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Divinity: Dragon Commander

2013-08-19

Dragon Commander Multiplayer Review

DArtagnan is our second reviewer for Dragon Commander and in his review he focused on the multiplayer part of the game.
» Continue reading...

Divinity: Dragon Commander

2013-08-14

Dragons with Jetpacks

Kalniel reviews Dragon Commander to find out how the different styles mix and blend while strapping on his dragon's jetpack.
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August

Original Sin - Hotfix 1.0.132 Released

by Couchpotato, Sunday - August 24, 2014 05:35

Larian Studios released a hotfix patch on Steam for Divinity: Original Sin.

We kept a close eye on your feedback on the latest patch and have put the following hotfixes live:

  • HP Bug on loading
  • Changes to resistance cap that were supposed to be in the patch but did not make it in (zombie talent fix, can go over cap with potions and temporary effects)

We apologize for the inconvenience and if you have any more issues directly linked to the patch, please let us know.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Review Roundup #6

by Couchpotato, Friday - August 22, 2014 06:11

Well here are a few more reviews for Original Sin from the last two weeks.

Pixelgate - No Score

Original Sin’s production values are pretty slick. The visuals are vibrant and reflect the tones of the game nicely. Character modes and environments are packed with detail consistent with the world. When the spells are flying, the visuals take on a new life. Explosives colours burst into life, the audio sings proudly, it all feeds into the end experience.

The Koalition - 94/100

It is indeed, a “Old-school CRPG with new ideas and modern execution.” If you can get excited about any part of that phrase, I recommend Divinity: Original Sin as a game that you will truly love and I hope that it sets a trend for future titles.

MMO Games - 3.5/5

The beautiful isometric artistic styling and complex turn-based mechanics pay a great homage to the games of old, but there are plenty of newer RPGs that simply do everything better.

IllGaming - 9.5/10

Divinity: Original Sin is an exceptional RPG that brings quite a few new things to the table and gets its formula perfect to keep you hooked for hours on end. It’s one of those games that have all the markings of a Classic.

Gamebanshee -  No Score

Still, while you shouldn't necessarily believe that Original Sin is the best thing since sliced bread, it's still a worthwhile purchase.  The campaign offers 100 hours of content (which will only grow larger once modders sink their teeth into the game), there are some good puzzles and fun quests, and the combat engine is unique and interesting.

Larian also released patch 1.0.130 today on Steam.

This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated. We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Video Review @ Matt Chat

by Couchpotato, Tuesday - August 19, 2014 06:15

Matt Barton takes a look at Divinity: Original Sin in his latest Matt Chat video.

This episode features a review of Larian Studios' Divinity: Original Sin game. This project was funded by Kickstarter last year and represents one of the first great achievements of that funding method.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Review @ RPG Codex

by Couchpotato, Monday - August 18, 2014 05:51

The RPG Codex has posted a new review for Divinity: Original Sin. Overall they enjoyed the game, and sing praises about it. Here is the conclusion.

Despite much of the obligatory Codexian nitpicking, I have to say that I loved the time I spent with Original Sin. Sure, it has some flaws, but overall, it is exactly what I wanted from it - or in fact more. Focusing on the flaws is like missing the forest behind a couple of trees. The game is amazing, and the sum of its parts is far greater than the parts themselves – and that’s not said to diminish the parts. Divinity: Original Sin is a great package filled with amusing stories, great combat, satisfying exploration and many hours of general amusement. Plug in a co-op partner that you’re well compatible with, and the fun you’re likely to have will be greater than following the Codexian Bioware thread – and this is taking into the account the fact that Original Sin actually costs money.

Briefly put, Original Sin is what gaming is supposed to be about: it’s about having fun. It’s a game I hoped for but didn’t quite expect. It’s a game that gives hope for the genre, that it does not have to be split between the AAA-type mass-appeal titles and niche 2D sprites. It gives hope that Kickstarter RPGs will end up at least as good as they were promised to be without involvement of third-party publishers and other hidden strings.

It was a great ride, and I’m looking forward to the mods that will follow. Not the nudity mod though, thank you very much.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Patch 1.0.107 Released

by Couchpotato, Saturday - August 09, 2014 07:32

It seems Larian Studios released another patch on Steam for Divinity: Original Sin this week. As usual here are some of the changes, and updates from the patch.

