Dragon Commander - Preview @ Strategy Informer
More previews on Dragon Commander are bound to become available while the people from Larian Studios are on a press tour. Here is the one from Strategy Informer.
There are a lot of elements in this game – a basic economy drives a respectable empire management system, where you can build buildings, or capture regions that have buildings already in them. Factories allow you to build units, and capturing/building one can allow you to open up another front, Tavern’s allow you to gain Mercenary cards, and so on. You move your armies about the map in true TBS style; although you have to make sure units aren’t caught out on their own otherwise they’ll be trashed. There’s also the RPG system – which is one of the few things that hasn’t changed that much since we last saw it. At the end of the day, you’re playing as a Dragon Knight, and your goal is to not only unite the races of Rivellon, but also to defeat your grand enemy. Dragon Commander doesn’t sound like it has the greatest plot in the world – basically your overall goal is to get rid of the very steampunk technology you used to win it, returning Rivellon to its more traditional High Fantasy state. Imagine if Divinity II had tanks and artillery… would have made an interesting game.
Information aboutDragon Commander
SP/MP: Single + MP