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May

Larian Studios - Website Tease

by Silver, Thursday - May 30, 2019 21:16

Gematsu reports that the Larian website is brought to you by the number three.

three

Thanks porcozaur!

Larian Studios

Details

Larian Studios - Love Players Breaking the Game

by Silver, Friday - May 17, 2019 20:14

In an interview with PCGamesN Larian talk about how they love players to break their Divinity: Original Sin games.

“We factor in some amount of exploitation on the player’s part into the core balancing formulas,” Pechenin says. It’s almost as if they expect us to try and break the game. Many people manage to, of course, one infamous instance of which is the Divinity: Original Sin speedrunning technique which involves filling a chest with items and then lobbing it at the final boss for an insta-kill. This discovery shocked the team at Larian as much as it did the game’s community.

[...]

Larian Studios

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April

Larian Studios - Interview @Sinitar Gaming

by Silver, Monday - April 29, 2019 10:40

Sinitar Gaming interviewed David Walgrave about the Divinity Series, Larian, and future plans.

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Welcome to GameInView (and, ModInView respectively) series! Here you can meet the people behind your favourite projects - both great mods and games. Watch a live conversation and learn about teams history, their members, history of the mods and games, and of course, fun moments and fresh news about them. In this special episode, we're opening the series with David Walgrave, executive producer at Larian Studios, a team behind Divinity series and the award winning, Divinity: Original Sin 2 - one of the best RPGs released during last decade. We'll talk about history of Larian studios, discuss the details behind the development, learn about Larian team "special juice", as well as team plans for future. Enjoy!

Larian Studios

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February

Planescape: Torment - Philosophy Explored

by Silver, Friday - February 08, 2019 20:25

Strat-Edgy Productions looked at Planescape: Torment's philosophy in depth.

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Planescape: Torment is all about choices. Not necessarily choices in the game, though there is some of that, but the choices we have made in the past that send ripples throughout time. It plays with many ideas, but what it plays with the most is the idea of death and rebirth and how with each new life, we become a different person based on the circumstances of our rebirth.

You can even see this theme in the main menu of the game where most games would have the option for you to start a new game, Planescape asks you if you would like to start a new life or resume an old life. It’s one in a number of ways the game makes you consider the consequences of your choices and the insignificance of a single life when it comes to the nameless one.

But The nameless one is unreliable. His memories are fractured and missing. We cannot rely upon him to give a faithful recollection of his actions, and since I believe that intent does not matter and instead, what matters most is how your intentions are experienced by others, let’s explore the Nameless one through the eyes of the people who knew him and who have met him for the first time.

Planescape: Torment

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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October

Original Sin - Documentary @Gameumentary

by Silver, Tuesday - October 02, 2018 02:21

Gameumentary have produced a documentary about the journey towards independence and eventually Divinity: Original Sin.

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Explore the very beginnings of Larian Studios and the Divinity franchise in our feature-length documentary. Discover the struggles the studio faced on their journey to becoming an independent studio, and how each game in the Divinity franchise laid the foundation for what would become, Original Sin.

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

Details

September

Original Sin - Documentary Trailer

by Silver, Wednesday - September 26, 2018 04:44

Divinity: Original Sin Documentary Trailer from Gameumentary.

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In our latest feature length documentary we explore the turbulent 20 year story of Larian Studios and how each game in the Divinity series laid the foundation for Original Sin, and their newfound success as an independent studio.

Thanks Farflame!

Original Sin

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC
Release: Released

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Larian Studios - How Divinity Almost Didn't Happen

by Silver, Friday - September 07, 2018 08:40

Gamespot interviewed Swen Vincke about how the Divinity games almost didn't happen.

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Leading up to the release of Divinity Original Sin 2: Definitive Edition, we visited Larian Studios to speak to CEO and designer Swen Vincke about the rough start the series had, their brushes with bankruptcy, and the risks the studio had to take to release Divinity Original Sin.

Larian Studios

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August

Larian Studios - Interview @Invision Community

by Silver, Wednesday - August 08, 2018 00:52

Invision Community has an exclusive interview with Larian Studios Kieron Kelly, product manager at Larian Studios and Edouard, Senior game designer.

On a personal level, I love Divinity: Original Sin 1 / 2, I also love Divinity 2, I played it loads and loved the action-packed game and story, will you ever come back to that genre? Or it too much of a risk?

We’re glad you loved it! I wouldn’t say its too much of a risk, but we’re enjoying making these types of rpgs right now. And the success of Divinity: Original Sin 2 is just showing more and more people that they like this type of game too. SO while we won’t rule anything out for the future, we think its fair to say that this type of RPG is growing its audience, and we’re not done with it yet.
– Kieron

[...]

Larian Studios

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July

Divinity: Original Sin II - The Zelda of Roleplaying Games

by Myrthos, Monday - July 23, 2018 12:10

Techquila is stating that Divinity: Original Sin II is to Western RPGs what Zelda is to JRPGs and then describes why the author feels it is one of the best RPGs.

