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Mage

A mage can cast spells and there are a lot of good animated spells in Torment. If you want to see them, then you should be a mage. The mage can only use small weapons so he can never be a big fighter, which is something to take in account of course.

Other party members

You always start the game as a level 3 fighter. If you want to be a mage then you need to change to a mage in the game. You then start out as a level 1 mage.
When you look at the possible party members than they have the following classes:

Annah - Fighter/Thief
Dak'kon - Fighter/Mage
Fall-from-Grace - Priest
Ignus - Mage
Morte - Fighter
Nordom - Fighter
Vhaillor - Fighter

There are two other mages in the game, of which some information is given next.

Dak'kon - More a fighter than a mage, but good in both. Can teach you what he knows about his magic and you are able to grow as a better mage then he is. In being thought you gain several spells. The teaching takes place during a reasonable part of the game and besides the extra spells it also gives you additional experience points. So you might consider keeping him as a party member.
Ignus - He knows everything about fire spells and can also teach you what he knows, which gains you several spells and experience points. With Ignus it is however possible to get all the teaching in one time. Ignus has only one weapon, which are fireballs that he throws at his opponents. These fireballs can be considered as being ranged weapons. The major downside of having Ignus in your party is that he is completely crazy!


What to be ?

The game is not to difficult when you are a mage and you get to fool around with all those lovely animated spells, especially the higher level spells that you can use at the end of the game. The other mages in your party are probably not capable of leveling up fast enough to use all those spells. So you might want to consider becoming a mage. At the end of this page a table is displayed indicating the experience level required to cast spells of a certain level. To be able to cast a level 9 spell you will need 3.000.000 experience points, which is kind of hard to reach, but is possible near the end of the game.

Relevant Statistics

The following lists the statistic categories and there relevance to the mage class in order of importance.

Intelligence - Let's you learn more spells, allows you to regain your memories faster and gives more dialog options
Wisdom - Gives you more higher level spells at a lower experience level and let you recall memories
Dexterity - This makes you harder to hit
Constitution - Aids you in hitting your opponent and resurrects you faster
Strength
- Gives you better chance to hit the opponent
Charisma - As the leader you will need charisma to positively influence the reaction of others


Experience

During the game you can gain experience points. When the number of experience points that you or a mage party member has increased beyond a predefined threshold you (or the other mage) can advance to a new level. This gains you extra hitpoints and can give you extra points that you can use to increase the statistics of one of the six categories.

At level 7 and level 12 you will get specialization bonuses.
L7: +1 Intelligence.
L12: +2 intelligence, +1 Wisdom.
If you use also other classes for the Nameless One then you will still only get two specialization's in total over (so maybe you never get the L12 specialization).

The table below shows the experience needed to advance to the next level and the number of hitpoints received.

Level
Experience Points
Increase Maximum hit points
1
0
throw 1 dice
2
2.500
throw 2 dices
3
5.000
throw 3 dices
4
10.000
throw 4 dices
5
20.000
throw 5 dices
6
40.000
throw 6 dices
7
60.000
throw 7 dices
8
90.000
throw 8 dices
9
135.000
throw 9 dices
10
250.000
throw 10 dices
11
375.000
throw 10 dices + 1 points
12
750.000
throw 10 dices + 2 points
13+
+375.000 per level
+1 points per level

To increase the maximum hit points a 4 sided dice is thrown. This results in the mage getting 1 to 4 extra hitpoints. The dice is thrown upto 10 times, depending on the level. The mage then receives the maximum value of the thrown dices.
Starting with level 11 the total thrown number of the dices is increased with a fixed number.

Spells

A mage has the ability to case several magic spells of a certain level. The level of a spell a mage can cast depends on his experience level. The following table gives an overview of this.


Number of possible spells per spell level
XP Level
L.1
L.2
L.3
L.4
L.5
L.6
L.7
L.8
L.9
1
1
0
0
0
0
0
0
0
0
2
1
0
0
0
0
0
0
0
0
3
2
1
0
0
0
0
0
0
0
4
2
2
0
0
0
0
0
0
0
5
3
2
1
0
0
0
0
0
0
6
4
3
2
0
0
0
0
0
0
7
4
3
2
1
0
0
0
0
0
8
4
3
3
2
0
0
0
0
0
9
4
3
3
2
1
0
0
0
0
10
4
4
3
2
2
0
0
0
0
11
4
4
4
3
3
0
0
0
0
12
4
4
4
4
4
1
0
0
0
13
5
5
5
4
4
2
0
0
0
14
5
5
5
4
4
2
1
0
0
14
5
5
5
5
5
2
1
0
0
16
5
5
5
5
5
3
2
1
0
17
5
5
5
5
5
3
3
2
0
18
5
5
5
5
5
3
3
2
1
19
5
5
5
5
5
3
3
3
1
20
5
5
5
5
5
4
3
3
2
21
5
5
5
5
5
4
4
4
2
22
5
5
5
5
5
5
4
4
3
Box Art

Back to overview

Creating a character
- Character creation
- Classes
    - Fighter
    - Thief
    - *Mage
    - Priest
- Characteristics
    - Strength
    - Dexterity
    - Constitution
    - Charisma
    - Intelligence
    - Wisdom

Information about

Planescape: Torment

Developer: Black Isle

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released at 1999-12-10
· Publisher: Interplay

More information