video Retrospective
Josh Sawyer has posted a video retrospective of Icewind Dale 2.
Answering this question: "Hi Josh, if don't mind, please answer my question! Icewind Dale 2 was released more than ten years ago, it was the last Infinity Engine game and the first game that you worked on as a lead designer (as far as I know). What do you think about it in retrospect? What things would you have done differently, if you had to work on it now?"
Information aboutIcewind Dale 2
SP/MP: Single + MP
Original Sin - Alpha Preview @ Eurogamer
Eurogamer has another preview of the Alpha version of Divinity: Original Sin.
While it remains to be seen whether Original Sin manages to be the Ultima successor that both Larian and I want it to be, it's in with a fighting chance. Much rests on how it develops its elemental mechanics and main storyline, and if and how decisions you make come to influence what comes later. So far, it's the best attempt I've played in a long while, and one that offers plenty of hope that Larian can pull it off. Certainly, it's the first Divinity game that has hooked me in like I've wanted since the series began, to the point that I feel sad that - rough as it inevitably is - it's only a slice of the game. That's a great start for a RPG with big ambitions, and I eagerly look forward to continuing the quest in the spring.
Original Sin - more Previews
Here are some more previews for Divinity: Orginal Sin.
Stepping away from combat, each NPC in Original Sin has an opinion of you. Their thoughts on you are presented on-screen via the Attitude Meter. Accuse someone of something they didn’t (or did) do? They’ll probably like you a bit less for it. Get caught stealing in the market? People will not only think less of you for it, but they’ll (according to the game’s Kickstarter page, anyway) start spreading the word of your wrong-doings to other people in the city. On the other hand, people will think more of you for doing good deeds.
Jesse Cox has his fourth video up already.
The reviewer at 411Mania feels he should give these suggestions for improvement:
I'm going to make two suggestions to the developers (if they read this), or to those people who might try it out. The gold system, at present, appears highly broken. You can trade with almost everyone you meet, but almost none of them have gold. Even if you find someone with gold, like a merchant, the system in place is awkward to use. You offer an item up, and a number goes above it. But you have to manually click on a weight scale to add in the gold from a NPC to match the number. I think there is a system in place that is supposed to be a barter mechanic, like selling an item above its cost if your skill is high enough, but the first few times, it confused the hell out of me, as I was selling items for what I thought was gold, but really wasn't, due to the initial price number.
The other light suggestion would be that they either increase the running speed of the characters, or mildly scale down the first town. The town itself feels massive for some reason, but also kind of cavernous, since not a lot of it can be interacted with at present. This is partly a map issue as well, since aside from doors, it tells you practically nothing, aside from a disappearing quest indicator. I did unlock a character with a fun "Jump up and jump down in a different place" ability, that I could use to break into houses, so that was pretty enjoyable
Another video preview you could watch has been made by Flik.
Original Sin - Previews
Another set of previews for Divinity: Original Sin.
In its current state, Divinity Original Sin feels a lot like a mid-90s RPG. That’s both good and bad. The freedom to explore the world with which Larian Studios has provided is great, but it also feels like its brought with it many of the negatives of that era: no clear picture of what you’re supposed to be doing exactly, a progression system that doesn’t fully empower the player to tackle greater challenges, and perhaps a bit too much freedom at the start. These negatives aren’t bad in everyone’s book, of course, and this is an alpha so things could change. One thing that is definitely great is the freedom Larian gives to co-op play. Each player is empowered beyond just leveling up their character, he or she can craft that character’s personality and motivations. Player two doesn’t have to play along with everything that player one says and does.
Electric Banana think it's an RTS, but do like it
Divinity: Original Sin holds the potential to become a very exciting game, one that you can immerse yourself in. With a whole host of quests to undertake, characters to meet and buildings to explore, highlights of the alpha version are the beautiful landscapes to encounter, and the funny situations to encounter after failing to sneak into someone’s house, and be confronted with a very disgruntled woman in a bath. Divinity: Original Sin is a game to watch, as it could easily do spectacularly once complete.
Original Sin‘s focus is intended to be a player customized RPG experience and it is pulling it off nicely. There are some rough edges though this is expected considering we’re still in the alpha builds, but everything I’ve seen so far hints at a solid cRPG experience coming. The alpha build itself is 15-20 hours long, and Larian Studio says that’s only 1/3 of the content available.
