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Priest

A priest is a lousy fighter but a great healer. The priest can cast healing spells, which might come in handy. Beside that the priest can also cast other spells, both defensive and offensive.

Other party members

You can not become a priest in Torment, so there is no reason discussing the reasons why you should or should not become one.
When you look at the possible party members than they have the following classes:

Annah - Fighter/Thief
Dak'kon - Fighter/Mage
Fall-from-Grace - Priest
Ignus - Mage
Morte - Fighter
Nordom - Fighter
Vhaillor - Fighter

As you can see there can be only one priest party member. The main reason to tag her along in your party is her healing powers. With her you can heal yourself or your party members when the going gets tough. Having a priest in your party can benefit the party a lot, but you should take care that she does not engage into combat too much, because she is easy to hit.

Relevant Statistics

The following lists the statistic categories and there relevance to the priest class in order of importance.

Intelligence - Let's the priest learn more spells
Wisdom - Gives more higher level spells at a lower experience level
Dexterity - This makes the priest harder to hit
Constitution - Aids in hitting the opponent.
Strength
- Gives better chances to hit the opponent
Charisma - The priest is not the leader so an average value here should do


Experience

During the game the priest can gain experience points. When the number of experience points that the priest has increased beyond a predefined threshold the priest can advance to a new level. This gains her extra hitpoints.

The table below shows the experience needed to advance to the next level and the number of hitpoints received.

Level
Experience Points
Increase Maximum hit points
1
0
throw 1 dice
2
1.500
throw 2 dices
3
3.000
throw 3 dices
4
6.000
throw 4 dices
5
13.000
throw 5 dices
6
27.500
throw 6 dices
7
55.000
throw 7 dices
8
110.000
throw 8 dices
9
225.000
throw 9 dices
10
450.000
throw 10 dices + 2 points
11
675.000
throw 10 dices + 4 points
12+
+225.000 per level
+2 points per level

To increase the maximum hit points an 8 sided dice is thrown. This results in the priest getting 1 to 8 extra hitpoints. The dice is thrown upto 9 times, depending on the level. The priest then receives the maximum of the thrown dices.
Starting with level 10 the total thrown number of the dices is increased with a fixed number.

Spells

A priest has the ability to case several priest spells of a certain level. The level of a spell a priest can cast depends on her experience level. The following table gives an overview of this.



Number of possible spells per spell level
XP Level
L.1
L.2
L.3
L.4
L.5
L.6
L.7
1
1
0
0
0
0
0
0
2
1
0
0
0
0
0
0
3
2
1
0
0
0
0
0
4
2
2
0
0
0
0
0
5
3
3
1
0
0
0
0
6
3
3
2
0
0
0
0
7
3
3
2
1
0
0
0
8
3
3
3
2
0
0
0
9
4
4
3
2
1
0
0
10
4
4
3
3
2
0
0
11
5
4
3
3
2
1
0
12
6
5
4
3
2
2
0
13
6
6
5
4
2
2
0
14
6
6
6
5
3
2
1
14
6
6
6
6
4
2
1
16
7
7
7
6
4
3
1
17
7
7
7
7
5
3
2
18
8
8
8
8
6
4
2
19
9
9
8
8
6
4
2
20
9
9
9
8
7
5
2
21
9
9
9
8
8
6
2
Box Art

Back to overview

Creating a character
- Character creation
- Classes
    - Fighter
    - Thief
    - Mage
    - *Priest
- Characteristics
    - Strength
    - Dexterity
    - Constitution
    - Charisma
    - Intelligence
    - Wisdom

Information about

Planescape: Torment

Developer: Black Isle

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Combat: Pausable Real-time
Play-time: Over 60 hours
Voice-acting: Partially voiced

Regions & platforms
North America
· Platform: PC
· Released at 1999-12-10
· Publisher: Interplay

More information