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Divinity: Dragon Commander

2013-08-19

Dragon Commander Multiplayer Review

DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
» Continue reading...

Divinity: Dragon Commander

2013-08-14

Dragons with Jetpacks

Kalniel reviews Dragon Commander to find out how the different styles mix and blend while strapping on his dragon's jetpack.
» Continue reading...

Recent info pages and articles








Picture Watch

Elder Scrolls V: Skyrim
Box Art

Poll Watch

Do you play Original Sin - Early Access?
Yes, I am
  (25.61%)
Thinking about it
  (5.38%)
No. Only on release
  (48.61%)
Never. Early access sucks
  (8.97%)
Not now, not on release
  (3.59%)
What's Original Sin?
  (7.83%)
Vote

July

Original Sin - Diablo HD Remake Mod

by Couchpotato, Tuesday - July 22, 2014 14:36

The Cinema Blend website has news of a promising mod being made with the Divinity: Original Sin Engine. The mod is a remake of the classic Diablo. Here are the details.

The first Diablo is getting an unofficial HD remake thanks to one devoted fan. He's rebuilding the game from the ground up on PC and Mac using Divinity: Original Sin's engine.

Reddit user docalypse started the remake, called Diablo: Original Sin, about four days ago. In that short period of time, he's managed to do a far amount of work. The first screenshots, seen in the gallery below, show the fruits of his labors. He's recreated the doomed town of Tristram, the surrounding countryside, and the cathedral.

His ultimate plans for the game include 26 levels based on the base Diablo game and its expansion Hellfire. Players will be able to venture beneath Tristram with a party of up to 4 characters. The mod will incorporate music from D1 and possibly its sequel as well. The story will be told with

While it will retain the look of Diablo, Diablo: Original Sin will have very different gameplay. The environments will be hand-crafted instead of randomized, with unique items placed throughout the game. Though 4-player co-op is possible, a lone player can control the full party if they'd rather go it alone. Traps can wipe out parties unwilling to let their rogue scout ahead (you brought a rogue, didn't you?). Secret areas can be reached with lockpicking and high perception ratings. Furthermore, docalypse says, Original Sin has turn-based battles instead of the usual "clickfest" Diablo combat.

The creator will add even more features to the game once the Divinity: Original Sin toolset is expanded. His to-do list includes new enemies, items, crafting recipes, and hirelings with backstories. He also wants to introduce new magic schools like Necromancy, Holy Magic and Cryomancy.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Patch 1.0.81 Released

by Couchpotato, Friday - July 18, 2014 05:04

Larian Studios released another small hotfix patch on Steam for Divinity: Original Sin.

Changelist version 1.0.81

A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.

We also added a truckload of new tutorial movies which will teach you how to script.

Game fixes

-Fix for error 117 (during saving with unicode profile/user names)
-Fix for floating camera

Divinity Engine Toolkit changes

-Added "templates folder" with source data for main campaign (Divinity engine toolkit)
-Stability fix in resource manager

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Review Roundup #4

by Myrthos, Thursday - July 17, 2014 11:58

Another set of reviews, of which one isn't that positive, so let's start with that one.

Kill Screen, 6.8

Dragon Commander was a strange idea, but it was clearly an idea. I’m not sure Original Sin has a clue what it’s about, beyond “feeling like an old game.” It gets more strung out as you go along, introducing towns that feel curiously bereft of quests and dungeons padded out with tedious switch hunts. There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.

MMORPG, 8.2


Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.

IGN, 9

Divinity: Original Sin is one of the most rewarding RPGs to come along in years. Its quests and combat compelled me to think hard about my actions and choices, which is more than I usually get to say about contemporary RPGs. Its depth, personality, and combat challenges easily allow it to hold its own against the likes of heavyweights like Dragon Age: Origins. These systems invite constant experimentation throughout dozens of memorable hours of combat and cheeky storytelling, and its rich modding toolkit provides the framework for enjoyable player-made adventure for years to come.