Original Sin - Alpha Presentation and Release Date
Swen Vincke shows the alpha of Divinity:Original Sin in a video on the German site Gameswelt. As the German language is apparently not one of the strong points of Swen, they speak English, which is good for most of us I suppose.
One of the thing that is mentioned by Swen is that they are now in late alpha and that the release date is still a few months away. He also shows a new area of the game.
Aubrielle also sent us a mail informing us that Worthplaying mentions a shifted release date to 'Spring 2014'.
Original Sin - Two More Previews
Here are two more Early Access previews for Larians RPG Divinity: Original Sin.
While everything is looking very promising so far, the alpha is extremely buggy. A lot of content isn’t implemented yet, there are various balancing issues and simple game-breaking bugs that will force you to restart every so often. Most importantly, save files will not be compatible with updated versions, meaning you will have to repeat a lot of the game later if you want to play it now. In its current early state it’s really only an attractive investment for die-hard fans.
There is still a while to go before Divinity: Original Sin sees a full release date, but this is a game that all RPG fans should be excited for. The part I’ve seen seems to be ramping up for an epic quest, and one that begs you to experience it as you see fit. There is a living, breathing world here to explore. Be the hero and complete every quest along the way or burn it all to the ground. With so many ways to play and progress, it really puts the RP in RPG. There are numerous big named titles in the genre releasing in the next year, but this might be the RPG to top them all.
Original Sin - Post-Funding Update #54
Larian Studios has posted the next post-funding update for Divinity: Original Sin. It's a large update that has news on the game delay, and Alpha changes.
Happy Friday, friends!
We're pleased to offer a new update on Steam for Divinity: Original Sin. Assuming you enjoy improved stability; massively improved rule systems for classes, spells, stats, and items; fixed bugs and new features (including one that could help your weary and deserving heroes take the occasional break from hunting Source and making pizza), this update will certainly please you.
In the following video, Swen discusses the update, explains how your contributions on the forum have helped us, and offers some encouraging news for Mac users eager to get their hands dirty hunting Source in Rivellon.
Also, did someone say something about the release date?
(Hint - In case you skip the video the game is delayed to spring)
Larian also has a second video with more informaion on the Alpha.
What about balancing?
Enjoy a world of better-balanced weapons, armour ratings, damage, resistances, saving throws, statuses, gold, and treasure distribution and generation.
Balancing is, of course, an ongoing process and while this update offers much improvement, you'll find that we've still got our share of tweaking to do.
How has stability been improved?
Causes for certain frequent crashes have been identified and fixed, and performance has been improved and stabilised for Windows 32 machines. Also, co-op campaigners can breathe easy: Multiplayer has been secured, and strangers will no longer be able to pop into your game at random.
Check out the complete change log for more thorough information about updated game elements.
Do you actually pay attention to feedback from the forums?
Absolutely! Many of the bugs and areas for improvement we focus on come directly from the Larian forums. Any likes, dislikes, frustrations, bugs, or suggestions Early Access players provide filter directly to the programmers and designers currently working on the game world. Your feedback is absolutely crucial to this process, and we are deeply grateful to everyone who contributes.
Original Sin - Preview Roundup
Here are some more previews for Divinity: Original Sin.
Divinity: Original Sin is getting there. It's approaching the territory of the grand old CRPG adventures, but it has considerable distance yet to travel. That it's doing some of that journeying on Steam Early Access is probably for the best, as gamers can give the developers plenty of additional work. Thus far, the combat is sluggish and clumsy: spell targeting in particular needs adjustment to remove those instances of accidental self slaughter. Navigation, questing, and map markers need to be properly programmed, and the opening area needs considerable balance. When I gave up in frustration on the murder investigation and wandered out of town, I was beaten at every turn by enemy squadrons that discouraged exploration. Amid the admittedly disheartening flaws, there is a lovingly crafted world rich with detail and personality, but it will take time for it to come to light. For now, it glimmers.
There's no doubting it's an early game: you can't name your characters nor select their gender, loading takes ages, and it has crashed a few times. More damningly one save game loaded my group of characters into a city of unmoving NPCs. I was lucky enough to have a working quicksave, or I'd have had to restart. Clawing back hours of progress is that clammy fear that we all hold when playing games, and it intensifies when you're playing a huge RPG that can claim it warned you this could happen.