Update V1.0.107

We had a small holiday to recuperate from the release but are back now and are going to continue with updating and improving Divinity:Original Sin.

Expect new companions, plenty of quality of life improvements (in the game at least ;) ) and more from us in the coming weeks.

Today's update includes a number of fixes and also introduces UI scaling.

Just go to options/game and use the UI scaling slader if you the user interface is too small/large for you.

Here is the list of other changes:

Introduced UI scaling
Fixed translations of the journal, level names and secrets
Fix for corrupted packed files
Fixed the modding menu
Fixed Henchman XP issue when hiring
Fixed status icons being empty when a character is charmed
Fixed issues when characters stopped following each other
Fixed crash when closing trade before icons are loaded
Fixed invulnerable status of death knights being reapplied after save/load
Minimap moved back to top layer
Fixed rare crash when resurrecting
Fixed Henchmen changing visual after save/load
Fixed race condition with cooperative dialogs
Improved memory footprint on win32
Fixed enemy portrait targeting with special arrows

Editor fixes

AI grid generation fix
It's now easier to add new scripts
Fixed a number of crashes
Improved error reporting when there's an issue with file copying
Remove Perforce status icons if you don't have perforce

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Named Game of the Month

by Couchpotato, Tuesday - August 05, 2014 06:42

Gamespot picked Divinity: Original Sin as it's game of the month for July in a new video.

July 2014 has come and gone, and it wouldn't have made much of a mark on video game history if not for a few standout games, especially the one we picked as Game of the Month.

Thanks for the link HiddenX.Wink

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Planescape: Torment - Retrospective Review

by Couchpotato, Tuesday - August 05, 2014 05:33

PC Gamer has posted their old review for Planescape: Torment back from March, 2000.

Every Sunday, Tyler publishes a classic PC Gamer review from the '90s or early 2000s, with his context and commentary followed by the full, original text from the archived issue. More classic reviews here.

We recently named Planescape: Torment the best RPG of all time, and our original review confirms that we felt much the same way 14 years ago. Torment was good then, and remains great—and lucky for us, it's available on GOG. Thank you, you beautiful Polish preservers of PC gaming history.

Here is a small sample from the review.

While the game foregoes the multiplayer aspects of Baldur's Gate, this is no great loss. With so many different ways to get through the game, it's likely that many players will go back through just to see the alternate solutions and discover some of the secrets they may have missed. When it comes right down to it, this game is a masterpiece of roleplaying—the dialogue is some of the most well-written of any RPG, the environments are varied and downright enthralling, the spell effects are mindblowing, and the story contains some of the most inventive, unique characters players will ever have in a party. Whether or not you're a hardcore fan of RPGs, this Torment is a must-have.

Information about

Planescape: Torment

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

July

Original Sin - Review Roundup #5

by Couchpotato, Thursday - July 31, 2014 06:33

I know I said I wouldn't post another roundup of reviews for Divinity: Original Sin, but I lied. Here is the next round of reviews everyone they just keep being posted.

RPGFan - 89/100

Divinity: Original Sin will test your patience, skill, and the limits of your love for flawed creations. If you can get past the brutally difficult and mechanically confusing opening, you'll find a rewarding experience created in the tradition of old computer RPGs. One that, for all its wonders, manages to be maddening at times and soporific at others. If you're tired of hand holding and exclamation points above NPC heads, if you want a challenge, if you grew up playing classic computer RPGs and haven't been properly sated in years, you might find a new addiction with Original Sin. Just be warned that its enchantment grows dim at times, though any brush with wonder is worthwhile.

GamingBolt - 8/10

If there's ever been a time to throw out the words "Indie" or "Developed on a budget" then now is the time. As it proves that time, effort, fan feedback, and passion, are more important than high budgets, annual recycling, scripted Hollywood aesthetics, and glorified tech demos.

GodisaGeek - 7/10

A game that does well as a single-player RPG, and does well as a vast, exploration-based semi-open-world adventure, but excels at neither. Better than many of the RPGs in its ancestry, it nonetheless suffers from frustrating NPC engagement and lacks the intelligent storyline required to make it a classic of the genre.

Denkiphile - 4.5/5

Divinity: Original Sin is a surprising gem in modern PC releases not only because of how niche the actual gameplay is but also of the overall quality of the game. I honestly have no idea how it has been so well-received and successful considering the average person probably isn’t into cRPGs, but it does give me hope for the future that games can be successful without requiring the need to dumb down the gameplay, and that is probably the biggest thing to come out of this title.