Dealspwn, 9

Divinity: Original Sin is a masterpiece, it really is. It's an unashamedly old-school RPG that prizes player freedom over heavy-handed storytelling and leading people by the nose, and it goes about its business extremely well. Games this ambitious and expansive in scope will always have their flaws, and there are flipsides to the design decisions that Larian have taken here. It might not necessarily be a game that you look back on five years from now and pronounce one of your favourites of all time, but for however many tens or hundreds of hours you put into Divinity: Original Sin, you're still going to have a fantastic time.

Quarter to Three, 5/5

Divinity: Original Sin has a lot of secrets to stumble over. Hidden rooms and sidequests are just part of the story. It’s a joy to find new ways to interact with the world Larian has created. From getting a dog’s help in tracking a killer, to crafting voodoo dolls by putting together a wooden figurine with a needle and pixie dust, you’ll be doing new things all the time. The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming. Plus, the game has something important to say about life: “No one has as many friends as the man with many cheeses.”

Ars Technica

Much of the time, when dealing with epic RPGs like Skyrim or Dragon Age, it’s easy and accurate to talk about how their ambitions are somewhat thwarted by interlocking systems that don’t entirely work but how the entirety of the game makes up for the weakness of certain individual parts. Divinity: Original Sin is the surprising reverse of this: it has dozens of components, all of which seem to work on their own. It's when these systems combine that the game struggles a bit, particularly in terms of quest and progression systems.

Still, that’s a minor price to pay for a game that manages to combine the best of 1990s RPGs with the best of today and even take its own steps forward. Divinity: Original Sin is a worthy embodiment of the past, present, and future of video game RPGs.

And a video review by HaasGaming:

 

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Patch 1.0.78 Released

by Couchpotato, Thursday - July 17, 2014 04:15

Larian Studios released a small hotfix patch on Steam for Divinity: Original Sin. They say it should fix a few problems from the last patch.

Patch V1.0.78 - Hotfixes

Hi everyone!

We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.

Because of that, we have just uploaded version 1.0.78:

- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)

We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Patch 1.0.72 Released

by Couchpotato, Wednesday - July 16, 2014 05:06

Larian Studios has released a massive patch on Steam for Divinity: Original Sin. The biggest addition is the new AI Personalities they promised to add later.

Patch V1.0.72 - Introducing AI Personalities

Hello everybody!

We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.

During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.

In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.

You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full change list is too large to post as an announcement, but you can check it out on our forums.

Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Interview with David Walgrave

by Myrthos, Tuesday - July 15, 2014 12:22

You can listen to a podcast from 5 by 5's DLC with Larian Studios David Walgrave, who talks about understanding what a game developer does, the EVO 2014 fighting game championships, Raiden joining Mortal Kombat X, Tekken 7 announced, Hearthstone: Curse of Naxrammas pricing info, and more.

Then in The Playlist, Jeff goes a little crazy praising Divinity: Original Sin, which he calls one of the best games of ever. Christian tries to manage the slurping, but Jeff loves loving the throwback CRPG in all of its glory. Christian has some memories of Aladdin Genesis that he's revisiting himself, too.

For Tabletop Time, David talks about destroying his friends at Dominion, and Jeff is excited to play the newly announced Spiel des Jahres winners.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Review Roundup #3

by Myrthos, Tuesday - July 15, 2014 12:13

Here is a new set of reviews for Larian Studios' Divinity Original Sin.

Front Towards Gamer, 9.5

Although the balance if Divinity: Original Sin sometimes feels a bit askew – for example, Wizards are so utterly paramount that to not have one almost spells game over; Magic is flat out OP – Divinity: Original Sin is probably the most fun I’ve had in an RPG since Baldur’s Gate, and I don’t have to search my screen for a single pixel concealing a hidden ring in Divinity: Original Sin either!

NowGamer, 9

Despite all this, it is worth drawing attention to a handful of flaws. Larian Studios is not a behemoth developer, and there are issues in how the game plays outside of its core ruleset.

Inventory management, for example, requires clicking on arrows in the menu rather than a character’s profile icon – making swapping items around unnecessarily frustrating.

Some longer quests can be fairly loose in their descriptions, requiring you to accidentally happen across a solution through exploration – or just resort to Googling it.

Requiring you to drag an ability to the spell bar to use its explicitly stated number of action points is frustrating too.