OnRPG (found through GameBanshee)
As you can see, I was more than a little impressed with Divinity: Original Sin. It looked good on paper, and the real thing was fantastic. Rarely am I able to read up on a game, be hyped about it, and then actually have my hype rewarded with a fun, playable game. Even though it's in early Alpha, there's still a great deal of enjoyment to be had. If you're interested in Divinity: Original Sin, look for it on Steam where it's available on the Early Access program for $40. I had a fantastic experience and would recommend it to anyone that has friends to play with. However, I cannot stress enough that the game is still in early Alpha, so please don't buy it expecting a full and complete game.
Original Sin - Previews
Here are a few more previews for Divinity: Original Sin.
The first is from Games.On.Net
...it is a slice that invites you to view it from multiple angles and sides. Because Original Sin is a game made for the quick savers and quick loaders. Crafted for the curious and the completionists. For the tinkerers, thinkers and boundary pushers. Built for the sole purpose of being bent and broken, and watching how divergent the results can become. So while it may not be as inviting an early taste as the emergent, systemic survival games that thrive on the iterative process, Original Sin is, perhaps, the most fitting to bear Steam’s Early Access title. An early taste at a game in the process of being fleshed out and fixed, so that come release the curious at heart can break it in far more brilliant, entertaining ways. Even now? It’s a promise perilously close to being delivered.
The second is part 2 of Jesse Cox's video preview.
The third is another video on Gametrailers.
And lastly Gizorama checked out the game as well.
Despite some minor early-access glitches (the occasional crash, typos and placeholder text, a lack of customization options), Divinity: Original Sin shows an awful lot of promise. The combat should scratch anyone’s Baldur’s Gate itch, and the amount of freedom and customization it offers should offer anyone looking for a respite from the march of ‘me-too’ Skyrim/Dragon Age clones a damn good time. Even for someone like me who gets all nervous and sweaty when asked to pick out their starting stats.
Original Sin - Preview @ The Gaming Heretic
The Gaming Heretic takes a look at the Early Access version of Divinity: Original Sin.
Being an alpha build, the game often crashed, or I’d find myself in a place where I couldn’t advance. I had to start the game over a handful of times from my last save point and got to a point where I was saving every time I felt that I had just accomplished something important or if I just hadn’t saved in 10 minutes. I learned to do this the hard way after I had lost an hour’s progress early on due to a crash. In retrospect, it was really maybe only about 10-15 minutes of work but the game was new to me and it felt like such a huge loss at the time. Some of the other bugs included a door being locked that shouldn’t have been (thankfully it later unlocked so I could progress), and an instance where I accidentally started a chat dialogue with a sheep that the game wouldn’t let me out of; I had to force close.
All of these are, however, understandable, as the game is still under development. Annoying, but understandable.
There’s so much more to the game that I haven’t had the chance to play yet: multiplayer, larger battles, the crafting system, custom content, etc. If things continue as they are, I think the game will be worth its $40 price once it’s released if you’re a fan of RPGs. I really liked what I saw and experienced.
Original Sin - Dual Player Video Preview
Original Sin - Video Preview @ PCG Media
PCG Media has a new preview video based on the alpha version of Original Sin.
I got a first look at Larian’s Divinity: Original Sin way back in Feburary 2013, before their Kickstarter campaign. Back then, Larian were almost a million dollars short of the amount they finally managed to raise, and with promises of filling up the world with objects, quests, dialogue, NPC’s, buildings, and other features to make the world more life-like, Original Sin was shaping up to be the answer to a question I’d been asking for a while:
“Why am I so bored of modern RPGs?”
Original Sin has the answer.
As an bonus I also have news about the games release date from Kickstarter.
It's indeed taking us longer than we expected but we haven't decided yet by how much we'll shift the release date, which is why we didn't communicate anything official yet (because otherwise we run the risk of having to shift the date again if it turns out our estimate is wrong).
Development is racing ahead very fast for the moment and we want to assess where we are at the end of the month and where we think we'll be a month from now. A lot of the feedback we've been getting will be integrated by then and then it'll be a question of how much time it'll take us to finish up.
Some things which you suspect may take a lot of time take very little time to develop, but in the same breath it's also true that some things which you expect to take little time, actually take a lot of time.
In any case you're right, we should have communicated more clearly in the last update - it was there, but not explicit enough. But trust me when I say that any delay there is, is there because we're aiming high with D:OS.