And before I forget the Russian version is now available.

I know we're supposed to be on a two week holiday, but we couldn't let this slide: thanks to the hard work of the fine people at 1C, you can now play the game in Russian!

Please note that we aware of some minor issues: because of the latest patch we did before our holidays, some UI text is still in English (e.g. names of personalities in the New Game screen, names of some graphical option settings), but we will fix these as soon as possible.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Diablo HD Remake Mod

by Couchpotato, Tuesday - July 22, 2014 14:36

The Cinema Blend website has news of a promising mod being made with the Divinity: Original Sin Engine. The mod is a remake of the classic Diablo. Here are the details.

The first Diablo is getting an unofficial HD remake thanks to one devoted fan. He's rebuilding the game from the ground up on PC and Mac using Divinity: Original Sin's engine.

Reddit user docalypse started the remake, called Diablo: Original Sin, about four days ago. In that short period of time, he's managed to do a far amount of work. The first screenshots, seen in the gallery below, show the fruits of his labors. He's recreated the doomed town of Tristram, the surrounding countryside, and the cathedral.

His ultimate plans for the game include 26 levels based on the base Diablo game and its expansion Hellfire. Players will be able to venture beneath Tristram with a party of up to 4 characters. The mod will incorporate music from D1 and possibly its sequel as well. The story will be told with

While it will retain the look of Diablo, Diablo: Original Sin will have very different gameplay. The environments will be hand-crafted instead of randomized, with unique items placed throughout the game. Though 4-player co-op is possible, a lone player can control the full party if they'd rather go it alone. Traps can wipe out parties unwilling to let their rogue scout ahead (you brought a rogue, didn't you?). Secret areas can be reached with lockpicking and high perception ratings. Furthermore, docalypse says, Original Sin has turn-based battles instead of the usual "clickfest" Diablo combat.

The creator will add even more features to the game once the Divinity: Original Sin toolset is expanded. His to-do list includes new enemies, items, crafting recipes, and hirelings with backstories. He also wants to introduce new magic schools like Necromancy, Holy Magic and Cryomancy.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Patch 1.0.81 Released

by Couchpotato, Friday - July 18, 2014 05:04

Larian Studios released another small hotfix patch on Steam for Divinity: Original Sin.

Changelist version 1.0.81

A mini-fix today with a very small change list, and at the same time a big update for those who are busy with the Divinity engine toolkit as we added the source files for the main campaign.

We also added a truckload of new tutorial movies which will teach you how to script.

Game fixes

-Fix for error 117 (during saving with unicode profile/user names)
-Fix for floating camera

Divinity Engine Toolkit changes

-Added "templates folder" with source data for main campaign (Divinity engine toolkit)
-Stability fix in resource manager

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Review Roundup #4

by Myrthos, Thursday - July 17, 2014 11:58

Another set of reviews, of which one isn't that positive, so let's start with that one.

Kill Screen, 6.8

Dragon Commander was a strange idea, but it was clearly an idea. I’m not sure Original Sin has a clue what it’s about, beyond “feeling like an old game.” It gets more strung out as you go along, introducing towns that feel curiously bereft of quests and dungeons padded out with tedious switch hunts. There’s no strong character to center it, no perspective to ground it, no consistent challenge to weight it. It’s an impressive novelty, but it fades fast.

MMORPG, 8.2


Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.

IGN, 9

Divinity: Original Sin is one of the most rewarding RPGs to come along in years. Its quests and combat compelled me to think hard about my actions and choices, which is more than I usually get to say about contemporary RPGs. Its depth, personality, and combat challenges easily allow it to hold its own against the likes of heavyweights like Dragon Age: Origins. These systems invite constant experimentation throughout dozens of memorable hours of combat and cheeky storytelling, and its rich modding toolkit provides the framework for enjoyable player-made adventure for years to come.

Dealspwn, 9

Divinity: Original Sin is a masterpiece, it really is. It's an unashamedly old-school RPG that prizes player freedom over heavy-handed storytelling and leading people by the nose, and it goes about its business extremely well. Games this ambitious and expansive in scope will always have their flaws, and there are flipsides to the design decisions that Larian have taken here. It might not necessarily be a game that you look back on five years from now and pronounce one of your favourites of all time, but for however many tens or hundreds of hours you put into Divinity: Original Sin, you're still going to have a fantastic time.