Just Press Start

Overall, I can say that despite its flaws and a punishing learning curve, there is fun to be had with Divinity: Original Sin.  It’s just a matter of how much you’re willing to deal with to get to it.  If you want the old school feel and challenge, then you should grab it without hesitation.  Everyone else should study up and see if it’s right for you.

Video Game Writers, 4/5

Divinity: Original Sin is not an easy game. It assumes familiarity with the RPG genre and banks on players’ ability to read text and sleuth out their next move. This isn’t an isometric, turn-based version of Dark Souls, but it does get challenging pretty fast. Followers of the Divinity franchise will attest to the games’ technical quirks and failings, which are far less pronounced this time around and that, coupled with outstanding visuals and copious hours of well-designed story and gameplay, mean that Original Sin could steal many of your summer hours.

Game On Girl

My only real issue with Divinity: Original Sin is also one of its strengths. The conversation. On one hand you have these great moments of dialogue between your two main characters that can reveal a lot about their personalities and back story and reward you with in game bonuses. On the other hand dialogue with random citizens is the same thing over and over. I would have preferred that there be no conversation option with the background players because they all pretty much have the same dialogue options which tend to be pretty jarring and pulls me out of the immersion of the game.

RealGamerNewz, 9.5

Divinity: Original Sin isn’t perfect. There are some core problems with the game that need to be ironed out plus the normal fun glitches and bugs that most games suffer from. Overall this is a very pleasing addition to the rebirth of CRPGs and with the way it is designed could keep players entertained for quite some time. Larian Studios has done old school gamers a huge favor with this release. Will you love this if you loved Skyrim? I can’t guarantee that. But if you are open minded, love RPGs, a challenge, and want to play the next big thing then I believe Divinity: Original Sin won’t be something you regret. With around 60+ hours of time in the base game, it’s above the average RPG scope. With content creation and just overall fun factor I can see this game lasting a player thousands of hours of enjoyment.

Chalgyr's Game Room, 9.25

I was not a big fan of Divinity II: Ego Draconis, so this is not a series I necessarily gravitate towards. I feel that this makes what Divinity: Original Sin has done so much more impressive. Larian Studios feels as though they have found a new direction to take this franchise, and it has plenty of room to grow and improve upon in the future, while still being a compelling offering here and now. Not just an early contender for RPG game of the year, but the current leader in 2014.

Techraptor,8.6

Overall, Divinity: Original Sin is one of the truest RPGs ever made, not only one of the truest in a long time. Larian Studios deftly put a world in place for you to just interact with in any way you see fit. The only places that Divinity: Original Sin lacks are those that do not facilitate player autonomy. Their greatest efforts were put into parts of the game that allow for you to do whatever you want.

And here is a tech review by Rage3D.

Divinity: Original Sin is a quality role-playing game with excellent PC optimization to match. It does host a few minor issues, but these could be easily fixed in future patches (of which I expect there will be many).

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Impression @ OnlySP

by Couchpotato, Monday - July 14, 2014 06:30

Only Single Player played Divinity: Original Sin and made a video of their impression.

Randy gives you his “first impressions” of a game he has put dozens of hours into.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Review Roundup #2

by Couchpotato, Sunday - July 13, 2014 13:47

Here is the next round of reviews for Divinity: Original Sin that I could find this week.

PCGamesN - 9/10

When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.

Eurogamer - 9/10

I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.

PC Gamer - 87/100

One of the joys of playing Divinity: Original Sin is rediscovering things that RPGs used to do well and eventually lost—creating new experiences in an old mould. That's the nostalgic sentiment that drove it to success on Kickstarter. But what's really exciting about the game is that it proves that traditional RPGs have a lot to teach present-day designers. Freedom, simulation, depth, and respect for the player's choices. There's power in that old blood.

Hooked Gamers - 9.5/10

Long in the making, Divinity: Original Sin offers the beautifully deep intricacies of an old-school RPG that does not in any way feel old-fashioned. What a great and unique experience.

Rock, Paper, Shotgun - No Score Given

The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - News Roundup

by Couchpotato, Saturday - July 12, 2014 05:08

Geekparty has a new article for Divinity: Original Sin about the games difficulty.

