Baldur's Gate 3 - Rewriting of the Rules
PC Gamer reports how RPGs have to be changed from tabletop to PC games:
How Baldur's Gate 3 and Bloodlines 2 are rewriting the rules of the tabletop games they're adapting
What works for a pen-and-paper campaign doesn't always work for a videogame.
You can tell tabletop roleplaying games are in the midst of a renaissance because suddenly everyone is making videogame adaptations of them again. Some of this year and next year's biggest projects are based on tabletop games: Dungeons & Dragons, Cyberpunk 2020, Pathfinder, Vampire: The Masquerade, and the list goes on.
But converting tabletop rules to digital form obviously isn't as simple as translating every page of the Player's Handbook into code. Combat and stats, the bits rooted in numbers, are often easy enough to reproduce, but they're only a small component of tabletop role-playing—and for many, not even the important part. I recently sat down with developers behind Baldur's Gate 3, Bloodlines 2, and Pathfinder: Kingmaker to discuss staying faithful to the source material, where it made sense for them to diverge, and—perhaps most surprising—what happens when their experiments are so successful they end up back in the tabletop version.
Information aboutBaldur's Gate 3
SP/MP: Single + MP
Release: In development