Quarter to Three, 5/5

Divinity: Original Sin has a lot of secrets to stumble over. Hidden rooms and sidequests are just part of the story. It’s a joy to find new ways to interact with the world Larian has created. From getting a dog’s help in tracking a killer, to crafting voodoo dolls by putting together a wooden figurine with a needle and pixie dust, you’ll be doing new things all the time. The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming. Plus, the game has something important to say about life: “No one has as many friends as the man with many cheeses.”

Ars Technica

Much of the time, when dealing with epic RPGs like Skyrim or Dragon Age, it’s easy and accurate to talk about how their ambitions are somewhat thwarted by interlocking systems that don’t entirely work but how the entirety of the game makes up for the weakness of certain individual parts. Divinity: Original Sin is the surprising reverse of this: it has dozens of components, all of which seem to work on their own. It's when these systems combine that the game struggles a bit, particularly in terms of quest and progression systems.

Still, that’s a minor price to pay for a game that manages to combine the best of 1990s RPGs with the best of today and even take its own steps forward. Divinity: Original Sin is a worthy embodiment of the past, present, and future of video game RPGs.

And a video review by HaasGaming:

 

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Patch 1.0.78 Released

by Couchpotato, Thursday - July 17, 2014 04:15

Larian Studios released a small hotfix patch on Steam for Divinity: Original Sin. They say it should fix a few problems from the last patch.

Patch V1.0.78 - Hotfixes

Hi everyone!

We've been following the feedback on our first big patch and have noticed some critical issues slipped through our nets.

Because of that, we have just uploaded version 1.0.78:

- Several rare crash fixes
- Fix for newly introduced save/load issues (Mac)
- Fix for crashing on saving (Windows)

We apologize to those affected by these issues.
If you still have save/load issues after this hotfix, please let us know.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Patch 1.0.72 Released

by Couchpotato, Wednesday - July 16, 2014 05:06

Larian Studios has released a massive patch on Steam for Divinity: Original Sin. The biggest addition is the new AI Personalities they promised to add later.

Patch V1.0.72 - Introducing AI Personalities

Hello everybody!

We just released the first official patch for Divinity:Original Sin which introduces the concept of AI personalities.

During character creation, you can now select a specific personality for your characters. When a personality is active the AI will automatically make dialogue choices (based on its personality) for the avatar that isn't selected.

In addition to this, we've made a lot of improvements as well as bug fixes and balancing changes. You do not need to start a completely new game for these changes to work. Of course, your savegames will keep on working.

You'll also notice that you can now publish to Steam Workshop using the Divinity Engine Toolkit.

The full change list is too large to post as an announcement, but you can check it out on our forums.

Please make sure that you verify the integrity of your game cache after patching. To do so, right click on Divinity:Original Sin in your game library, select properties, then select local files and finally click on "verify integrity of game cache"

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Interview with David Walgrave

by Myrthos, Tuesday - July 15, 2014 12:22

You can listen to a podcast from 5 by 5's DLC with Larian Studios David Walgrave, who talks about understanding what a game developer does, the EVO 2014 fighting game championships, Raiden joining Mortal Kombat X, Tekken 7 announced, Hearthstone: Curse of Naxrammas pricing info, and more.

Then in The Playlist, Jeff goes a little crazy praising Divinity: Original Sin, which he calls one of the best games of ever. Christian tries to manage the slurping, but Jeff loves loving the throwback CRPG in all of its glory. Christian has some memories of Aladdin Genesis that he's revisiting himself, too.

For Tabletop Time, David talks about destroying his friends at Dominion, and Jeff is excited to play the newly announced Spiel des Jahres winners.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Review Roundup #3

by Myrthos, Tuesday - July 15, 2014 12:13

Here is a new set of reviews for Larian Studios' Divinity Original Sin.

Front Towards Gamer, 9.5

Although the balance if Divinity: Original Sin sometimes feels a bit askew – for example, Wizards are so utterly paramount that to not have one almost spells game over; Magic is flat out OP – Divinity: Original Sin is probably the most fun I’ve had in an RPG since Baldur’s Gate, and I don’t have to search my screen for a single pixel concealing a hidden ring in Divinity: Original Sin either!

NowGamer, 9

Despite all this, it is worth drawing attention to a handful of flaws. Larian Studios is not a behemoth developer, and there are issues in how the game plays outside of its core ruleset.