Most of the time, this difficulty is welcome. It prolongs the life of the game and, seeing as Original Sin brings little in the way of randomness to the table (its world, and every encounter therein, has been painstakingly crafted by the developers), this means of extending your stay in the gorgeous and compelling world of Rivellon is certainly welcome.Except, sometimes, it can just be mean.

I’m going to spoil a fairly early (optional) encounter in the game, so be warned: If you have not yet explored the nooks and crannies outside the gates of Cyseal, this may make you unduly aware of what lies ahead. Given the context, though, that might be welcome.

Next Noobfeed talks about how the game was sold for the wrong price on GOG.

Allow me to make this news post personal, because it’s not often we have a direct impact on anything. You may know me as a stickler for pricing points and wanting to have the best and fairest deal for you the consumer, as well as developers and other companies. It’s as such that when Divinity: Original Sin launched on GOG.com on July 9, I sent the online store a question about their pricing.

And for last Larian Studios has released another patch on Steam.

Update v1.0.67

Hi everybody! Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Please, don't forget to check the integrity of your game cache whenever an update is released.

To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Update 1.0.63 Released

by Couchpotato, Friday - July 11, 2014 04:44

Larian Studios has released another patch on Steam today for Divinity: Original Sin. As usual here are the details of what has been fixed.

Update V1.0.63

First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:

- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Two New Interviews

by Couchpotato, Thursday - July 10, 2014 05:06

I managed to roundup two more interview with Larian Studios Swen Vincke about his recently released game Divinity: Original Sin. The first interview is on Gamasutra.

"We always wanted to make an old-school PC RPG with multiplayer," says Swen Vincke, the founder of Larian Studios. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."

I've called him to ask after Divinity: Original Sin, Larian's recently-released isometric cooperative PC RPG. It's proven remarkably successful despite -- or perhaps because of -- its nostalgia-tinged design, which draws inspiration from German pen-and-paper roleplaying games as well as '90s-era PC RPGs like Baldur's Gate.

The Belgian studio Kickstarted Original Sin (to the tune of just under $1 million) last April despite competition from prominent, concurrent Kickstarter campaigns for isometric RPGs like Richard Garriott's Shroud of the Avatar and inXile's Torment: Tides of Numenara.

Larian managed to beat them both to market, launching Original Sin on Steam's Early Access service in January before bringing it to retail at the end of June. Now it's the top-selling title on Steam and Larian's fastest-selling retail release to date; the studio is well on its way to recouping the roughly $4 million it spent on the game's development.

"We never expected it to be this successful," says Vincke. "It's all due to Kickstarter and Early Access."

The second interview is on PC Gamer.

PC Gamer: How do you guys feel post launch? You said you're still working on the game, but what's the vibe at Larian right now?

Swen Vincke: It's funny because everybody's still so focused on doing the patching that we haven't had time to celebrate yet. Everybody took some breaks to get some sleep, and most of us took a long weekend, but now we're focusing on the patch, and we're going to have our first [release] party next week. It will be a big one, and then we're going to go on a big holiday and then there's going to be a huge party. Right now, actually, everybody's like, "Okay, we released, so we continue to work on it." It's a rather funny feeling to be honest. We're very happy obviously.

PCG: It's the only project that Larian has right now, right? You're not working on anything else.

Vincke: No. This was all-in for us, so we said, "We have one shot at making a good RPG. This is going to be the one, so we'd better not fuck it up." That was basically the attitude, so it was stressing. But we're happy now of course.

PCG: What kind of things are you looking at in the big update?

Vincke: We basically have two types of things. We're doing hotfixes where we see problems that we can fix right away for people, and then the patch will contain some extra content. Balancing fixes. We'll introduce the AI personalities—that was one feature that didn't make it fully for release. [Right now] you only have no personality or random personality, which is rather clunky to play with, or the loyal personality which basically does everything you do. We will add five or six AI personalities, and they have distinct opinions about things, and so it's basically your partner. [And] people will be able to create their own personalities.

They make decisions based on certain type of personality, and it makes the game quite different, actually, because then it's really like playing with a human being, to a certain extent.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Two More Reviews

by Couchpotato, Wednesday - July 09, 2014 10:21

Here are two more positive reviews to add this week for Divinity: Original Sin.