Original Sin - Alpha Video Preview
Entertainment Buddha has released a video preview of the Alpha version of Divinity: Original Sin. Here is the video with a short description.
Divinity: Original Sin is quickly shaping up to be the kind of video game that any RPG fanatic has been dreaming of.
Even in its early alpha state, Original Sin plays wonderfully and shows its potential. Larian Studios, Original Sin’s developers, have built a game that wonderfully blends traditional RPG elements with a more modern appeal.
I took a quick preview of Divinity: Original Sin’s current alpha state, which can be found below. Check out my findings as well as an overview to the game’s combat and various other mechanics.
Original Sin - Now on Steam Early Access
Well by now most of you know Divinity: Original Sin is available on Steam Early Access. They released a new press release yesterday with more information.
Larian Studios’ Divinity: Original Sin Now on Steam Early Access
After last year’s $1M crowdfunding campaign, Larian is unleashing its old-school single-player and co-op RPG on players to get feedback and polish the final experience.
Larian Studios is taking RPGs back to their roots with Divinity: Original Sin, which is now available on Steam Early Access. Check out the brand new trailer here, then go grab the game on Steam.
The Early Access game is available at two pricing tiers:
Standard Edition: 39.99 EUR/USD – Gets you the Early Access game and the final game (this is the same price as the final version)
Co-Op Deluxe Pack: 59.99 EUR/USD – Includes two (2) copies of Divinity: Original Sin for cooperative play, and a double pack of Divine Divinity + Beyond Divinity.
Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party based, turn based, gripping dialogues, choice and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, free exploration... There is only one main goal, and how you get there is completely up to you. But everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.
Original Sin - Post-Funding Update #53
Larian Studios has a new post-funding update for Divinity: Original Sin with information on co-operative multiplayer, companions, and Steam Early Access.
If you head over to your Steam library now, you'll discover a new update for Divinity:Original Sin which makes it possible to explore the world of Rivellon in cooperative multiplayer. It's a lot of fun, so you should definitely give it a shot!
There are now two alpha keys available on the Larian Vault for everybody who had the duo pack reward as part of their pledge. If your pledge didn't include two keys but you have a friend you'd like to play with, you can get new keys via Steam Early Access.
For now, you can only play cooperative multiplayer with people who are in your friends list on Steam. Just invite them to your game (or alternatively, have them join your game). We're aware that you'll want a lot more options to filter people, kick people, chat with people etc...... and these will be added . Until we're ready with those UI elements however, you'll have to bear with the Steam interface.
Next they talk about companions.
We've added two new companions to Cyseal and more will be coming in the next weeks. You'll find Jahan who's a Demon Hunter in the library and Madora, the retired Source Hunteress in the tavern.
In addition to aiding you in combat, you'll discover that they have quite a few things to say about the quests you're on, perhaps even a bit too much. Should they become too chatty, you can always send them to the hall of heroes which has now also been opened up in your Homestead on the Shelter Plane at the end of time.
Speaking of your homestead, be sure to visit it at least twice during your play through - you'll discover that Zix Zax likes to decorate. A lot.
And finally we get news the game is now on Early Access.
Steam Early Access
From today on, Divinity:Original Sin is available on Steam Early Access. This will allow other people to join the community of people giving feedback, and aid us in these last months of development to make the game as good as we can. It also makes it possible for you to invite friends who didn't participate in the Kickstarter campaign to join you in your adventures through Rivellon.
There's been quite a lot debate about whether or not we should go to Steam Early Access with Divinity:Original Sin, but in the end we decided that is what's best for the development of the game because the advantages seem to outweigh the disadvantages. Swen wrote an entire blog about the pros and cons so those interested should head over to lar.net.
Larian Studios - What’s Wrong with Early Access?
Larian Studios Swen Vincke has posted a new update on his blog with his opinion on Steam Early Access.
A thread started on our forums that I thought might be of interest because it touches on the topic of Steam Early Access, something I guess pretty much every developer is thinking of nowadays.
A player named Kamatsu argued against Divinity:Original Sin going on Steam Early Access based on the bad treatment Wasteland 2 was getting. The reason for starting the thread was a Eurogamer preview about Divinity:Original Sin in which it slipped that Larian might be planning to release Divinity:Original Sin on Steam Early Access.