Inventory management, for example, requires clicking on arrows in the menu rather than a character’s profile icon – making swapping items around unnecessarily frustrating.

Some longer quests can be fairly loose in their descriptions, requiring you to accidentally happen across a solution through exploration – or just resort to Googling it.

Requiring you to drag an ability to the spell bar to use its explicitly stated number of action points is frustrating too.

Just Press Start

Overall, I can say that despite its flaws and a punishing learning curve, there is fun to be had with Divinity: Original Sin.  It’s just a matter of how much you’re willing to deal with to get to it.  If you want the old school feel and challenge, then you should grab it without hesitation.  Everyone else should study up and see if it’s right for you.

Video Game Writers, 4/5

Divinity: Original Sin is not an easy game. It assumes familiarity with the RPG genre and banks on players’ ability to read text and sleuth out their next move. This isn’t an isometric, turn-based version of Dark Souls, but it does get challenging pretty fast. Followers of the Divinity franchise will attest to the games’ technical quirks and failings, which are far less pronounced this time around and that, coupled with outstanding visuals and copious hours of well-designed story and gameplay, mean that Original Sin could steal many of your summer hours.

Game On Girl

My only real issue with Divinity: Original Sin is also one of its strengths. The conversation. On one hand you have these great moments of dialogue between your two main characters that can reveal a lot about their personalities and back story and reward you with in game bonuses. On the other hand dialogue with random citizens is the same thing over and over. I would have preferred that there be no conversation option with the background players because they all pretty much have the same dialogue options which tend to be pretty jarring and pulls me out of the immersion of the game.

RealGamerNewz, 9.5

Divinity: Original Sin isn’t perfect. There are some core problems with the game that need to be ironed out plus the normal fun glitches and bugs that most games suffer from. Overall this is a very pleasing addition to the rebirth of CRPGs and with the way it is designed could keep players entertained for quite some time. Larian Studios has done old school gamers a huge favor with this release. Will you love this if you loved Skyrim? I can’t guarantee that. But if you are open minded, love RPGs, a challenge, and want to play the next big thing then I believe Divinity: Original Sin won’t be something you regret. With around 60+ hours of time in the base game, it’s above the average RPG scope. With content creation and just overall fun factor I can see this game lasting a player thousands of hours of enjoyment.

Chalgyr's Game Room, 9.25

I was not a big fan of Divinity II: Ego Draconis, so this is not a series I necessarily gravitate towards. I feel that this makes what Divinity: Original Sin has done so much more impressive. Larian Studios feels as though they have found a new direction to take this franchise, and it has plenty of room to grow and improve upon in the future, while still being a compelling offering here and now. Not just an early contender for RPG game of the year, but the current leader in 2014.

Techraptor,8.6

Overall, Divinity: Original Sin is one of the truest RPGs ever made, not only one of the truest in a long time. Larian Studios deftly put a world in place for you to just interact with in any way you see fit. The only places that Divinity: Original Sin lacks are those that do not facilitate player autonomy. Their greatest efforts were put into parts of the game that allow for you to do whatever you want.

And here is a tech review by Rage3D.

Divinity: Original Sin is a quality role-playing game with excellent PC optimization to match. It does host a few minor issues, but these could be easily fixed in future patches (of which I expect there will be many).

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Impression @ OnlySP

by Couchpotato, Monday - July 14, 2014 06:30

Only Single Player played Divinity: Original Sin and made a video of their impression.

Randy gives you his “first impressions” of a game he has put dozens of hours into.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Review Roundup #2

by Couchpotato, Sunday - July 13, 2014 13:47

Here is the next round of reviews for Divinity: Original Sin that I could find this week.

PCGamesN - 9/10

When I play Divinity: Original Sin, I’m back in my parents’ study, gleefully skipping homework as I explore the vast city of Athkatla. I’m overstaying my welcome at a friend’s house, chatting to Lord British. And it’s not because the game is buying me with nostalgia, but because it’s able to evoke the same feelings: that delight from doing something crazy and watching it work, the surprise when an inanimate object starts talking to me and sends me on a portal-hopping quest across the world. There’s whimsy and excitement, and those things have become rare commodities. Yet Divinity: Original Sin is full of them.