Strategy Informer - 8.5/10

While in my opinion it has a few flaws that hold it back from true all-time-classic status Divinity: Original Sin is an excellent, beautifully designed and engaging RPG that absolutely never gets boring.

Game Informer - 9/10

The experience is not without a few minor quibbles, such as disastrous misclicks that can occur from enemy/camera positioning and the inability to always have items show up on the ground. The complete freeform gameplay in Divinity: Original Sin can be quite daunting and frustrating, especially as a player navigates the minefield of the early game without any real direction. Embrace the lack of handholding and complete freedom, and you have an incredible title that provides many hours of entertainment.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - New Article & Patch

by Couchpotato, Tuesday - July 08, 2014 10:19

Incgamers Peter Parrish has written a new article about why all of us should play Larian’s new RPG game Divinity: Original Sin. Here is a short sample.

Larian’s partially-crowdfunded RPG Divinity: Original Sin has been out for a week, and has rarely left the upper reaches of the Steam best sellers list. You won’t find many full reviews of the game out there right now though. Partly because review code was only available on the day of release and partly because the game is something like 80 hours long. Anybody who has reviewed it at this point most likely didn’t finish it (or binged through 15 hour chunks at a time, which would actually be quite understandable with this game.)

I’ve not finished it myself, but there’s already plenty I want to write about the game. I’m normally extremely cautious about gushing over games, particularly because this industry suffers from a dangerous excess of unmerited hype, but Original Sin deserves major plaudits. Most of them can be summarised as “Holy crap, Divinity: Original Sin is an outstanding RPG.” Here’s why you should play it.

Larian also released the next patch on Steam.

New Monday, New Update ! Version 1.0.57

Hi everyone,

Our latest (small) update brings you the following fixes:
- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)

We are currently working on finding the causes for more critical issues.

To those still having issues, thank you for your patience. We are trying to weed out the most important issues as soon as possible.

If you still have trouble playing the game, do not hesitate to contact us!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Review Roundup

by Myrthos, Monday - July 07, 2014 12:44

Here is a set of reviews for Larian Studios Divinity Original Sin.

Gambit Magazine, 5/5

In conclusion, Divinity Original Sin is an amazing game that manages to merge the brilliant PC RPG’s of old and infuse it with many modern-day elements. It’s not a perfect game, but it sure has a lot less bugs and glitches that plagued Skyrim and critics showered that game with needless praise. I can’t recommend Divinity Original Sin enough and I just hope that other publications also take note of what I hope doesn’t end up as a hidden gem for the PC

APG, 8/10

Not everything is great, though. While the graphics aren't bad, the models used for characters within the game are all very similar. I was disappointed by how difficult it can be to find specific npcs for quests and often frustrated by trying to figure out where I could find merchants that sell specific spells or skills. Certain items are only obtainable through specific spells or skills which can make the player frustrated that they didn't begin with this class or another.

Softpedia, 9.5/10

Divinity: Original Sin is not perfect by any means, but it attempts to reach perfection nonetheless and offers one of the most complex role-playing game experiences currently available. Developer Larian still has a lot of work ahead, primarily in the form of patches that iron out its various kinks, mainly of technical nature, but it’s definitely a very polished experience as it stands.

AGR,  9.3/10

Overall, Divinity: Original Sin is a massive RPG in scope which takes on our usual tendencies for RPG's and smashes them high and wide. The combat is a massive breath of fresh air, the story is enjoyable and expansive, the music is fantastic while the length of play is large. If you enjoy RPG's of any kind, you'll love Divinity: Original Sin.

Subjective Gaming

Now, I’ve had quite a lot to say about Original Sin, both good and bad, but I don’t want you to come away from this thinking that I didn’t enjoy my romp through the world of Rivellon. Overall I actually think that this is a very solid game and most of the problems I mentioned only show up enough to remind you that they’re there but don’t stick around. The intricate combat is a blast to use and the world is vibrant and full of life, both hostile and friendly. It’s available on the Steam store for $40 and you’ll certainly get your money’s worth in terms of content. The game even features an easy difficulty if you’re not sure you’re capable of handling the challenge, as well as a hard difficulty for those who aren’t challenged enough.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Two New Reviews

by Couchpotato, Sunday - July 06, 2014 11:51

Divinity: Original Sin was released last week and I have to say there are barely any reviews on most major sites. Still I found at least two more today.

