Planescape: Torment - The Power of Narrative
Medium.com has an interesting editorial about the narrative of Planescape: Torment.
The thematic symbolism in the original Torment revolves around the question of predestination, consequences and redemption. It communicates its take on the archetype in a variety of different ways: through quests, allegories, myths, legends, truths and lies.
What makes it unique in its presentation, and serves as a good example of juvenile bravado of the designers, is that it cuts to the chase quickly, dialing down the pathos so prevalent in other RPGs. There is no world to save, no princess to rescue. There is only a character, and his introspective quest to answer a specific, explict question. The game reiterates the phrase many times over, nagging you, with an ever increasing frequency. It reaches a fever pitch in the grand finale:
"What can change the nature of man?"
For me it’s an easy one: a game of Torment.
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