Eurogamer - 9/10

I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style. While Skyrim is obviously more freeform and immersive, and the likes of Mass Effect are more cinematic, Divinity: Original Sin is hands down the best classic-style RPG in years. It's obviously not Ultima 8 in name (and that's probably for the best, because the Ultima 8 we got in reality was bloody awful). It is, however, in every way that counts, the best successor ever to those classic journeys to Britannia, and a triumph on its own terms as a modern RPG with no shortage of fresh ideas.

PC Gamer - 87/100

One of the joys of playing Divinity: Original Sin is rediscovering things that RPGs used to do well and eventually lost—creating new experiences in an old mould. That's the nostalgic sentiment that drove it to success on Kickstarter. But what's really exciting about the game is that it proves that traditional RPGs have a lot to teach present-day designers. Freedom, simulation, depth, and respect for the player's choices. There's power in that old blood.

Hooked Gamers - 9.5/10

Long in the making, Divinity: Original Sin offers the beautifully deep intricacies of an old-school RPG that does not in any way feel old-fashioned. What a great and unique experience.

Rock, Paper, Shotgun - No Score Given

The journey has been a long one and I’m pleased that the ending is a happy one. At the beginning of these thoughts I said that the role of critic can be kind and fulfilling. That’s because for all of the ideas that I admired in that early build more than a year ago, I suspected that the best of them might fall apart as the game grew in size and complexity. Against strong odds, Larian have fulfilled the early promise and the extra time, effort and money has all been invested wisely. The sausage has become a steak, succulent and flavoursome, and I have a new toy to play with and return to over the coming months and years.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - News Roundup

by Couchpotato, Saturday - July 12, 2014 05:08

Geekparty has a new article for Divinity: Original Sin about the games difficulty.

Most of the time, this difficulty is welcome. It prolongs the life of the game and, seeing as Original Sin brings little in the way of randomness to the table (its world, and every encounter therein, has been painstakingly crafted by the developers), this means of extending your stay in the gorgeous and compelling world of Rivellon is certainly welcome.Except, sometimes, it can just be mean.

I’m going to spoil a fairly early (optional) encounter in the game, so be warned: If you have not yet explored the nooks and crannies outside the gates of Cyseal, this may make you unduly aware of what lies ahead. Given the context, though, that might be welcome.

Next Noobfeed talks about how the game was sold for the wrong price on GOG.

Allow me to make this news post personal, because it’s not often we have a direct impact on anything. You may know me as a stickler for pricing points and wanting to have the best and fairest deal for you the consumer, as well as developers and other companies. It’s as such that when Divinity: Original Sin launched on GOG.com on July 9, I sent the online store a question about their pricing.

And for last Larian Studios has released another patch on Steam.

Update v1.0.67

Hi everybody! Some fixes weren't ready in time for yesterday's update but they are ready now:

- Fixed issue where some game sessions could crash when playing in the Black Cove
- Fixed issue with missing sounds
- Region swapping while sneaking will no longer crash the client
- Fixed crash when the game didn't find a sound device
- Fixed issue when saving during the start of a combat

Please, don't forget to check the integrity of your game cache whenever an update is released.

To do so: right click on Divinity:Original sin in your library, select properties, click on local files and then click on "verify integrity of game cache".

Next week btw we'll be bringing you extra AI personalities together with a number of improvements based on your feedback

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Update 1.0.63 Released

by Couchpotato, Friday - July 11, 2014 04:44

Larian Studios has released another patch on Steam today for Divinity: Original Sin. As usual here are the details of what has been fixed.

Update V1.0.63

First of all, thank you for all the feedback. Divinity:Original Sin is a big game and it's sometimes hard for us to see where things go wrong. You've been absolutely fantastic in helping us out and as a result we have a number of fixes that should help out several people:

- Added more error reporting when save files are not written away correctly
- Optimised texture streaming & sound loading to reduce stuttering on some systems. More optimisations are coming
- Fix for bone totem problems in the Luculla mines
- Fix for end game not triggering correctly under certain circumstances
- Better resolution detection
- Fixed issues with changing multiplayer settings
- Fixed a number of crashes
- Followers now move in a less jittery manner
- Fixed issue with combining stacks of items
- Fixed issue in multiplayer that caused two peers to get the same character assigned
- Updated French & German translations

Have fun!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Two New Interviews

by Couchpotato, Thursday - July 10, 2014 05:06

I managed to roundup two more interview with Larian Studios Swen Vincke about his recently released game Divinity: Original Sin. The first interview is on Gamasutra.