MMO RPG - 8.2/10

Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.

Mousenjoypad - 92/100

Divinity: Original Sin is already a contender for the title of the RPG of the year. It’s the indie RPG that could. A definitive recommendation to everybody who appreciates a good role-playing game, including those who yearn for the likes of Baldur’s Gate. You just might be nicely surprised by what’s waiting for you in this package. As if that’s not enough, we’ll have complete access to mod tools and Steam Workshop in a couple of weeks, plus additional party members and some more fluff to go with the usual array of patches that are bound to fix the few bugs the game currently sports around. Perhaps the prolonged loading screens will be looked upon, too.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Impressions @ Gametrailers

by Aries100, Saturday - July 05, 2014 16:47

Ben Moore from GameTrailers has played this game. He likes it. And calls it Skyrim mashed together with Baldur's Gate. His conclusion: don't miss this game. You can view the videointerview with Ben Moore here.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Update 1.0.53 Released

by Couchpotato, Saturday - July 05, 2014 05:46

Larian Studios has released a new new patch on Steam today. Here are the details.

Enjoy your weekend! Here is update v1.0.53

Hello everybody,

As we enter the weekend, here's an update that should solve several problems some of you have been experiencing.

- Fix for wrong alignments (this should also fix existing save games). This for instance solves the problems with the bone totem in the Luculla Mines.
- Local chat is auto-enabled
- Greatly reduced memory usage for Win32 systems. This should lead to more stability.
- Fixed crash when a destroyed item was still in the skillbar
- Fixed a rare crash on level swap
- Fixed a crash when crafting in two inventories at the same time
- Fixed a crash when disarming trap while it detonates
- Fixed a crash for fleeing while invisible
- Fixed graphical artefacts on characters on the Mac version
- Fixed low-res terrain textures
- Fixed crash in multiplayer menu
- Disabled casting a skill when another is busy
- Teleport will now ignore the teleported item for AI grid checks
- No combines anymore in the trade window
- Added Staff of Magus to all henchman
- Fixed rare crash when summoning
- Better feedback for item combinations
- Fixed fleeing with a summon
- Changed font color in dialogs for better readability
- Added missing people to the credits

Divinity Engine Toolkit changes

- Fixed some exceptions
- Fixed terrains not showing up when loading levels from the main game

We also posted 7 tutorial videos [www.larian.com] on the Larian forums that will help you understand the things you can do with the toolkit. More videos are incoming.

Before I forget Gorath also sent in a link to a new review from a German site called GamersGlobal.de. They gave the game a 9/10.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Impressions @ Kotaku

by Aries100, Friday - July 04, 2014 16:28

Kotaku's Kirk Hamilton has played this game and he is given his impressions about it.
He does so in an article called I'm glad they're still making games like Divinity Original Sin.

Here's a quote about how the two protagonists solve differences of opinion:

Later in town, we met a mage who wanted to join our party. His only condition: That we foreswear any allegiance to any sort of demon. Obviously that could be a problem down the road, but while Sabetha enthusiastically agreed, I decided that Locke had some doubts. He and Sabetha tried to hash it out, but eventually settled the decision with a game of rock, paper scissors.

Here's a quote about the combat:

Combat in Original Sin is turn-based and tactical, and positioning and environmental factors play a huge part in determining the victor. All of the elements-fire, water, electricity, poison, etc.-interact with one another, as well as with characters. That means that you can break a water barrel to make a huge puddle, then electrocute anyone standing in it for extra damage.

And in conclusion:

Divinity: Original Sin is a rare kind of a thing, a throwback CRPG that conjures equal parts Ultima VII, Neverwinter Nights, and Baldur's Gate while still managing to show up with a bunch of new ideas of its own. It gracefully joins other nouveau-retro RPGs like Wasteland 2 and the upcoming Pillars of Eternity at the vanguard of what I can only hope is a bona-fide CRPG renaissance. I'll almost certainly have more on the game as I continue to play, but for now: I really like it.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - News Roundup

by Couchpotato, Friday - July 04, 2014 04:42

The Bitpulse has a new article with a look at Divinity: Original Sin from it's humble beginning all the way to it's official releases a few days back.

