Ku'atraa's box? (AR0400)
At the west side of the area is Ku'atraa's place
go in and try to give Ku'atraa the box. He doesn't want it (250XP)
and tells you to bring it to Brasken at the Southwest Hive , from
which you just came.
There is a large building here in the centre.
At the left side of the building you find a thug in red and black,
confront him about the robbery of the necklace from Porphyron
and convince him to give you the necklace (500XP). You can do
this without entering into a fight.
Near the entrance of the building you'll find
Jhelai. Tell him that Craddock needs him (250XP). However Jhelai
does not want to go and has a not so friendly message you can
bring back to Craddock.
Across the entrance of the building is Amaryse,
a harlot. Tell here about Nodd, She gives you a pouch of money
you can bring to Nodd in the ragpicker's square.
At the right side of the building you'll find
the Starved Dog Barking thugs. Kill them for Sev'Tai.
At the north side there is a damsel in distress that
claims that here sister has been killed. Look at the blood at
her dress and don't believe here. Eventually she will tell the
Now enter the large building, which is the Smouldering
Corpse bar (AR0402)
Upon entering the bar you immediately see why it is called the
smouldering corpse bar. In front of you there is a person floating
above a grill. From his body an immense heat is emerging. Drusilla,
which is close by explains that the smouldering corpse is Ignus
a wizard who has a special relation with fire and burning things.
To stop him several witches and mages came together and created
a channel to the plane of fire. She also says that if someone
would be able to douse him, then he might return to the living
again, although he is not really death now. Maybe you can do something
about that at a later time. Now investigate the bar to meet some
The people you meet!
Dak'kon: Talk to him, he will tell about his
people. It appears that he has something to hide but he is willing
to join you in you're quest (1000XP).
O: This is a seriously strange man that seems to know you. Talk to him in the right way and it can increase you're wisdom permanently.
Aethelgrin and Tegar'in: They appear to be deserters from Baator and are very dangerous. There is not a lot you can do with them, so leave them alone.
Candrian: He is an experienced planewalker. Tell him about Ingress and he offers to help her. You will have to go back to Ingress to tell her that and then meet the planewalker in the bar again.
Ebb Creaknees: He is a tout and can tell you a lot about Sigil.
Is that my eye?
Burkis is another one that seems to know you.
He appears to have you're eye (1000XP). Buy it and replace you're
current eye with it. It will gain you some memory and increases
you're proficiency. He also offers you a task that is easy to
complete. At the other side of the bar there is someone named
Mochai that has a large bar tap. He would like here to pay up.
Go to here, where you see that it is a dustman. Talk to here and
discover that she is not a real dustman at all and confront here
with it. In the process you find out that she is not a dustmen.
Confront here with the bar tap. She has no money but asks you
if you're willing to give her 100 copper pieces to give to Burkis
as a percentage. You agree and she pays Burkis with the money.
Burkis now tells you that you can drink for free during the rest
of your live (and 1000XP).
Now it's time to wrap up some of the quests,
so leave the bar and go back to the NE Hive to tell Bean that
you've relayed the message (500XP).
Tell Sev'Tai that you killed the three men and she hands you an earring (and 500XP). ). Then go to Death of-Names and let him carve the name of Es-Annon in the tombstone (500XP). For an extra 500 XP go back to the Crier of Es-Annon in the SW Hive and tell him about it.
Also locate Ingress and tell here about the planewalker. You now have to go back to the Smouldering Corpse bar to collect the XP.
Go to the mausoleum (AR0208),
you have the key already that opens the portal. When you enter
a guardian spirit meets you. He tells you that somebody else has
already past. Offer him
to get rid of the intruder. He accepts and let you pass. This
area is trapped, so it would be convenient to have somebody around
with thieving skills. At the lower left corner there is the entry
to the inner chamber (AR0209).
You are met by a mage named Strahan Runeshadow. Whatever you do
he is going to attack you, so be prepared. He will cast spells
to you, but like all spell throwing mages, they can not cast spells
when they are attacked. So make sure that he is kept busy. You
can ignore the skeletons, because once Strahan is killed the
skeletons fall apart. There is some very interesting stuff here
among other things the diary of Strahan. When you leave the inner
chamber you are met by the guardian spirit (2000XP) who thanks
you. There is nothing left to do so leave the mausoleum.
Go back to Norochj and tell him about the mausoleum (1000XP).
Visit the Smouldering Corpse bar and talk to
Candrian the planewalker. He gives you the teath of Ingress (750XP).
Morte can use them, because they offer extra hit points.
At the right side of the area is Fell's tattoo
Talk to Fell, he has some information about you. Also visit the
area behind the curtain. You can get some additional tattoos to
improve your abilities or that of your party members. Come back
often, because the tattoos he offers differ depending on the new
abilities you acquire in your quests.
Locate Brasken's kip (AR0206)
in the SW Hive and give him the box. De doesn't want it either.
He can tell you about the box though and that maybe Shilandra
in the NE Hive knows what to do with it (250XP).
Go to Craddock and relay him the message of
Jhelai (500XP) and offer him to fall in for Jhelai, which will
gain you some copper.
Now go to the NE Hive and locate Shilandra's kip (AR0206). Ask her about the box. She will tell you that there is a powerful fiend in the box. Ask her all there is to know about the box (250XP). She directs you to the priest in the cathedral, located in the Alley of the Dangerous Angels, which connects the NE Hive with the SW Hive. So let's go there now.
- The Mortuary
- Second Floor
- Third Floor
- First Floor
- The Hive
- Northeast Hive
- Ragpicker's Square
- Northeast Hive
- Southwest Hive
- *Southeast Hive
- The Catacombs
- Trash Warrens
- Weeping Stone
- Dead Nations
- Drowned Nation
- The Tomb
- More Catacombs
- Pharod & Annah
- The Hive Again
- Joining Dustman
- Tenement of Thugs
- Lingering Thugs
- The Wards
- Lower Ward, pt1
- Lower Ward, pt2
- The Great Foundry
- Clerk's Ward
- Civic Festhall
- Solving Quests
- Player's Maze
- Modron's Maze
- Ravel's Maze
- Curst Underground
- The Prison
- Curst Gone
- Fortress Entrance
- Trial and Maze
- Fortress Roof
Information aboutPlanescape: Torment
Developer: Black Isle
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced
Regions & platforms
· Platform: PC
· Released at 1999-12-10
· Publisher: Interplay