"We always wanted to make an old-school PC RPG with multiplayer," says Swen Vincke, the founder of Larian Studios. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused."

I've called him to ask after Divinity: Original Sin, Larian's recently-released isometric cooperative PC RPG. It's proven remarkably successful despite -- or perhaps because of -- its nostalgia-tinged design, which draws inspiration from German pen-and-paper roleplaying games as well as '90s-era PC RPGs like Baldur's Gate.

The Belgian studio Kickstarted Original Sin (to the tune of just under $1 million) last April despite competition from prominent, concurrent Kickstarter campaigns for isometric RPGs like Richard Garriott's Shroud of the Avatar and inXile's Torment: Tides of Numenara.

Larian managed to beat them both to market, launching Original Sin on Steam's Early Access service in January before bringing it to retail at the end of June. Now it's the top-selling title on Steam and Larian's fastest-selling retail release to date; the studio is well on its way to recouping the roughly $4 million it spent on the game's development.

"We never expected it to be this successful," says Vincke. "It's all due to Kickstarter and Early Access."

The second interview is on PC Gamer.

PC Gamer: How do you guys feel post launch? You said you're still working on the game, but what's the vibe at Larian right now?

Swen Vincke: It's funny because everybody's still so focused on doing the patching that we haven't had time to celebrate yet. Everybody took some breaks to get some sleep, and most of us took a long weekend, but now we're focusing on the patch, and we're going to have our first [release] party next week. It will be a big one, and then we're going to go on a big holiday and then there's going to be a huge party. Right now, actually, everybody's like, "Okay, we released, so we continue to work on it." It's a rather funny feeling to be honest. We're very happy obviously.

PCG: It's the only project that Larian has right now, right? You're not working on anything else.

Vincke: No. This was all-in for us, so we said, "We have one shot at making a good RPG. This is going to be the one, so we'd better not fuck it up." That was basically the attitude, so it was stressing. But we're happy now of course.

PCG: What kind of things are you looking at in the big update?

Vincke: We basically have two types of things. We're doing hotfixes where we see problems that we can fix right away for people, and then the patch will contain some extra content. Balancing fixes. We'll introduce the AI personalities—that was one feature that didn't make it fully for release. [Right now] you only have no personality or random personality, which is rather clunky to play with, or the loyal personality which basically does everything you do. We will add five or six AI personalities, and they have distinct opinions about things, and so it's basically your partner. [And] people will be able to create their own personalities.

They make decisions based on certain type of personality, and it makes the game quite different, actually, because then it's really like playing with a human being, to a certain extent.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Two More Reviews

by Couchpotato, Wednesday - July 09, 2014 10:21

Here are two more positive reviews to add this week for Divinity: Original Sin.

Strategy Informer - 8.5/10

While in my opinion it has a few flaws that hold it back from true all-time-classic status Divinity: Original Sin is an excellent, beautifully designed and engaging RPG that absolutely never gets boring.

Game Informer - 9/10

The experience is not without a few minor quibbles, such as disastrous misclicks that can occur from enemy/camera positioning and the inability to always have items show up on the ground. The complete freeform gameplay in Divinity: Original Sin can be quite daunting and frustrating, especially as a player navigates the minefield of the early game without any real direction. Embrace the lack of handholding and complete freedom, and you have an incredible title that provides many hours of entertainment.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - New Article & Patch

by Couchpotato, Tuesday - July 08, 2014 10:19

Incgamers Peter Parrish has written a new article about why all of us should play Larian’s new RPG game Divinity: Original Sin. Here is a short sample.

Larian’s partially-crowdfunded RPG Divinity: Original Sin has been out for a week, and has rarely left the upper reaches of the Steam best sellers list. You won’t find many full reviews of the game out there right now though. Partly because review code was only available on the day of release and partly because the game is something like 80 hours long. Anybody who has reviewed it at this point most likely didn’t finish it (or binged through 15 hour chunks at a time, which would actually be quite understandable with this game.)

I’ve not finished it myself, but there’s already plenty I want to write about the game. I’m normally extremely cautious about gushing over games, particularly because this industry suffers from a dangerous excess of unmerited hype, but Original Sin deserves major plaudits. Most of them can be summarised as “Holy crap, Divinity: Original Sin is an outstanding RPG.” Here’s why you should play it.

Larian also released the next patch on Steam.