When Larian Studios started the Kickstarter campaign for its expansive, turn-based RPG Divinity: Original Sin in March 2013, there was little precedent for how a crowdfunded game’s development was supposed to go.

Games like Double Fine’s Broken Age and Wasteland 2 legitimized the platform as a viable means to raise money without needing a publisher, but both games were not yet finished.

While Double Fine works to release the second half of Broken Age this year and InXile Entertainment attempts to meet its new August release date for Wasteland 2, Divinity: Original Sin is out.

After two years of development, over $1 million, and a few delays, the game Larian Studios pitched 15 months ago to potential backers is finally finished. It’s one of the first handful of games that made it through the crowdfunding process, and could be an example future developers look to before they decide to crowdfund their games.

BitPulse went through the history of Divinity: Original Sin’s development, it’s promises and it’s mistakes, and compared that to the finished product that is available today.

Next Larian Studios released another update for the game today.

We just updated the game to version 1.0.51.

+Fixes for German/French
+Fixed crash on talking to summoned pet (KS reward)
+Optimised terrain textures so they take less memory
+Modified loading code for 32 bit systems.

About the Global Chat: We switched it off for now as there was just a bit too much profanity and insulting, and while we have good hopes that it may get better if people read this this[www.gutenberg.org], we'll also install some proper moderation tools & processes. Once that's done, we'll switch it on again.

Note for 32 bit users: The problems you can experience are related to the game running out of memory which can be remedied by lowering the quality settings. We are working on optimising memory usage and will soon have a number of fixes for this. Until then, we recommend setting your texture quality to lowest. We know this is not cool, but solutions are on their way.

And for last Larian also released a video a few days back for the games editor.

A short overview of how to get started on making your own RPG of the Divinity Engine Toolkit. Ships for free with Divinity: Original Sin.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Quickest Selling Game for Larian

by Aries100, Thursday - July 03, 2014 22:22

Divinity: Original Sin has sold 160,000 copies since its release on June 30th 2014.  In the words of Swen Vincke, the leader of Larian Studio:

It's doing pretty well," Vincke said. "We're very happy about it. And to be honest we didn't expect it. We thought it was going to do well but not this well. "It's definitely the fastest-selling game we've ever published. The last figures I saw we were at 160,000. For us that's pretty good. We're definitely going to break even and hopefully we'll make sufficient profit for our next game."

Swen Vincke concludes:

It's word of mouth that is driving Original Sin right now," Vincke said. "We were late with our game, working on it until the last day, so we don't even have reviews out there.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Update 1.0.47 Released

by Couchpotato, Thursday - July 03, 2014 05:09

Larian Studios has been busy releasing a few patches this week for Original Sin. They released a new new patch on Steam today. Here are the details.

What a game USA-Belgium was!!!! Also, Update V1.0.47

Congratulations Belgium Red Devils on a well deserved victory! And congratulations USA for making it an offensive game and showing such fighting spirit, what a keeper! !

Today's update contains a number of hot fixes for the biggest issues you've been reporting. Your DLC problems should all be sorted out now too.

-Zandalor's Trunks will now talk
-Fixed the repeating voice problem that drove everybody bananas
-Muted banter voices while in dialog or trade
-Fixed crash with open inventory/skill tree on level swap
-Removed Intro Movie loading jitter
-Disabled saving to Steam Cloud again because its size is too small for our save games. We are going to compress the save games first and then reactivate it.
-Fixed problem with UI and save games
-Fixed Silverglen bad script crash
-Fixed problems with preview window in editor
-Fixed problems with game not starting after changing main campaign data with editor

Have fun! And thanks again for spreading the word about Divinity:Original Sin!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Planescape: Torment - Five Reasons It's Great

by Couchpotato, Wednesday - July 02, 2014 04:14

Twinfinite posted what they think is the top five reasons why Planescape: Torment is great. So give it a read and see if you agree with them.

As Steam´s Summer Sale fades away, slowly, as a pleasant and confusing period, some people seek statistical comfort and explanation as to why wallets are wasted,  while many of us remain wondering other things.