The Legend of Zelda is often hailed as one of the best Japanese games (if not the best game) of this generation. While it may be one of the finest  Eastern adventure games, I don’t quite believe that there aren’t any Western RPGs out there that don’t have anything better to offer. In my opinion, one such game is Larian studios’ Divinity Original Sin II.

JRPGs have a niche but vocal audience, many of whom tend to be reviewers and critics. The reason for the relatively smaller fan-base of JRPGs can be attributed to multiple reasons. Firstly, being limited to only one or two consoles (for Zelda that would be the Nintendos). Secondly, having childish, cliched settings and lastly, the absence of a localized English version for some.

Gamers tend to have varied tastes which makes it even harder to rate games. Most RPG fans prefer games with darker themes like Dragon Age and The Witcher 3, while the rest opt for JRPGs having colorful visuals and light-hearted stories. In this post, seeing as it’s coming to current-gen consoles in the coming days, I would like to discuss Divinity Original Sin II and why it’s one of the best RPGs ever.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC, PS4, Xbox One
Release: Released

Details

Divinity: Original Sin II - Interview with Michael Douse

by Silver, Sunday - July 22, 2018 10:20

Metro interviewed Larian's director of publishing Michael Douse about Divinity: Original Sin II and the marketing angle is explored also.

GC: It is always about the marketing. I’m a big fan of turn-based strategy games, especially XCOM – which your combat has something in common with, and I foolishly imagined it was going to be a big mainstream hit when they got it working so well on consoles. But of course it was a mild hit at best. But it seems with your games they should be much more successful than they are too, much better known…

MD: We’ve done a lot of data crunching, so we know what our market cap is on each console and PC. I think we’re about halfway through our market cap on PC, we can get another one-and-a-half to two-and-a-half million players I think on PC. But it’s true. And these kind of challenges, on how to communicate the game on many, many different levels, and dealing with the fact that people think it’s a CRPG when it’s really a co-op board game. All of these kind of things are a challenge.

And we’re growing, we’re successful, we’re not desperate. So working these things out with this kind of safe level of iteration, and growing as a publishing team and growing as a developer, it’s really a privileged place to be in. Because we’re not scrambling, we’re just listening and we’re watching and sort of growing. So I completely agree.

An interesting point about XCOM compared to CRPGs is we actually have more people who are XCOM players than we do that are Pillars Of Eternity players. So those parallels are really there, the data shows us that those parallels are there. But the most difficult thing, and I’ll tell you this, is trying to explain to publishing people why the game is such a success. It’s not the players.

The players, if you put it in their hands they have a great time, but people who look at this and go, ‘Well, why is this a success?’ They can’t work it out, and they don’t realise that it’s closer to a game like XCOM than it is Pillars and all of these kinds of things. So these are the greatest challenges. It’s more on the business side than it is on the community side.

The community really have our back. It’s really, really fun to work with everyone on that.

[...]

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC, PS4, Xbox One
Release: Released

Details

Divinity: Original Sin II - Sir Lora & Quercus Video

by Silver, Wednesday - July 18, 2018 09:29

A new video that introduces Sir Lora and Quercus which will feature in Divinity: Original Sin II: Definitive Edition.

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Meet Sir Lora, a squirrel fleeing the Knights of Drey - an apocalyptic order of furry knights who believe in the coming of the Great Acorn. He’ll join you in Fort Joy (along with Quercus - his undead cat mount) and follow you through your adventure, sharing his wit, wisdom, apocalyptic warnings, and even some skill-crafting secrets.

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC, PS4, Xbox One
Release: Released

Details

Divinity: Original Sin II - Interview: Definitive Edition

by Silver, Monday - July 09, 2018 14:16

RPGsite interviewed Michael Douse about Divinity: Original Sin II: Definitive Edition.

RPG Site: One of my few personal hangups was that I felt that game, especially later on, had so many overlapping spell effects and battlefields would end up 'swampy' with fields and fire and smoke here and ice there. Is this something that's been addressed at all?

Michael Douse: We didn't specifically target that issue, but we did go through every encounter in the game to try to rebalance the fights based on how players actually played each of the game's battles. We have a 'heat map' of sorts that shows us how players ended up playing the maps, and we made tweaks to every encounter to adjust for this instead of the assumptions we made about how the battles would be played.

RPG Site: Original Sin I eventually saw the inclusion of new party members and the like, but in II, the party works a little bit differently. Will the Definitive Edition have any sort of content-like additions in a similar manner?

Michael Douse: Not characters, but the major changes are things like Arx (a location found late in the game) which has been completely remade. We've also recorded 40,000 words of new story moments for different arcs late in the game. For instance, we didn't add new characters, but existing characters like Beast will have new story arcs, and we also have a brand new Epilogue to help wrap up everything at the end of the game.

[...]

Divinity: Original Sin II

SP/MP: Single + MP
Setting: Fantasy
Genre: RPG
Platform: PC, PS4, Xbox One
Release: Released

Details