New Monday, New Update ! Version 1.0.57

Hi everyone,

Our latest (small) update brings you the following fixes:
- Crash fix for send to homestead from a container
- Fixed encumbered being spammed when dead
- Fixed crash while saving during a SurfaceGrowAction (this should fix any issues with crashing when going into the tunnel under the graveyard in Cyseal for example)

We are currently working on finding the causes for more critical issues.

To those still having issues, thank you for your patience. We are trying to weed out the most important issues as soon as possible.

If you still have trouble playing the game, do not hesitate to contact us!

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Review Roundup

by Myrthos, Monday - July 07, 2014 12:44

Here is a set of reviews for Larian Studios Divinity Original Sin.

Gambit Magazine, 5/5

In conclusion, Divinity Original Sin is an amazing game that manages to merge the brilliant PC RPG’s of old and infuse it with many modern-day elements. It’s not a perfect game, but it sure has a lot less bugs and glitches that plagued Skyrim and critics showered that game with needless praise. I can’t recommend Divinity Original Sin enough and I just hope that other publications also take note of what I hope doesn’t end up as a hidden gem for the PC

APG, 8/10

Not everything is great, though. While the graphics aren't bad, the models used for characters within the game are all very similar. I was disappointed by how difficult it can be to find specific npcs for quests and often frustrated by trying to figure out where I could find merchants that sell specific spells or skills. Certain items are only obtainable through specific spells or skills which can make the player frustrated that they didn't begin with this class or another.

Softpedia, 9.5/10

Divinity: Original Sin is not perfect by any means, but it attempts to reach perfection nonetheless and offers one of the most complex role-playing game experiences currently available. Developer Larian still has a lot of work ahead, primarily in the form of patches that iron out its various kinks, mainly of technical nature, but it’s definitely a very polished experience as it stands.

AGR,  9.3/10

Overall, Divinity: Original Sin is a massive RPG in scope which takes on our usual tendencies for RPG's and smashes them high and wide. The combat is a massive breath of fresh air, the story is enjoyable and expansive, the music is fantastic while the length of play is large. If you enjoy RPG's of any kind, you'll love Divinity: Original Sin.

Subjective Gaming

Now, I’ve had quite a lot to say about Original Sin, both good and bad, but I don’t want you to come away from this thinking that I didn’t enjoy my romp through the world of Rivellon. Overall I actually think that this is a very solid game and most of the problems I mentioned only show up enough to remind you that they’re there but don’t stick around. The intricate combat is a blast to use and the world is vibrant and full of life, both hostile and friendly. It’s available on the Steam store for $40 and you’ll certainly get your money’s worth in terms of content. The game even features an easy difficulty if you’re not sure you’re capable of handling the challenge, as well as a hard difficulty for those who aren’t challenged enough.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Divinity: Original Sin - Two New Reviews

by Couchpotato, Sunday - July 06, 2014 11:51

Divinity: Original Sin was released last week and I have to say there are barely any reviews on most major sites. Still I found at least two more today.

MMO RPG - 8.2/10

Divinity: Original Sin is able to both channel the roots of its old-school RPG ancestors such as Ultima and Baldur’s Gate, while also improving the genre as a whole in the process. From start to finish, Divinity: Original Sin is an incredible experience that is full of deep and engaging roleplaying. The true turn-based combat is a breath of fresh air in an industry obsessed with quick satisfaction and it brings you back to a time of tactics and thought. The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line. Larian Studios is on a strong path to returning their long-running franchise to the spotlight, for fans both new and old.

Mousenjoypad - 92/100

Divinity: Original Sin is already a contender for the title of the RPG of the year. It’s the indie RPG that could. A definitive recommendation to everybody who appreciates a good role-playing game, including those who yearn for the likes of Baldur’s Gate. You just might be nicely surprised by what’s waiting for you in this package. As if that’s not enough, we’ll have complete access to mod tools and Steam Workshop in a couple of weeks, plus additional party members and some more fluff to go with the usual array of patches that are bound to fix the few bugs the game currently sports around. Perhaps the prolonged loading screens will be looked upon, too.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

Original Sin - Impressions @ Gametrailers

by Aries100, Saturday - July 05, 2014 16:47

Ben Moore from GameTrailers has played this game. He likes it. And calls it Skyrim mashed together with Baldur's Gate. His conclusion: don't miss this game. You can view the videointerview with Ben Moore here.

Information about

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details