Among many titles, Baldur’s Gate II Enhanced Edition came up as an important offer. People agreed and assured themselves that it was a great buy, and while we awed in nostalgia and greatness concerning one of the most important D&D titles in PC gaming history, I remembered another game that deserved a lot of (and maybe even more) praise – Planescape: Torment.

Here are 5 reasons why this 1999 Black Isle Studios release should be removed from under the shadows of its siblings.

Information about

Planescape: Torment

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

June

Original Sin - Release Day

by Myrthos, Monday - June 30, 2014 16:51

Larian Studios bring us news in Kickstarter update numer 63 that many things being wrapped up today (or shortly thereafter) for Original Sin.

Today is an extremely exciting day here at Larian. After years of developing a game we truly love, we get to release the full version of Divinity: Original Sin to both our amazing backers and to the rest of the gaming world.

It is at once thrilling and nerve-wracking; this vast world will now, for the first time, be explored in its entirety by the public. We can only hope you all have as much fun growing your Source Hunters and solving Rivellon's mysteries as we had developing them.

Without your support via Kickstarter and Early Access, this game would never have reached the level of polish and complexity present in its current form. Your contributions added a world of colour, secrets, enhancements, and depth to the game that has made this what we consider our best game to date.

Below, Swen explains just how grateful we are for your support:

Besides that there is information that Original Sin will be integrated in GOG's Galaxy, that the toolkit is live, translations are a bit delayed and they will be streaming on Twitch twice tonight, first at 18:00 Brussels time with Eurogamer (9 a.m. Los Angeles, 12 p.m. New York, 20:00 Moscow) on Larian's channel: http://www.twitch.tv/larianstudios and secondly at 20:00 with Swiftor on his channel: http://www.twitch.tv/swiftor

There are many hints and tips on how to deal with your rewards, so you better go read them before firing up Original Sin.

I also noticed that no changes can be made anymore by backers to their rewards (with the exception of the source of your keys).

For those who participated in our Original Sin raffle, be patient, your rewards will be coming your way, once I have received them.

 

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Bring on the Cows

by Myrthos, Tuesday - June 24, 2014 13:28

Update 2014-06-24 - 16:05 CET

Apparently the press release mentioned below wasn't what they want to send out. Here is Swen's comment on it:

Somehow a draft of the press release got released, and so the wrong information spread. We didn't really plan on releasing on cow simulator but now it looks like we'll have no choice wink Stream is on thursday - bring your notepads, it's going to be a real tutorial.

The stream he mentions is on twitch.tv on the 26th of June at 18.00 CET.

Original news

Larian Studios have announced in a press release that the Divinity Engine Toolkit, comes with a cow simulator, just as an example of how you can create mods for the game.

Cow Simulator 2014 announced by Larian Studios, comes with Divinity Engine Toolkit

Larian Studios announced today that the editor for Divinity: Original Sin, will be available as part of the Early Access beta on June 26th.

Not only is the Divinity: Original Sin editor the first multiplayer game editor since Neverwinter Nights, it comes with a sample module called Cow Simulator 2014.
Cow Simulator 2014 is perhaps the finest cow simulation ever released. It serves as an example mod for would-be creators and permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.

The Divinity Engine Toolkit allows players to:

• Make new adventures that you can play in singleplayer or multiplayer
• You can modify the main campaign or create your own
• Manipulate terrain and edit existing models and textures
• Write your own stories and dialogs
• Create behaviors and scripts with easy-to-use scripting language
• Alter existing or add new skills, stats and spells
• 1-click export to Steam Workshop
• Add and manage your mods via Steam Workshop or inside the game

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - 20% Off On Steam

by Couchpotato, Friday - June 20, 2014 17:50

Divinity: Original Sin is 20% off on Steam for the next 25 hrs. Now is your chance to buy the game if you haven't already, and help support Larian Studios.

Gather your party and get ready for a new, back-to-the-roots RPG adventure! Discuss your decisions with companions; fight foes in turn-based combat; explore an open world and interact with everything and everyone you see. Join up with a friend to play online in co-op and make your own adventures with the powerful RPG toolkit. 

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details