I didn’t actually check how Wasteland 2 was doing but from watching a couple of let’s plays and reading some previews, my impression was that it was actually doing well. And its position in the Steam charts indicated to me that they were making quite some revenue too which I assume will in turn allow InXile to make their game even better.
He or she said that basically every new thread in the Wasteland 2 forums for the past weeks has been a complaint about it being a beta, about it being a so expensive for a beta, about people being sure that it’ll never get finished, that it should be free & that Steam Early Access is an invention of the devil. The others in the thread seemed to agree and concluded that Larian was never going to be so crazy as to contemplate Early Access.
He ends with a question I sure many of us ask ourselves.
So I must be overlooking something given the amount of noise the internet is making about Early Access, but I don’t see it. If Kickstarter is ok, why isn’t Early Access ok? I would be grateful if somebody could point that out for me.
Information aboutLarian Studios
Original Sin - Preview @ Eurogamer
Eurogamer has a new preview of Divinity: Original Sin were the writer comes to the conclusion it might be the RPG you've been waiting for.
Larian has a lot ahead of it, and it's an understatement to say that the vision for Divinity: Original Sin is ambitious. Uniting all those systems and ideas into a coherent whole is not going to be easy, but if the developer can succeed then it will have a very singular game to show for it, the likes of which, Vincke suggests, the world has not seen in 20 years.
Original Sin - Preview @ Strategy Informer
Strategy Informer has posted a preview for the alpha version of Divinity: Original Sin.
The best RPGs or fantasy stories grab you immediately with situations, scenarios, actions, characters and dialogue that straight away get you involved and interested in this new world and what’s going on. While I can’t say the previous Divinity games did that for me Divinity: Original Sin already has even in its pre-alpha state. I have every confidence that Larian will sort out any remaining problems, and if they can keep the pace up with a great story and ever-more-interesting locations and quests this could be a serious challenger for best PC RPG in 2014. Assuming it makes 2014, of course. We’ll be watching this one closely.
Original Sin - Preview @ GameBanshee
GameBanshee has posted a new preview for Divinity: Original Sin.
Assuming Larian Studios manages to keep the quality this high for the full title, irons out the balance kinks, and is able to polish up the title for release, they might just publish one of the most interesting role-playing titles of 2014 and the last 10 years. There's still a lot that's not been implemented at this point, like day-night cycles and NPC schedules, and I'm eager to see how all the disparate elements that have been promised will inform the final title. True, there's no guarantee the title will hold up to the promise it's showing right now, but I'm willing to give Larian the benefit of doubt, and I'm excited to get my hands on Divinity: Original Sin again at release.
Original Sin - Post-Funding Update #52
With update number 52 for Divinity: Original Sin, Larian sends us their Season's Greetings.
And some music has made it to the game. Let's see how Kirill explains what happened to the orchestra.
Original Sin - Post-Funding Update #51
Larian Studios announces that the alpha version of Divinity: Original Sin is now available for backers in the games latest post-funding update.
Alpha access available!
Before you rush in and get your alpha code, please watch/read the following messages. We know, you most likely won't, but still, there's some important stuff in here. The most important thing is:
If you want a a smooth, balanced & stable experience without performance problems, wait for release! Seriously!
What is in the Alpha?
About 10 to 15 hours of gameplay.
What's not in the Alpha?
Quite a lot. Currently co-operative mode is disabled, as are the companions. We're still working on getting schedules in, so those are not in either. Sound & music are still very much work in progress too. Further, there's a very long list of features that are not 100% working yet, or just not in yet. This really is alpha, with plenty of stuff unfinished.
What are the known issues?
Too many to list - we made a short summary for you but really, there's a lot of things that still need to be done.
How can I help?
We are testing the game ourselves so there's no need for sending us reports on bugs that are obvious. But we are very interested in those that are not so obvious. What makes a non- obvious bug? Well, something you don't see immediately, something that requires you to do a certain amount of things to trigger it.
You'll know it when you see it :)
If the game crashes, we would appreciate it if you could send us your crash report. It helps us locate the problem.
When can I expect an update to the Alpha?
We might still do a few emergency patches in the coming days, but then we're taking our X-mas break. The next big update is scheduled for January and will be a feature/balance update. Most likely, big feature candidates to be included then are companions and cooperative play.
We'll keep you posted.